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Old 09-11-2010, 05:05 PM   #1
SG-t. Klorel
 
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Default New update.

Why did u guys change the stamina? Now u can hardly make 1 jump after runing 1 sec..( it used to be 2 jumps)
Splash dmg radii increased? Why now wit the change in stamina u can`t even dodge or at least run from some jaffa or soldier who is shooting u.
U should think about ur eu players a little .. wit this change they wont be able to play like they once did imo.
(I`m just saying what I think If it offends some1 in any way I apologise)
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Old 09-11-2010, 05:10 PM   #2
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They wanted to cut down on people bunny hopping.
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Old 09-11-2010, 05:13 PM   #3
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Originally Posted by Maddog View Post
They wanted to cut down on people bunny hopping.
Bunny hopping was way out of hand IMO, im glad for the changes


And as for not being able to escape jaffa, you just have to keep a serious distance now, if they close the gap, game over
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Old 09-11-2010, 05:39 PM   #4
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Originally Posted by SG-t. Klorel View Post
Why did u guys change the stamina? Now u can hardly make 1 jump after runing 1 sec..( it used to be 2 jumps)
Splash dmg radii increased? Why now wit the change in stamina u can`t even dodge or at least run from some jaffa or soldier who is shooting u.
U should think about ur eu players a little .. wit this change they wont be able to play like they once did imo.
(I`m just saying what I think If it offends some1 in any way I apologise)
Not being smart here, but did you read the patch notes?

It was like the third change mentioned.

Quote:
Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump.
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Old 09-11-2010, 06:08 PM   #5
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Yeah I wasn't a Fan of Bunny hopping either, it would irratate the #### out of me. Espeacially if I was Sniping, cause Bunny hopping moveing just isn't natural in a somewhat realistic game.
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Old 09-11-2010, 07:01 PM   #6
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I agree with OP. The game is reduced skill now. Bunny hopping was a skill. You had to time it just right. And those it annoyed the most: the unskilled. You aren't supposed to shoot your staff as soon as its charged; instead when your victim begins to fall. Now, instead of skill, the game is on its way to being reduced to something like those flash advertisements where you you see someone pumping iron and your goal is to click your mouse faster ... No more action, just stand there and die ...
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Old 09-11-2010, 07:28 PM   #7
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I havnt noticed any real difference with the jumping, although i dont bunny hop a real lot, and you can still dodge and move about, its not forcing you to stand still, just means you have to think about stamina a lot more.

In regards to lag and ping, i still have no problem with it, none that ive noticed anyway. Thats with a 250+ ping.

And now that the staff splash dmg is working, sgc are starting to feel the pinch, its about time.
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Old 09-11-2010, 08:25 PM   #8
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I personally haven't noticed a difference. I still jump enough... For me its not less jumping its less running .I used to run everywhere. now I just run close to the action and walk up to it. jumping
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Old 09-12-2010, 12:08 AM   #9
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Originally Posted by realazthat View Post
I agree with OP. The game is reduced skill now. Bunny hopping was a skill. You had to time it just right. And those it annoyed the most: the unskilled. You aren't supposed to shoot your staff as soon as its charged; instead when your victim begins to fall. Now, instead of skill, the game is on its way to being reduced to something like those flash advertisements where you you see someone pumping iron and your goal is to click your mouse faster ... No more action, just stand there and die ...
You could actually say the game has increased the skill required to jump and move out of the way.
Bunny hopping is not a skill per say as to make you play better than the other players, but to exploit loopholes in how hit detection is done. This is why so many people feel that bunny hopping is an exploit.

I know some people will disagree with me, but the reason why bunny hopping evolved in the first place was to exploit the hit detection by dramatically moving your hit box around and making it very hard to hit a person. Just look what happened to BF2.

For people to say this is a skill, personally I would disagree with this statement. But this is my opinion. You may like it, you may not like it, but no matter what you say it wont change my opinion.
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Old 09-12-2010, 12:41 AM   #10
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Originally Posted by yellowperil View Post
You could actually say the game has increased the skill required to jump and move out of the way.
Bunny hopping is not a skill per say as to make you play better than the other players, but to exploit loopholes in how hit detection is done. This is why so many people feel that bunny hopping is an exploit.

I know some people will disagree with me, but the reason why bunny hopping evolved in the first place was to exploit the hit detection by dramatically moving your hit box around and making it very hard to hit a person. Just look what happened to BF2.

For people to say this is a skill, personally I would disagree with this statement. But this is my opinion. You may like it, you may not like it, but no matter what you say it wont change my opinion.
You are wrong. There is no magical "moving the hitbox". You just #### . The skill I'm reffering to was explained in my post. First step of the game is to learn not to pew pew. Then to shoot at the victim's feet. Then to shoot at the victim's feet as they land. From the perspective of the Humans, it is to learn to predict the charged blast, and jump just as the Jaffa is about to shoot.


As for those who haven't noticed it, you simply haven't attained the level of skill where you can take advantage of it, or you don't play the classes that need it. Primarily anything playing against Jaffa, or against Soldier find it useful to jump around a lot. In addition it is extremely frustrating testing whether you have enough stamina by run-jumping and finding that you don't (in which you case you perform a suicidal limpy run), especially when the stamina bar is not *really* your stamina; your real stamina is calculated at the server, thus it can *say* you have enough but be lying. Yes, all those who like to kill Soldiers will say they support less jumping, but it pretty much makes Soldier the hardest class to play now (I remember when Commando was, then until recently Jaffa). Now, instead of noob sci, or noob noobtubers, your gonna have noobaffa ;p. *shudders*.
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Old 09-12-2010, 01:51 AM   #11
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perhaps ill respond in greater detail later....(when its not 3 am lol) but i have to disagree with ya realz. I laughed at bunny hoppers before as i timed where they would land and shot/killed them there. I still laugh at bunny hoppers now cus when they hop and i shoot under them they take even more damage.

I find playing soldier just as easy as it was before.......can u get up in there face no.....can you stay away fire take cover fire take cover yes.......can you fire strafe/run by them turn and fire again yes......as long as you have a decent distance between you and them its an easy kill if you ask me.....not much different tactics than i used before.....if you played differently before than well you need to adjust your tactics is all.

I gotta agree with yellow and a good deal of other people from ts.....SGC is no longer auto pilot.....A LOT of people i hear crying about this and that are people who played sgc 24/7 and (for some of them in there own words) were able to play on autopilot and win and now they cant so they want to #### and moan at the devs, who i think did an AWESOME JOB! on this latest patch.....

NOW all of a sudden those whiners actually have to focus, pay attention, and use some skill, otherwise the now balanced SL classes will own them......to those people i say boohoo get over it and learn to play the different classes.

SHISH arent you glad i decided it was late and didnt want to respond in greater detail rofl!!
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Old 09-12-2010, 02:42 AM   #12
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Originally Posted by Ka0sReborn View Post
perhaps ill respond in greater detail later....(when its not 3 am lol) but i have to disagree with ya realz. I laughed at bunny hoppers before as i timed where they would land and shot/killed them there.
Then you quickly learned the countertactic. Many don't.

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I still laugh at bunny hoppers now cus when they hop and i shoot under them they take even more damage.
You laugh, but you are now playing the *noob* class. See below.

Quote:
I find playing soldier just as easy as it was before.......can u get up in there face no.....can you stay away fire take cover fire take cover yes.......can you fire strafe/run by them turn and fire again yes
All this seems to indicate that you hadn't discovered a facet of the game.

Quote:
......as long as you have a decent distance between you and them its an easy kill if you ask me.....
Not quite an easy kill. Soldier is my worst class, and I am .4 pts ahead of you in KDR, and *alot* more exp , so there is meaning when I say I think it is the hardest class, and that bunny hopping was the way to do it.
Fact is, it *certainly* isn't as easy as you say unless your'e playing against noobs. While I enjoy the occasional genecide, I miss the days when I fought against MadDoctor etc, and we had a skilled fight against eachother, using multiple tactics (he usually won , cause he was skilled in the counter-tactics, but now there is no chance of equally skilled soldier vs jaffa matches at all).

Quote:
not much different tactics than i used before.....if you played differently before than well you need to adjust your tactics is all.
There is no adjusting; the only thing I can do is leave some tactics out. Thus I will go after the enemy less on my own, and noobtoob from afar (both things you usually *don't* like to encourage). Again, you were missing a facet of the game. I am skilled not only in bunny hoping over staff blasts aimed at the ground, but also in jumping past meelee attacks, another rarely used tactic (Siruk should know about this , he figured me out and blocks me all the time). I am not even sure how this would be effected by the jump restrictions. Yes, your'e screaming: "But I want to just be able to press my win button and kill you! You shouldn't be *able* to jump over my blasts!, or jump past my meelee!", and I respond: Your thinking only from the SL perspective, which is foolish when you think it through, and second, get some skill! Adding more skill requirements to the game is never bad IMO, taking them away is. As I said previously, taking this to the extreme, lets just see who can click the win button more often in ten seconds to decide a match. Anyway, when you get tired of Jaffa (I have maxed it, as I said thanks to the war, so now I am looking back to other classes), you will see my perspective more clearly.

It isn't just Soldier, and it isn't just against Jaffa. Its any class against staff blast or grenade launcher. As a Goa'uld, I was usually able to time a jump just as a nade was about to land, and be able to miss an indirect hit. This will embolden noobtoobers too in a way, and just take away a skill.

Quote:
I gotta agree with yellow and a good deal of other people from ts.....SGC is no longer auto pilot....
But SL will be.

Quote:
A LOT of people i hear crying about this and that are people who played sgc 24/7
You *know* thats not me. In fact, I plan to do a lot of soldier now as its hardest.

Quote:
NOW all of a sudden those whiners actually have to focus, pay attention, and use some skill, otherwise the now balanced SL classes will own them......
I entirely disagree, I found Jaffa OP as it was in the Temple war days (heck, I ranked it to max in about two weeks of *light* playing, and went up a whole point in my ratio (which is saying something). Now playing Jaffa would feel like murdering unborn pandas.

Quote:
to those people i say boohoo get over it and learn to play the different classes.
No, they will be able to kill all with two nooblasts as SL from now on. Besides, the noobs rarely played soldier (sci was their choice), so I don't know what your talking about. Now they will tend to play even less Soldier.

Quote:
SHISH arent you glad i decided it was late and didnt want to respond in greater detail rofl!!
As Big Brother in this game, I have the numbers to back me up. Soldier as it was is the hardest class (KDR at 1.09 on *my stats* which are not equally distributed among all the players; they are *above* average players, and as such, the average KDR is much higher in all other classes). Jaffa's KDR average will go way up, as more noobs tend to it, as well as Scientist, as more noobs tend away from soldier.


bottom line(s): I have increasingly felt now for quite some time, and have independently vindicated myself with the statistical data that Soldier is the hardest class to play (thank you warkrazed!).


Yeah, you can cheer for the new Jaffa buff, but heck, I just Jaffa'd myself out for about four weeks and I'm ready to move on. You might enjoy yourself for a short time murdering children, but you will soon be ready to move on as well, only to find a less mobile game when you die in two staff blasts as a soldier with no where to run.



Now all you Jaffa noobs will be joined by the newbs to noob blast the Soldier while all the skilled players who are bored owning everyone with the newly noobed out classes will once again move to the more difficult ones, ie. Soldier, just as we all made the move to Jaffa for Amarna
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Old 09-12-2010, 03:27 AM   #13
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@Realzizethat, maybe you are experiencing the game on another level as the most players, finding tactics faster and learning engine bugs easier which allows you to have a "general overview" about how everyone should play, what they should learn in which order and what the most did not learn which lets you be a better player.

But: Please remember this game is not only supposed to be fun for those who masterd it, it is at least also suposed to be fun for new players (=more money = more livetime = more patches).

You could maybe get an old version of the game where you can bunny hop all the day, but as long this is leading to not only be good for you and also beeing good for everyone else' fun, this patch is pretty good.
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Old 09-12-2010, 03:48 AM   #14
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@Realzizethat, maybe you are experiencing the game on another level as the most players, finding tactics faster and learning engine bugs easier which allows you to have a "general overview" about how everyone should play, what they should learn in which order and what the most did not learn which lets you be a better player.
Bunny hopping is not an "engine bug". Its simple physics. If the Jaffa shoots the ground, and your not on it, you will get less damage. Period. . . .

Quote:
But: Please remember this game is not only supposed to be fun for those who masterd it, it is at least also suposed to be fun for new players (=more money = more livetime = more patches).
It is fun for new players. As they learn the different parts of the game. I don't see why its any more fun now. Bottom line, its less action, more pew pewing.

Quote:
You could maybe get an old version of the game where you can bunny hop all the day
Thats preposterous. Impractical. Impossible. Do you think before you talk.

Quote:
But as long this is leading to not only be good for you and also beeing good for everyone else' fun, this patch is pretty good.
You think your'e marginalizing me by using this sort of language "for you"..."everyone else" etc. AFAIK, youv'e almost *always* fallen on the wrong side of the argument on any point here on the forums. Take a poll before you speak for everyone. (Please note my nasty reply with pleasure and good reason).
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Old 09-12-2010, 04:25 AM   #15
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This topic make me sad...
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Old 09-12-2010, 07:01 AM   #16
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Did you ever see people bunny hopping while the show was on?

"For crying out loud, the dam Jaffa are all hopped up of those dam Jaffa Cakes again!" - Jack O'Neill
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Old 09-12-2010, 07:17 AM   #17
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Things are little closer to balance now, though I think Scientists have a real hard time running away now due to increased AOE, then again the situation should fix itself when scientists realize that they need to use the map geometry to avoid blasts rather than jumping around. The update has brought the Soldier and Jaffa closer to being equals at killing the other team now. Overall, I think the patch was a move in the right direction.
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Old 09-12-2010, 07:20 AM   #18
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You can still jump away from a shot to reduce (but probably not completely avoid) damage if you time it right, just not by jumping straight up. Jumping off to the side or back ameliorates some of the damage. I discovered this playing as a Jaffa jumping away from four soldiers nade spamming me in rotation on Leonops (and survived at least 6 nades so halved the damage and managed to kill two of the soldiers while using this strafe-jump-firing tactic), I've not tried it as a soldier vs Jaffa.

My personal opinion is that it is a change. Positive or negative is purely in the eye of the beholder on this one and I see pros and cons either way.

Quote:
Originally Posted by Maddog View Post
Did you ever see people bunny hopping while the show was on?

"For crying out loud, the dam Jaffa are all hopped up of those dam Jaffa Cakes again!" - Jack O'Neill
I've never seen anyone take 16 9mm rounds in the head and run away unfazed before either but it takes 17 headshots from a Scientist to kill a Jaffa. It's not the real world mate.
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Old 09-12-2010, 07:26 AM   #19
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Originally Posted by Scott Morrison View Post
You can still jump away from a shot to reduce (but probably not completely avoid) damage if you time it right, just not by jumping straight up. Jumping off to the side or back ameliorates some of the damage. I discovered this playing as a Jaffa jumping away from four soldiers nade spamming me in rotation on Leonops (and survived at least 6 nades so halved the damage and managed to kill two of the soldiers while using this strafe-jump-firing tactic), I've not tried it as a soldier vs Jaffa.

My personal opinion is that it is a change. Positive or negative is purely in the eye of the beholder on this one and I see pros and cons either way.



I've never seen anyone take 16 9mm rounds in the head and run away unfazed before either but it takes 17 headshots from a Scientist to kill a Jaffa. It's not the real world mate.
Comparing bunnyhopping to a gunshot to the head. Thats funny. Of course somethings are going to be unrealistic. But bunny hopping and head shots are two different things videogame wise.
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Old 09-12-2010, 07:27 AM   #20
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i could bunny hop in game but it was rarely needed, half the time i didnt see anyone bunnyhoppin they jump kept on jumpin.. that aint bunnyhoppin.. and WOULD U DO THAT IN REAL LIFE ???? NO.. so im glade they took it out of the game as its not realistic..

THIS PATCH HAS MADE U GET SOME SKILL OR GET PWNED..

im having NO trouble playing ANY class due to the fact i play them all
even a soldier.. thats prob cos i never did use the f10.. so when i see "im getting sick of flashs and im spending half my time blind and i want my money back" ingame..WELL u shouldnt of been useing f10 all this time..

it is so funny to see 2 kills 8 deaths now instead of 5k1d lol where did everyones skill go ??? and everyone dont mean everyone.. the other peoples are gettin higher kills and less dealths.. i wonder why


welcome to sci rage.. when they all turn sci.. 2increase there kills but that aint workin anymore now.. ITS NOT THE GAOULDS THAT ARE GODS ITS THE DEVS FOR TAKING AWAY F10 LOVE YOU ALWAYS FOR THAT..XXXXX bigg kissis

thats the real reason people hate this patch cos of f10 getting disabled.... noone will say it apart from me and it aint trollin or flamin..when its true... me i think its the best and im always sayin it in ts flash flash death cos this time you are blind ..

u all say u want it more like the show and real.. well bunnyhoppin aint real.. u want to do that buy counter strike...

so whats the next subject people are going 2 moan about with this patch????.. sgc with speed on whiteout... WELL THAY ARE USEING THEM DEVICES THAT MADE THEM RUN FAST AND HAVE SUPER STRENGH..no i hate this patch..lol..

rant over-well ish..lol.. but u try playing with the people me and onet had this morning...wow

W= move forward did u know
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Old 09-12-2010, 07:39 AM   #21
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Comparing bunnyhopping to a gunshot to the head. Thats funny. Of course somethings are going to be unrealistic. But bunny hopping and head shots are two different things videogame wise.
Not in the context of your argument about not seeing it on the show. By that argument 1-2 shots from a Staff weapon should kill, 4 or 5 P90 or pistol rounds to the chest should kill, four or five seconds of Goa'uld fry should kill, all Ashrak stabs should kill and a single squirt of the Scientist poison should insta-kill every System Lord player on the map within 30 seconds. Game physics and "it wasn't on the show" are completely different arguments.

Edit: oh, and as I said: I am ot taking a position on whether this is a good change or not. I jumped for cover in an engagement when reloading my P90 as soldier or strafe-shooting as Jaffa. The advantages to doing that are still there. The counter to bunny hopping enemies I employed is just as effective for me after the Patch too. It has barely effected me at all.

As Nova kind of mentioned, I am far more annoyed about SGC players exploiting the energy bug on Piramess than any bunny hopping issue. As far as I am concerned the energy bug is the same as the old beacon bug, you count how long you are suppossed to be able to run for then stop and count how much regen you should have, run for that long, stop, etc. Not just sprint from your Spawn door to the Tech and back again without pausing unless an Ashrak Hara Keshes you. And my 'moaning' about someone exploiting it was what led Khestral to take D02Q down again after they thought it had been fixed last time.
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Old 09-12-2010, 07:57 AM   #22
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Originally Posted by Scott Morrison View Post
Not in the context of your argument about not seeing it on the show. By that argument 1-2 shots from a Staff weapon should kill, 4 or 5 P90 or pistol rounds to the chest should kill, four or five seconds of Goa'uld fry should kill, all Ashrak stabs should kill and a single squirt of the Scientist poison should insta-kill every System Lord player on the map within 30 seconds. Game physics and "it wasn't on the show" are completely different arguments.
I was just being funny when I said that and you took and made a serious comment. Hince the fake Quote I had should of gave an indication. And making you making the comparison Bunny hopping to a Gunshot. Even in real life whose gonna win a Hopping idiot or the guy who shoots him.

I just think the devs are making things as realistic as they can without makeing the game unenjoyable. If I wanted a full scale realistic simulation I'd go join the army.
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Old 09-12-2010, 07:59 AM   #23
blevok
 
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i'd have to say that i'm a bit torn on these changes. the bunny hopping was a bit ridiculous, but it did provide a challenge, which made it fun. one thing i think i don't like is the increased blast radius. i can land a couple square hits and then chase the tar as he runs to a campsite, and then my next blast might hit several feet behind him, and it kills him, which feels kinda cheap to me. i almost think i'd prefer that he got away rather than win like that.
i also don't really like the half kill for turrets, but i've also never liked that sci's get kills for their turrets work, so i guess it evens that out. but since i've always been a turret-takin-out machine, i'm ending matches with 2.0, 3.0 or even higher ratios a lot more than i used to. if soldier really is the hardest class now, i might have to start playing soldier to feel more of a challenge. but i'll be playing catch-up, i never really honed any tau'ri skills because it just wasn't anywhere near as fun as jaffa for me. so i guess i'm gonna bolster my kd a bit and then spend some time getting used to soldier, and hopefully i'll find it fun enough to keep me interested.
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Old 09-12-2010, 08:09 AM   #24
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dude soldier and commando are good fun to play.. 1 match your like yeah and the next your wtf everymatch is diffenet and depends on who/how u play it will increase or decrease your fun..

stay in 1 spot ie stairs and it will turn boring... but u like a challage and u will find 1

sci well lol.. why.... the time of the sci is over , unless u are that bad and need 2 cos the other 5 scis aint doing what they are ment to do... onet will back me up on that 1....
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Old 09-12-2010, 08:30 AM   #25
Scott Morrison
 
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Quote:
Originally Posted by Maddog View Post
I was just being funny when I said that and you took and made a serious comment. Hince the fake Quote I had should of gave an indication. And making you making the comparison Bunny hopping to a Gunshot. Even in real life whose gonna win a Hopping idiot or the guy who shoots him.

I just think the devs are making things as realistic as they can without makeing the game unenjoyable. If I wanted a full scale realistic simulation I'd go join the army.
Where they would teach you to present as small a target of yourself as you can, to zigzag to avoid fire when you move, etc.

I am not going to take a position on whether it is a good change or not; as I have said, the change does not affect my tactics on the subject much at all. However, if they make it as ‘realistic as possible’ by just removing things then Realz will be right about it being a win button slug fest unless the Devs add a cover system or players utilise 'unrealistic' evasive manoeuvres like jumping out of the firing line of shots. Otherwise it is just about who has more health/ammo when two players bump into each other in a 1 vs 1 situation.
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