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Welcome, blevok.
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View Poll Results: Should the SGC Gate Room be painted as no turret zone? | |||
Yes | 26 | 40.00% | |
No | 39 | 60.00% | |
Voters: 65. You have already voted on this poll |
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02-23-2010, 08:58 AM | #28 | |
Join Date: Jun 2008
Location: Belgium
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Quote:
I'll try shooting throughthe gate next time ^^ __________________
Username:[SL]Minus30 Current Rig: Cpu: AMD Phenom II BE X4 955 Motherboard: Asus M4A78T-E Memory: 8GB Kingston Hyper-X DDR3 1333Mhz CL7 (4x 2GB) GPU: Sapphire Radeon HD5870 1GB Case: Antec NineHundred 2 Keyboard: Logitech G15 OS: Windows 7 x64 Ultimate |
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02-23-2010, 09:02 AM | #29 | |
Firesky Staff
Join Date: Mar 2007
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Quote:
__________________
Firesky - Stargate Worlds - Stargate
Resistance
Director of Quality Assurance
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02-23-2010, 10:43 AM | #30 |
Join Date: Feb 2010
Location: Kilwinning, Scotland
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nope, i dont want that! I like the
idea of heading through the gate and finding turrets pointed at it!
very stargate! I wish it happened more often.
__________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
02-23-2010, 12:19 PM | #31 | |
Join Date: Feb 2008
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Quote:
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02-23-2010, 12:24 PM | #32 |
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class:
Ash'rak
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Am I the only person who has never
had to deal with SGC being in the gate room? I'm fine with it being
turret-able.
__________________
SGRStats News/Article Writer Command Center Forum Moderator foxandthehen: "Behind every successful Soldier, stands a good Scientist. Behind every dead one stands Floyd." |
02-23-2010, 12:25 PM | #33 | |
Join Date: Feb 2010
Location: Kilwinning, Scotland
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Quote:
__________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
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02-23-2010, 02:20 PM | #35 |
Officer of [5th Race]
Join Date: Oct 2007
Location: Texas!
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I say that a turret in the gateroom
is no different than an ashrak at the SG spawn point? I've been knifed
stepping off the stairs more times than I can count...
But that's canon. I say leave it be. My two cents. Andrew. |
02-23-2010, 02:23 PM | #36 | |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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Quote:
__________________
Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/ |
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02-23-2010, 03:01 PM | #37 |
Join Date: Sep 2009
Location: Ohio
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I said yes, BUT ONLY if the SGC is
then allowed to use the manned turrets in the gate room now. I think
that would be a fair trade, and the only fair trade. Other than that I
think it's fine. If the SGC has advanced far enough that they have
retaken the gate room then that's the fault of the SLs not keeping them
at bay in the first place.
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02-23-2010, 03:04 PM | #38 |
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class:
Ash'rak
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D'oh, my bad Caliaa, didn't read
your post
__________________
SGRStats News/Article Writer Command Center Forum Moderator foxandthehen: "Behind every successful Soldier, stands a good Scientist. Behind every dead one stands Floyd." |
02-23-2010, 03:19 PM | #39 | |
Join Date: Feb 2010
Location: Kilwinning, Scotland
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Quote:
__________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
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02-23-2010, 03:29 PM | #40 |
Firesky Staff
Join Date: Dec 2009
Location: Arizona
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We're going to do a few things to
turrets shortly that will make them a bit more balanced. You'll still
potentially face them coming through the gate, and being picked up by
one will still suck, and you'll need to blast it, or run. But, a team
will be much more able to break turrets if they work together, and
single players will have a better chance at finding and dealing with
turrets.
I'd rather make such changes, than just eliminate areas where the turret can be placed, for the most part. But, we are keenly aware of the issue with them being placed on the other side of the rail, where they can shoot you on the ramp, but Jaffa blasts explode harmlessly on the rail, itself. We're looking at something creative there, too. |
02-23-2010, 04:37 PM | #41 | |
Join Date: Jan 2010
Location: user_in_shard
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^ Thanks for the update!!
You devs are awesome.
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02-23-2010, 04:40 PM | #42 | |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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Quote:
__________________
Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/ |
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02-23-2010, 05:04 PM | #43 |
Join Date: May 2008
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The only tme I have ever seen this
as a problem is when the team are imbalanced in the first place meaning
SGC has 8 and SL has 3. In that case, you're screwed anyway so it
doesn't matter.
1. Balance the turrets 2. Allow them in the gateroom no reason not to __________________
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02-24-2010, 12:06 AM | #44 |
Join Date: Feb 2008
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You know, I hate to do this just to
prove a point, but I'm going to go fraps a few rounds of a game where
myself as scientist and a partner as soldier will prevent people from
leaving the spawn gate right at the start of the room, thereby meaning
after they die to the rest of my team they will not be able to leave
the gate room again.
This is easily 2mannable and will quite literally make SL no longer a threat, no matter the skill level and amount of players on the SL team. Let me go download fraps and I'll try to find a way to get the videos posted here soon. I don't want to youtube them because it would just make the game look bad that two skilled players can dominate a whole team |
02-24-2010, 01:45 AM | #46 |
Join Date: Jan 2007
Location: Naitu
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I was looking for a video of where
the Jaffa breach the SGC with that round explosive/stun device but
found this instead which seemed hilariously appropriate hahaha
http://www.youtube.com/watch?v=OFGteREXLXA Gah how do u embed youtube vids? __________________
'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' |
02-24-2010, 02:38 AM | #48 | |
Officer of -Banana-
Join Date: Feb 2010
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Quote:
they really shoudnt be used as soldiers maybe policemen? but not soldiers. well atleast with the horrible weapons that are given to them. im honestly surprised earth has failed to wipe them all out . especially since they fail at warfare. "proper" warfare that is. __________________
Hi, I'm a duck. I don't care about ### or COD, I just want your bread. |
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02-24-2010, 04:55 AM | #49 | |
Join Date: Oct 2008
Location: Wakefield, UK
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Quote:
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IGN: Deus_Viator Steam: DeusViator Xfire: deusviator Stats |
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02-24-2010, 05:25 AM | #50 |
Join Date: Jan 2007
Location: Naitu
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Oh man i had to watch it again,
always good for a laugh.
According to the canon we need 200:1 odds to have a hope of winning. Ah this one brought back memories. http://www.youtube.com/watch?v=WUWG8p5Frs4 Next match im gonna order the jaffa to pickup your **** P90s and use them instead! __________________
'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' |
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