06-03-2010, 03:33 PM | #29 |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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Thanks for the video black I
appreciate it. Also looked into the issue. I'll comment further when I
can.
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06-03-2010, 03:39 PM | #30 |
Join Date: Apr 2010
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I noticed that Black, it also is
affecting the commando but not to the same extent and sci as well. I
thought it was my ping (230 minimum since patch .....) but you have
shown at least it isnt that.
Has anyone noticed that the Goauld healing string is more difficult now .... It cuts off when a jaffa goes behind you and it doesn't automatically re-start, but on sgc side, a sci can heal and the string doesnt break when they go behind you (not sure if it auto re-starts didnt test) .... healing just got tougher on SL side. |
06-03-2010, 03:43 PM | #32 |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Ping 235... same as last patch...
plz when Euro servers T.T
Flash nades unlimited? -.- bad idea Its better only claymores unlimited but w8ting 30-45 seconds but smoke nades and flash nades unlimited? plz no PD. I have same issue as black __________________
Steam: AgamenonAtreides // Clan: Time Masters (TM) |
06-03-2010, 03:59 PM | #33 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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Quote:
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SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
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06-03-2010, 04:06 PM | #34 |
Join Date: Nov 2009
Location: Nottingham, UK
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It was like that before the patch
Black. I was complaining the other day cause I said it was like someone
had recalibrated my P90, I was shooting at near point blank range and
none of the bullets hit!?
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Ingame Name: [SGU]Orgcon
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06-03-2010, 04:16 PM | #35 | |
Join Date: Jan 2010
Location: Where ever I find you!
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Here, I also get the same problem
as Black and I have a issue with corners. That non-firing X aim is
delaying my shooting even after I clear the path. Also as you can see
at the end, the sniper shot me but everything was out of sync, the
shooting, the reload. Like the others, my ping was as normal as usual,
140.
cornerX.plus.delay.bug (24MB) Thanks -- Quote:
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06-03-2010, 04:44 PM | #37 |
Join Date: Aug 2008
Location: Scotland, United Kingdom
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Happy Birthday The Mad Doctor. Saw
you on Piramess but hadn't seen this yet.
I've only played two matches with the new patch thus far, both as SGC rather than SL, so I'll hold off on general comments. I had no problem with the claymore ammo limit or playing against the respawning flashbangs My stamina seemed to take a lot longer to regenerate though and seemed to move slower. I also encountered a bug with the P90 firing off centre to the right outside the targetting reticule (not the same one Black had). Another player got it at respawn but I had it every spawn as the soldier across two matches. I didn't have FRAPS on to get a video though; I already posted to the support forums about it if anyone else experienced this and did get video. Edit: never mind, Aszrayel says they already know about the P90 off centre bug. __________________
I am Morley in Stargate Resistance and on TeamSpeak. I’ve not been much for Clans in the past but I’m currently giving it a go with The Fifth Race. I am opposed to suicides in every situation except to fix bugs. |
06-03-2010, 04:50 PM | #40 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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Quote:
__________________
SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
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06-03-2010, 04:53 PM | #41 | |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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Quote:
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Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/ |
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06-03-2010, 04:55 PM | #42 | |
Join Date: Jun 2010
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Quote:
Sure, you can login, run around, shoot things. But if you can't even fire through the crosshairs and there are crazy long delays to fire after rounding a corner-- I stand by my statement that the game is *effectively* unplayable. Last edited by ascendant42 : 06-03-2010 at 04:56 PM. Reason: typos |
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06-03-2010, 05:08 PM | #43 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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Quote:
__________________
SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
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06-03-2010, 05:17 PM | #45 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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Quote:
__________________
SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
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06-03-2010, 05:35 PM | #48 |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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It's top dog on the priority list.
Sometimes, things happen between, testing and cooking the live SGR fix
for you guys. So basically, it will be sorted ASAP.
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06-03-2010, 07:30 PM | #50 |
Community Manager
Join Date: Dec 2009
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The way that the bullets appear to
be lagging is not actually a bug and if anything it is a visual bug.
Bullets are now being displayed on the server side which is where they
actually are in terms of hitting your opponent. So your bullets work
the same as as they always have, they just look different due to how
they are being displayed right now and we will be fixing that.
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