Posted on 06/04/2010 1.1.10.9 Newness: * The login screen now has Stargate themed music, enjoy! Assists: * Assist points now also account for player suicides. (No more grenading yourself to death or running into the Stargate for safety!) UI: * Chat is now colorized. (SL Global = Goldenrod, SL Team = Brown, SGC Global = Blue, SGC Team = Green) * The escape menu now slides up and down when opening / closing the menu. * You can now see the name of the player you are spectating. * All cooldown / reload times are now displayed by the weapon icons on the UI. Weapons: * Commandos now only have 1 claymore but it will reload in 15 seconds upon detonation. * Soldiers now only have 2 smoke grenades but each one will reload 30 seconds after throwing them. * Jaffa now only have 2 shock grenades but each one will reload 30 seconds after throwing them. * Scientist beacons that get destroyed now have a cooldown timer of 5 seconds before they can be placed again. (individually) * Smoke trails have been added to the sniper rifle's tracer fire. (Time to find some new hiding spots) Bug Fixes: * The vocal emotes for medic (v1 by default) should now bring up the green arrow properly. * Players will now accrue the correct number of points for capturing a capture point. (3) * Changing key bindings for weapon controls will no longer effect vocal emote bindings. * Taking high resolution screenshots (f11, f12) will now turn off the HUD to avoid displaying the HUD multiple times on the images. * The login screen UI should now have a visible cursor. * Players should no longer be able to spawn under the world. * Fixed a bug which allowed some players to be visual imposters of another class on respawn. Achievements: * Trading spaces was previously bugged and giving it to players who were not swapping places. This issue has been corrected and should be more difficult to obtain now. Earth: * Performance enhancements have been made to the SGC map. * Collision has been added to prevent wall glitching in certain areas. Leonops: * The objective screen now correctly displays the Leonops map. * The forcefields on TDM will no longer kill players who only touch them but will kill players who attempt to bypass them. * Ring transporters will now allow players to move around and still be teleported, this includes items like the beacons and claymores. * The music slider will now adjust the in game music on Leonops. * Players who die during the white screen effect of the ring transport will now have their white screen fade down upon respawning. * Grenade launcher projectiles can no longer move through forcefields. Server Lists: * Servers will now more accurately display the current player counts before joining them. Piramess: * A few hedges have had some collision work on them to prevent players from getting stuck. * A few meshes have been moved slightly to decrease gaps between walkways. Weapons: * Fixed a bug which allowed players to occasionally spawn without weaponry. * Players will no longer be able to stick weapons through any object in game (minus players and spawned objects) and fire. A red X will appear over the reticule indicating the shot is not available. Removing the weapon from the object will remove the red X and allow the player to fire normally. * The Goa'uld shield more accurately displays when it is off to better inform players when a Goa'uld player is vulnerable to weapons fire. * Claymores will now detonate on the commando respawning. * "Random" tracer fire from the origin should no longer occur.