09-11-2010, 05:39 PM | #4 | ||
Officer of [SGUK-1] / SGGamingInfo
Join Date: Mar 2007
Location: Dublin, Ireland
|
Quote:
It was like the third change mentioned. Quote:
__________________
Ahhhh smiknak ---------------------------------------------------- SGGaminginfo | SGGamingInfo Forums ----------------------------------------------------- |
||
09-11-2010, 06:08 PM | #5 |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
|
Yeah I wasn't a Fan of Bunny
hopping either, it would irratate the #### out of me. Espeacially if I
was Sniping, cause Bunny hopping moveing just isn't natural in a
somewhat realistic game.
__________________
SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
09-11-2010, 07:01 PM | #6 |
King Shrak!
Join Date: Jun 2010
Location: Ban Land
|
I agree with OP. The game is
reduced skill now. Bunny hopping was a skill. You had to time it just
right. And those it annoyed the most: the unskilled. You aren't
supposed to shoot your staff as soon as its charged; instead when your
victim begins to fall. Now, instead of skill, the game is on its way to
being reduced to something like those flash advertisements where you
you see someone pumping iron and your goal is to click your mouse
faster ... No more action, just stand there and die ...
__________________
[NID]realz ARRRR!! |
09-11-2010, 07:28 PM | #7 |
Join Date: Feb 2006
Location: Sth Australia
|
I havnt noticed any real difference
with the jumping, although i dont bunny hop a real lot, and you can
still dodge and move about, its not forcing you to stand still, just
means you have to think about stamina a lot more.
In regards to lag and ping, i still have no problem with it, none that ive noticed anyway. Thats with a 250+ ping. And now that the staff splash dmg is working, sgc are starting to feel the pinch, its about time. __________________
Sig Quote: Lord Zipacna - SG1 S3E15 'Pretense' Jaffa Kree ! |
09-12-2010, 12:08 AM | #9 | |
QA Tester / Support
Guru
Join Date: Sep 2007
Location: Greece, Athens
|
Quote:
Bunny hopping is not a skill per say as to make you play better than the other players, but to exploit loopholes in how hit detection is done. This is why so many people feel that bunny hopping is an exploit. I know some people will disagree with me, but the reason why bunny hopping evolved in the first place was to exploit the hit detection by dramatically moving your hit box around and making it very hard to hit a person. Just look what happened to BF2. For people to say this is a skill, personally I would disagree with this statement. But this is my opinion. You may like it, you may not like it, but no matter what you say it wont change my opinion. __________________
|
|
09-12-2010, 12:41 AM | #10 | |
King Shrak!
Join Date: Jun 2010
Location: Ban Land
|
Quote:
As for those who haven't noticed it, you simply haven't attained the level of skill where you can take advantage of it, or you don't play the classes that need it. Primarily anything playing against Jaffa, or against Soldier find it useful to jump around a lot. In addition it is extremely frustrating testing whether you have enough stamina by run-jumping and finding that you don't (in which you case you perform a suicidal limpy run), especially when the stamina bar is not *really* your stamina; your real stamina is calculated at the server, thus it can *say* you have enough but be lying. Yes, all those who like to kill Soldiers will say they support less jumping, but it pretty much makes Soldier the hardest class to play now (I remember when Commando was, then until recently Jaffa). Now, instead of noob sci, or noob noobtubers, your gonna have noobaffa ;p. *shudders*. __________________
[NID]realz ARRRR!! |
|
09-12-2010, 01:51 AM | #11 |
Officer of [5th Race]
Join Date: May 2008
|
perhaps ill respond in greater
detail later....(when its not 3 am lol) but i have to disagree with ya
realz. I laughed at bunny hoppers before as i timed where they would
land and shot/killed them there. I still laugh at bunny hoppers now cus
when they hop and i shoot under them they take even more damage.
I find playing soldier just as easy as it was before.......can u get up in there face no.....can you stay away fire take cover fire take cover yes.......can you fire strafe/run by them turn and fire again yes......as long as you have a decent distance between you and them its an easy kill if you ask me.....not much different tactics than i used before.....if you played differently before than well you need to adjust your tactics is all. I gotta agree with yellow and a good deal of other people from ts.....SGC is no longer auto pilot.....A LOT of people i hear crying about this and that are people who played sgc 24/7 and (for some of them in there own words) were able to play on autopilot and win and now they cant so they want to #### and moan at the devs, who i think did an AWESOME JOB! on this latest patch..... NOW all of a sudden those whiners actually have to focus, pay attention, and use some skill, otherwise the now balanced SL classes will own them......to those people i say boohoo get over it and learn to play the different classes. SHISH arent you glad i decided it was late and didnt want to respond in greater detail rofl!! __________________
"I'm not crazy, I just have another consciousness in my brain!" --Dr. Mckay |
09-12-2010, 02:42 AM | #12 | ||||||||||
King Shrak!
Join Date: Jun 2010
Location: Ban Land
|
Quote:
Quote:
Quote:
Quote:
Fact is, it *certainly* isn't as easy as you say unless your'e playing against noobs. While I enjoy the occasional genecide, I miss the days when I fought against MadDoctor etc, and we had a skilled fight against eachother, using multiple tactics (he usually won , cause he was skilled in the counter-tactics, but now there is no chance of equally skilled soldier vs jaffa matches at all). Quote:
It isn't just Soldier, and it isn't just against Jaffa. Its any class against staff blast or grenade launcher. As a Goa'uld, I was usually able to time a jump just as a nade was about to land, and be able to miss an indirect hit. This will embolden noobtoobers too in a way, and just take away a skill. Quote:
Quote:
Quote:
Quote:
Quote:
bottom line(s): I have increasingly felt now for quite some time, and have independently vindicated myself with the statistical data that Soldier is the hardest class to play (thank you warkrazed!). Yeah, you can cheer for the new Jaffa buff, but heck, I just Jaffa'd myself out for about four weeks and I'm ready to move on. You might enjoy yourself for a short time murdering children, but you will soon be ready to move on as well, only to find a less mobile game when you die in two staff blasts as a soldier with no where to run. Now all you Jaffa noobs will be joined by the newbs to noob blast the Soldier while all the skilled players who are bored owning everyone with the newly noobed out classes will once again move to the more difficult ones, ie. Soldier, just as we all made the move to Jaffa for Amarna __________________
[NID]realz ARRRR!! |
||||||||||
09-12-2010, 03:27 AM | #13 |
Officer of [SGMC]
Join Date: Feb 2010
|
@Realzizethat, maybe you are
experiencing the game on another level as the most players, finding
tactics faster and learning engine bugs easier which allows you to have
a "general overview" about how everyone should play, what they should
learn in which order and what the most did not learn which lets you be
a better player.
But: Please remember this game is not only supposed to be fun for those who masterd it, it is at least also suposed to be fun for new players (=more money = more livetime = more patches). You could maybe get an old version of the game where you can bunny hop all the day, but as long this is leading to not only be good for you and also beeing good for everyone else' fun, this patch is pretty good. |
09-12-2010, 03:48 AM | #14 | ||||
King Shrak!
Join Date: Jun 2010
Location: Ban Land
|
Quote:
Quote:
Quote:
Quote:
__________________
[NID]realz ARRRR!! |
||||
09-12-2010, 04:25 AM | #15 |
Command Leader of [TM]
Join Date: Feb 2010
Location: Somewhere in the space-time
|
This topic make me sad...
__________________
Ingame name: TimeTraveler Clan: Time Masters (TM) Playing Mainly: I, The Time Lord, saw your past, present, and your death! My Time Traveling Droplets youtube video and My How To SGR video TT-SGRSkinInstaller |
09-12-2010, 07:01 AM | #16 |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
|
Did you ever see people bunny
hopping while the show was on?
"For crying out loud, the dam Jaffa are all hopped up of those dam Jaffa Cakes again!" - Jack O'Neill __________________
SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
09-12-2010, 07:17 AM | #17 |
Join Date: Oct 2007
Location: Helsinki, Finland
|
Things are little closer to balance
now, though I think Scientists have a real hard time running away now
due to increased AOE, then again the situation should fix itself when
scientists realize that they need to use the map geometry to avoid
blasts rather than jumping around. The update has brought the Soldier
and Jaffa closer to being equals at killing the other team now.
Overall, I think the patch was a move in the right direction.
__________________
Mak tal shree Serket! Lazla ta hak'tyl. |
09-12-2010, 07:20 AM | #18 | |
Join Date: Aug 2008
Location: Scotland, United Kingdom
|
You can still jump away from a shot
to reduce (but probably not completely avoid) damage if you time it
right, just not by jumping straight up. Jumping off to the side or back
ameliorates some of the damage. I discovered this playing as a Jaffa
jumping away from four soldiers nade spamming me in rotation on Leonops
(and survived at least 6 nades so halved the damage and managed to kill
two of the soldiers while using this strafe-jump-firing tactic), I've
not tried it as a soldier vs Jaffa.
My personal opinion is that it is a change. Positive or negative is purely in the eye of the beholder on this one and I see pros and cons either way. Quote:
__________________
I am Morley in Stargate Resistance and on TeamSpeak. I’ve not been much for Clans in the past but I’m currently giving it a go with The Fifth Race. I am opposed to suicides in every situation except to fix bugs. |
|
09-12-2010, 07:26 AM | #19 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
|
Quote:
__________________
SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
|
09-12-2010, 07:27 AM | #20 |
Join Date: Apr 2010
Location: in the outer reaches of the Milky Way Galaxy
|
i could bunny hop in game but it
was rarely needed, half the time i didnt see anyone bunnyhoppin they
jump kept on jumpin.. that aint bunnyhoppin.. and WOULD U DO THAT IN
REAL LIFE ???? NO.. so im glade they took it out of the game as its not
realistic..
THIS PATCH HAS MADE U GET SOME SKILL OR GET PWNED.. im having NO trouble playing ANY class due to the fact i play them all even a soldier.. thats prob cos i never did use the f10.. so when i see "im getting sick of flashs and im spending half my time blind and i want my money back" ingame..WELL u shouldnt of been useing f10 all this time.. it is so funny to see 2 kills 8 deaths now instead of 5k1d lol where did everyones skill go ??? and everyone dont mean everyone.. the other peoples are gettin higher kills and less dealths.. i wonder why welcome to sci rage.. when they all turn sci.. 2increase there kills but that aint workin anymore now.. ITS NOT THE GAOULDS THAT ARE GODS ITS THE DEVS FOR TAKING AWAY F10 LOVE YOU ALWAYS FOR THAT..XXXXX bigg kissis thats the real reason people hate this patch cos of f10 getting disabled.... noone will say it apart from me and it aint trollin or flamin..when its true... me i think its the best and im always sayin it in ts flash flash death cos this time you are blind .. u all say u want it more like the show and real.. well bunnyhoppin aint real.. u want to do that buy counter strike... so whats the next subject people are going 2 moan about with this patch????.. sgc with speed on whiteout... WELL THAY ARE USEING THEM DEVICES THAT MADE THEM RUN FAST AND HAVE SUPER STRENGH..no i hate this patch..lol.. rant over-well ish..lol.. but u try playing with the people me and onet had this morning...wow W= move forward did u know __________________
the only player to get all known achievements Bow before your god !! Goa'uld 3:16 !! Last edited by Nova100AU : 09-12-2010 at 07:49 AM. |
09-12-2010, 07:39 AM | #21 | |
Join Date: Aug 2008
Location: Scotland, United Kingdom
|
Quote:
Edit: oh, and as I said: I am ot taking a position on whether this is a good change or not. I jumped for cover in an engagement when reloading my P90 as soldier or strafe-shooting as Jaffa. The advantages to doing that are still there. The counter to bunny hopping enemies I employed is just as effective for me after the Patch too. It has barely effected me at all. As Nova kind of mentioned, I am far more annoyed about SGC players exploiting the energy bug on Piramess than any bunny hopping issue. As far as I am concerned the energy bug is the same as the old beacon bug, you count how long you are suppossed to be able to run for then stop and count how much regen you should have, run for that long, stop, etc. Not just sprint from your Spawn door to the Tech and back again without pausing unless an Ashrak Hara Keshes you. And my 'moaning' about someone exploiting it was what led Khestral to take D02Q down again after they thought it had been fixed last time. __________________
I am Morley in Stargate Resistance and on TeamSpeak. I’ve not been much for Clans in the past but I’m currently giving it a go with The Fifth Race. I am opposed to suicides in every situation except to fix bugs. Last edited by Scott Morrison : 09-12-2010 at 07:48 AM. |
|
09-12-2010, 07:57 AM | #22 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
|
Quote:
I just think the devs are making things as realistic as they can without makeing the game unenjoyable. If I wanted a full scale realistic simulation I'd go join the army. __________________
SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill Last edited by Maddog : 09-12-2010 at 08:22 AM. Reason: Spelling |
|
09-12-2010, 07:59 AM | #23 |
Join Date: Feb 2010
Location: chicago area
|
i'd have to say that i'm a bit torn
on these changes. the bunny hopping was a bit ridiculous, but it did
provide a challenge, which made it fun. one thing i think i don't like
is the increased blast radius. i can land a couple square hits and then
chase the tar as he runs to a campsite, and then my next blast might
hit several feet behind him, and it kills him, which feels kinda cheap
to me. i almost think i'd prefer that he got away rather than win like
that.
i also don't really like the half kill for turrets, but i've also never liked that sci's get kills for their turrets work, so i guess it evens that out. but since i've always been a turret-takin-out machine, i'm ending matches with 2.0, 3.0 or even higher ratios a lot more than i used to. if soldier really is the hardest class now, i might have to start playing soldier to feel more of a challenge. but i'll be playing catch-up, i never really honed any tau'ri skills because it just wasn't anywhere near as fun as jaffa for me. so i guess i'm gonna bolster my kd a bit and then spend some time getting used to soldier, and hopefully i'll find it fun enough to keep me interested. __________________
Kalek shal'kek! Clan: The System Lords Pizza: Pepperoni "Don't make me look foolish by allowing yourself to be murdered" -Yu |
09-12-2010, 08:09 AM | #24 |
Join Date: Apr 2010
Location: in the outer reaches of the Milky Way Galaxy
|
dude soldier and commando are good
fun to play.. 1 match your like yeah and the next your wtf
everymatch is diffenet and depends on who/how u play it will increase
or decrease your fun..
stay in 1 spot ie stairs and it will turn boring... but u like a challage and u will find 1 sci well lol.. why.... the time of the sci is over , unless u are that bad and need 2 cos the other 5 scis aint doing what they are ment to do... onet will back me up on that 1.... __________________
the only player to get all known achievements Bow before your god !! Goa'uld 3:16 !! |
09-12-2010, 08:30 AM | #25 | |
Join Date: Aug 2008
Location: Scotland, United Kingdom
|
Quote:
I am not going to take a position on whether it is a good change or not; as I have said, the change does not affect my tactics on the subject much at all. However, if they make it as ‘realistic as possible’ by just removing things then Realz will be right about it being a win button slug fest unless the Devs add a cover system or players utilise 'unrealistic' evasive manoeuvres like jumping out of the firing line of shots. Otherwise it is just about who has more health/ammo when two players bump into each other in a 1 vs 1 situation. __________________
I am Morley in Stargate Resistance and on TeamSpeak. I’ve not been much for Clans in the past but I’m currently giving it a go with The Fifth Race. I am opposed to suicides in every situation except to fix bugs. |
|
|
Currently Active Users Viewing This Thread: 1 (1 members and 0 guests) | |
blevok |
|
|