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Old 02-15-2010, 01:29 PM   #1
Prevch
 
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Default Gamepad Support Request

I tried playing the game with a gamepad and found that the engine seemes to have limited built-in support, certainly not enough to playe regularly, but enough to move around and shoot and such.

I tried creating a profile with pinnacle game profiler only to find that the hackshield blocked it.

Is there a way that we can alter the hack shield to allow pinnacle input?

I would really like to try the game with a gamepad and I am sure others have felt the same way.

Any input you could offer on this matter would be greatly appreciated.
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Old 02-15-2010, 01:32 PM   #2
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I am quite interested in buying a PS2 style games controller, will this work with the game?

Anyone know of brands of game controler (perferably of that ps2 style) that will?


ps. sorry to piggyback your thread Prevch, I have no idea how to help you!
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Old 02-15-2010, 01:35 PM   #3
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I had a 360 controller hooked up and I was able to play just fine. but i found the game less enjoyable.

i went into custom mapping for the controls, and just mapped it to the 360 controller by pressing the controller buttons to bind them, but there wasn't enough buttons.

I also had a belkin game pad and used the software for it to create macros for the keys, that worked as well. again, not as much fun as mouse and keyboard.

but you can get game pads to work, it just takes a little time.
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Old 02-15-2010, 01:38 PM   #4
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Well for a start. Controllers are less accurate. And personally don't like them. But if you want support added, it's fine by me. Maybe on of the devs could chip in on this subject?
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Old 02-15-2010, 01:45 PM   #5
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Quote:
Originally Posted by Aszrayel View Post
Well for a start. Controllers are less accurate. And personally don't like them. But if you want support added, it's fine by me. Maybe on of the devs could chip in on this subject?
not sure that matters, I seem to miss most of the time anyway! could just be the 150ms delay tho

so you wouldn't recommend a games controller then? would anyone? I am quite nimble on a keyboard and haven't owned a console since the ps1, but I really did think that a controller would make it easier, not harder? They are much more ergonomic
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Old 02-15-2010, 01:49 PM   #6
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I actually agree, I think controllers probably are a little less accurate, but I usually just enjoy playing games with a controller rather than a mouse/keyboard

No prob for the piggybacking, I think it's great that you contributed to the thread
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Old 02-15-2010, 01:50 PM   #7
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Maybe, but all the gamers I know, state they are less accurate than us being keyboard Jockeys.
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Old 02-15-2010, 01:53 PM   #8
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Quote:
Originally Posted by Aszrayel View Post
Maybe, but all the gamers I know, state they are less accurate than us being keyboard Jockeys.
Having your fingers that near to all the buttons on an erganomic controller has got to get your reactions times down a heck of a lot tho!
But I must confess I feel that if your camping and snipping, you wont have the "look" accuracy that a mouse can give you!

nb. http://getyourwebsitehere.com/jswb/rttest01.html

Quote:
Originally Posted by Prevch View Post
No prob for the piggybacking, I think it's great that you contributed to the thread
@)->->----

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Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks.
The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.

Last edited by foxandthehen : 02-15-2010 at 01:56 PM.
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Old 02-15-2010, 02:09 PM   #9
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I did fiddle with the custom mapping settings and got my xbox 360 controller set up to the play the game in a matter I like. My only issue is that there is not a custom mapping option for the mouse wheel to scroll through weapons

Anyone found how to map that?
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Old 02-15-2010, 02:14 PM   #10
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Quote:
Originally Posted by Prevch View Post
I did fiddle with the custom mapping settings and got my xbox 360 controller set up to the play the game in a matter I like. My only issue is that there is not a custom mapping option for the mouse wheel to scroll through weapons

Anyone found how to map that?
perhaps remap mousewheel + and - to page up and page down with a keyboard remapper? Than map page up and page down to game pad buttons? Its not really worth buying a gamepad if you cant do this... quickly changing weapons by far the most important feature of a game.


ps. anyone know the best button mapping for this controller: http://www.amazon.co.uk/gp/product/i...265659&sr=8-15

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The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.

Last edited by foxandthehen : 02-15-2010 at 02:16 PM.
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Old 02-15-2010, 02:18 PM   #11
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http://www.xpadder.com/
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Old 02-15-2010, 02:54 PM   #12
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Quote:
Originally Posted by night_chrono View Post
http://www.xpadder.com/
I don't think xpadder will work it is just like pinnacle game profiler and that program is blocked by the hackshield thing that runs
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Old 02-15-2010, 02:58 PM   #13
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Everytime I try a controller I end up going in circles trying to aim at someone. But glad the devs are open to it.
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Old 02-15-2010, 02:59 PM   #14
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Quote:
Originally Posted by Khestral View Post
We can look into letting xpadder work... let me see what I can do
would be good, I just bought a PS2 controller and USB adapter off of amazon a minute ago!
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The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.
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Old 02-15-2010, 03:09 PM   #15
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Quote:
Originally Posted by Prevch View Post
I don't think xpadder will work it is just like pinnacle game profiler and that program is blocked by the hackshield thing that runs
We can look into letting xpadder work... let me see what I can do
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Old 02-15-2010, 03:14 PM   #16
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Quote:
Originally Posted by Khestral View Post
We can look into letting xpadder work... let me see what I can do
That would be awesome, I personally use Pinnacle Game Profiler so if they both could work that would be just gravy
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Old 02-19-2010, 05:26 AM   #17
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Quote:
Originally Posted by Khestral View Post
We can look into letting xpadder work... let me see what I can do
any news on this firesky?

I have just got a ps2 controller and a USB adapter, it comes up as a USB games controller, but I am lost on what to do next?

If I press a controller button in custom mapping options, nothing happens. Looks like I'm going to have to get software to map the keyboard buttons to the controller. Anyone know of such software that isn't blocked by the hacksheild?
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Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks.
The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.
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Old 02-19-2010, 10:47 AM   #18
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Yeah, neither xpadder nor pinnacle game profile work. Although, they do allow macros, and thus can be a problem. One of the devs has a solution for 360 controllers. Only problem so far is we can't unscope at the release of a button, you've got to reload or swap weapons. If someone wants to give me permission to post the support file here?
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Old 02-19-2010, 10:57 AM   #19
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Yeah support for game controllers is something that we have discussed since way back. As it states in our FAQ we made the decision to launch without support for game controllers and joysticks but its something that we may add later down the line. Right now we are mainly focused with taking care of support/technical issues and working on the upcoming new content for SGR.

However, doesn't logitech make PC controllers that you can just plug into a USB and map out yourself? And on a random note did you know that you can plug game controllers into arcade machines?? I had no idea. I was playing Tekken and this random dude walks up an plugs his controller into some port on the side and destroys me. What the heck man use the joystick like the rest of us
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Old 02-19-2010, 11:45 AM   #20
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Quote:
Originally Posted by Gabriel_FS View Post
Yeah support for game controllers is something that we have discussed since way back. As it states in our FAQ we made the decision to launch without support for game controllers and joysticks but its something that we may add later down the line. Right now we are mainly focused with taking care of support/technical issues and working on the upcoming new content for SGR.

However, doesn't logitech make PC controllers that you can just plug into a USB and map out yourself? And on a random note did you know that you can plug game controllers into arcade machines?? I had no idea. I was playing Tekken and this random dude walks up an plugs his controller into some port on the side and destroys me. What the heck man use the joystick like the rest of us

I didn't know that, that's crazy. I have the 360 controller running pretty good for SGR. I haven't tried all the classes with it yet, but for SL, everything seems to work well.

I agree that technical issues etc need to be addressed first, but it would be a cool addition in the future if possible.
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Old 02-19-2010, 08:16 PM   #21
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it'd be great if xpadder worked. i've tried everything to get my nostromo speedpad working. maybe some people are slower with a controller, or maybe their controller isn't good for this. i'm always better at every game with my speedpad, and i'm really sucking right now... k/d .27
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Old 02-20-2010, 08:11 AM   #22
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So, can someone give me a link to where to buy a gamepad that works with minimal hassle? does this exist?

It seems my ps2 controller is a no-go cause of hacksheild.
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The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18.
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Old 02-28-2010, 03:27 AM   #23
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I bought SGR a week ago and have played very little so far. I've got it set up with my 360 controller with very few issues - SGR automatically recognises the control axis of the gamepad, you just have to choose the button layout.

What I would change: The B button can't be mapped, I would love to map that to secondary fire (it's the classic melee attack button).

Also, turning is kind of slow, and not adjustable. If it could be linked to the mouse sensitivity slider, that would improve the controls quite a bit.

One last suggestion, something that would make shooting quite a bit better, is an option to slow down the turn rate within X seconds of firing a weapon. I personally look everywhere before combat, but during combat I really just want to shoot the guy in front of me. However, I get an adrenaline rush and move too much, making shots go wild. Being able to slow down the turning while I'm firing would make it a lot more accurate, and more lifelike - if you're firing a gun in real life, you're aiming it at a specific point, not spraying bullets everywhere in front of and behind you.
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Old 02-28-2010, 03:31 AM   #24
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Fairly sure you can adjust the sensitivity, at least I can... This is my SGBInput changes ->

Code:
;360 CONTROLLER SETTINGS START HERE -----------------------------
Bindings=(Name="XboxTypeS_A",Command="NextWeapon")
Bindings=(Name="XboxTypeS_B",Command="SpecialKeyPressed")
Bindings=(Name="XboxTypeS_X",Command="Reload")
Bindings=(Name="XboxTypeS_Y",Command="OpenCurrentStanding | OnRelease CloseCurrentStanding")
Bindings=(Name="XboxTypeS_Back",Command="ChangeClass")
Bindings=(Name="XboxTypeS_Start",Command="CloseEditorViewport | onrelease ShowMenu")
;dpad
Bindings=(Name="XboxTypeS_DPad_Up",Command="TwoKeyPressed")
Bindings=(Name="XboxTypeS_DPad_Down",Command="FourKeyPressed")
Bindings=(Name="XboxTypeS_DPad_Left",Command="OneKeyPressed")
Bindings=(Name="XboxTypeS_DPad_Right",Command="ThreeKeyPressed")
;triggers
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="Button bAltFire | AltFire | onrelease CloseEditorViewport")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="Crouch| onrelease UnCrouch |Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="XboxTypeS_RightShoulder",Command="Jump")
;thumbsticks
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed = 1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed = 1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed = 1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed = 0.4 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="Walking")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="Use")
;-------------------------------AND ENDS HERE
;Invert Y-Axis
bInvertMouse=True

If you need the entire file, just ask.




EDIT: Btw, I think the slow down after fire is a horrible idea, often times I have to turn around because someone's teammate is attacking me from behind, I'd hate to surrender like that and just give them a free kill. ^_^'
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Old 02-28-2010, 06:10 AM   #25
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Quote:
Originally Posted by expert01 View Post
an option to slow down the turn rate within X seconds of firing a weapon
i think thats actually a really good idea to make it more lifelike, but i would want to be able to choose when to use it. perhaps a key that momentarily cuts sensitivity in half.
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