02-15-2010, 01:53 PM | #8 | ||
Join Date: Feb 2010
Location: Kilwinning, Scotland
|
Quote:
But I must confess I feel that if your camping and snipping, you wont have the "look" accuracy that a mouse can give you! nb. http://getyourwebsitehere.com/jswb/rttest01.html Quote:
__________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. Last edited by foxandthehen : 02-15-2010 at 01:56 PM. |
||
02-15-2010, 02:09 PM | #9 |
Join Date: May 2008
|
I did fiddle with the custom
mapping settings and got my xbox 360 controller set up to the play the
game in a matter I like. My only issue is that there is not a custom
mapping option for the mouse wheel to scroll through weapons
Anyone found how to map that? |
02-15-2010, 02:14 PM | #10 | |
Join Date: Feb 2010
Location: Kilwinning, Scotland
|
Quote:
ps. anyone know the best button mapping for this controller: http://www.amazon.co.uk/gp/product/i...265659&sr=8-15 __________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. Last edited by foxandthehen : 02-15-2010 at 02:16 PM. |
|
02-15-2010, 02:58 PM | #13 |
Join Date: Jul 2008
Location: Colorado Springs, CO
|
Everytime I try a controller I end
up going in circles trying to aim at someone. But glad the devs are
open to it.
__________________
I want to hallucinate Daniel Jackson. o_O Thank you Cheyenne Mountain, for ruining my hopes of a decent Stargate game. I'm left to nothing but my dreams and complete series collections. |
02-15-2010, 02:59 PM | #14 | |
Join Date: Feb 2010
Location: Kilwinning, Scotland
|
Quote:
__________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
|
02-15-2010, 03:09 PM | #15 | |
Firesky Staff
Join Date: Mar 2007
|
Quote:
__________________
Firesky - Stargate Worlds - Stargate
Resistance
Director of Quality Assurance
|
|
02-19-2010, 05:26 AM | #17 | |
Join Date: Feb 2010
Location: Kilwinning, Scotland
|
Quote:
I have just got a ps2 controller and a USB adapter, it comes up as a USB games controller, but I am lost on what to do next? If I press a controller button in custom mapping options, nothing happens. Looks like I'm going to have to get software to map the keyboard buttons to the controller. Anyone know of such software that isn't blocked by the hacksheild? __________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
|
02-19-2010, 10:47 AM | #18 |
Join Date: Feb 2010
|
Yeah, neither xpadder nor pinnacle
game profile work. Although, they do allow macros, and thus can be a
problem. One of the devs has a solution for 360 controllers. Only
problem so far is we can't unscope at the release of a button, you've
got to reload or swap weapons. If someone wants to give me permission
to post the support file here?
__________________
|
02-19-2010, 10:57 AM | #19 |
Community Manager
Join Date: Dec 2009
|
Yeah support for game controllers
is something that we have discussed since way back. As it states in our
FAQ we made the decision to launch without support for game controllers
and joysticks but its something that we may add later down the line.
Right now we are mainly focused with taking care of support/technical
issues and working on the upcoming new content for SGR.
However, doesn't logitech make PC controllers that you can just plug into a USB and map out yourself? And on a random note did you know that you can plug game controllers into arcade machines?? I had no idea. I was playing Tekken and this random dude walks up an plugs his controller into some port on the side and destroys me. What the heck man use the joystick like the rest of us |
02-19-2010, 11:45 AM | #20 | |
Join Date: May 2008
|
Quote:
I didn't know that, that's crazy. I have the 360 controller running pretty good for SGR. I haven't tried all the classes with it yet, but for SL, everything seems to work well. I agree that technical issues etc need to be addressed first, but it would be a cool addition in the future if possible. |
|
02-19-2010, 08:16 PM | #21 |
Join Date: Feb 2010
Location: chicago area
|
it'd be great if xpadder worked.
i've tried everything to get my nostromo speedpad working. maybe some
people are slower with a controller, or maybe their controller isn't
good for this. i'm always better at every game with my speedpad, and
i'm really sucking right now... k/d .27
|
02-20-2010, 08:11 AM | #22 |
Join Date: Feb 2010
Location: Kilwinning, Scotland
|
So, can someone give me a link to
where to buy a gamepad that works with minimal hassle? does this exist?
It seems my ps2 controller is a no-go cause of hacksheild. __________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
02-28-2010, 03:27 AM | #23 |
Join Date: Feb 2006
Location: Grand Junction, CO
|
I bought SGR a week ago and have
played very little so far. I've got it set up with my 360 controller
with very few issues - SGR automatically recognises the control axis of
the gamepad, you just have to choose the button layout.
What I would change: The B button can't be mapped, I would love to map that to secondary fire (it's the classic melee attack button). Also, turning is kind of slow, and not adjustable. If it could be linked to the mouse sensitivity slider, that would improve the controls quite a bit. One last suggestion, something that would make shooting quite a bit better, is an option to slow down the turn rate within X seconds of firing a weapon. I personally look everywhere before combat, but during combat I really just want to shoot the guy in front of me. However, I get an adrenaline rush and move too much, making shots go wild. Being able to slow down the turning while I'm firing would make it a lot more accurate, and more lifelike - if you're firing a gun in real life, you're aiming it at a specific point, not spraying bullets everywhere in front of and behind you. |
02-28-2010, 03:31 AM | #24 |
Join Date: Feb 2010
|
Fairly sure you can adjust the
sensitivity, at least I can... This is my SGBInput changes ->
Code:
;360 CONTROLLER SETTINGS START HERE ----------------------------- If you need the entire file, just ask. EDIT: Btw, I think the slow down after fire is a horrible idea, often times I have to turn around because someone's teammate is attacking me from behind, I'd hate to surrender like that and just give them a free kill. ^_^' __________________
Last edited by importune : 02-28-2010 at 03:34 AM. |
02-28-2010, 06:10 AM | #25 | |
Join Date: Feb 2010
Location: chicago area
|
Quote:
|
|
|
Currently Active Users Viewing This Thread: 1 (1 members and 0 guests) | |
blevok |
|
|