Patch notes 1.1.12.1 Newness: Weapons: * Scientists have become overly ambitious attempting to throw numerous beacons to aid their team. Their equipment has been reconditioned by Ops to utilize the respawn / cooldown system much like grenades and claymores. For example, if a scientist turret explodes while a beacon is placed, the beacon will now disappear and the Scientist will also have to wait for the full 15 second cooldown to place another. * New animations for the Goa'uld when healing or attacking players with the ribbon device, the arm will now animate on all clients. Bug Fixes: * Corrected a spelling error on CTT gametype messaging when returning the System Lord tech * UI audio feedback now in place when selecting the Jaffa on the SL class screen, matching other classes. * A few blocks have had their collision adjusted on Amarna-Temple to prevent players from phase shifting and hiding in them. * Holding Tab while a match ends will function as if you closed the tab screen prior to the game ending and no longer draws overlapping screens. * The achievement "In the Middle of my Back Swing" now fits within one line on the class stats page. * Loading and objective screens now display properly for each planet * Committing suicide will now incur death properly for both teams and display a suicided message. * Idle kick rules will now apply to players idle on the class select screen. Weapons * Projectile based weapons can now go beyond the invisible roof of Leonops (shhh...; don't tell Mahes it's a bubble). * Scientist's attempting to place a healing dispenser will no longer get two beacon placements per click. * Jaffa melee attacks will now ignore the 'red x' system.