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Welcome, blevok.
You last visited: Today at 04:24 PM Private Messages: Unread 0, Total 22. |
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View Poll Results: Should the SGC Gate Room be painted as no turret zone? | |||
Yes | 26 | 40.00% | |
No | 39 | 60.00% | |
Voters: 65. You have already voted on this poll |
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02-24-2010, 01:05 PM | #56 |
Join Date: Feb 2008
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1. There are a multitude of spots
where you can place the turret that will mow down people as they come
through the gate, while not being hittable from staff blasts.
2. All it takes are 2 people to go around the SL to stop them from being able to come through after they die out in the field. |
02-24-2010, 01:51 PM | #57 | |
Banned
Join Date: Jun 2009
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Quote:
2. All it takes is a bad SL team to allow that to happen. Also if 2 people are holding the gate room against multiple SL then the SL suck and deserve to be camped. |
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02-24-2010, 09:06 PM | #60 |
Join Date: Feb 2010
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Bahh Turrets in the Gate room they
arent as hard as you say they are people, like many ppl have said its
about Team Work, but im a lone ranger i like taking control of the
situation but its a bad idea in a team game but hasnt failed me yet, i
look at it like this if the Cause of the Situation was to be
extinguished EG. The Scientist, then the Turret is no match for an
Ash'Rak.
So if you like doing things on your lonesome.... Enter the Gate while stealthed ofcourse Jump to the Left or right either of your choosing sneak around backstab the Scientist sprint to the closest door either to your right or left...LOS the Turret Stealth again and Backstab Turret its not hard peeps, you want the probelm solved fast be an Ash'Rak. Yes a Jaffa can blast the Turret but that wont stop the Scientist kiting the shiit out of you with Poison and 9mm Fire until another Turret is rdy. But if you insist on being a Jaffa throw a Stun Grenade through the Gate run through blast the Turret then take down the Scientist. GG and i dont need to explain Goa'ulds....there pretty **** simple. __________________
Ashrak: Kills - 2228 Deaths - 844 |
02-24-2010, 10:33 PM | #61 | |
Join Date: Jan 2007
Location: Naitu
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I like it when ppl dont read the
whole thread.
Quote:
Still looking for that elusive video.. Is there like a vid site for sci fi fans? __________________
'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' Last edited by Weapon X : 02-24-2010 at 10:35 PM. |
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02-25-2010, 12:55 AM | #63 |
Officer of -Banana-
Join Date: Feb 2010
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im going to prolly regret this
ideal team composition 2-3 scientists 2 soldiers everything else variable *commando can place claymore facing stargate or at outside of doorways facing inwards. "no one can leave the party * 1. place turrets to the left and right of the ramp *not directly infront of ramp* 2. 2 scientists position should be 1 on each side of the stargate 3.soldiers with backs against opposite wall and grenade launcher equiped. 4. last scientist is healer / emergency turret incase of badluck or something gameplay- poison flaggers *scientists by gate* if any shimmers is seen pop poison. and start spamming ashrak. soldiers - all i have to say is " splash inbound in 3, 2, 1" only 1 should ever go hunt down an escapee. most likely escapee is very low. *if commando is there* he is the ashrak spamma/ if he is shooting and you dont see anything you start shooting/ 3rd sci start spammin that poison smoke. if there is more than the reccomended just double up the assignments. breaking out of this is not impossible. just hard as fux. whilst i have only seen a team do this once i have noticed some soldiers when they are at stargate putting backs against the wall and others following thier example. its only a matter of time before people lose their noob status/ read this if you cant hold the gateroom for atleast 100 points with a make up like this then well, you didnt deserve to. and im sorry __________________
Hi, I'm a duck. I don't care about ### or COD, I just want your bread. Last edited by quack.bigduck : 02-25-2010 at 12:58 AM. |
02-25-2010, 03:24 PM | #64 | |
Join Date: Feb 2010
Location: Kilwinning, Scotland
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Quote:
that sounds amazing, i would love to be SL and have to storm this gate room setup!! *dribbles* __________________
Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
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02-25-2010, 05:07 PM | #65 |
Officer of -Banana-
Join Date: Feb 2010
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unfortunately the sl team that we
were destroying left well not all but most. maybe a "storm the gate"
mode. sgc has 5 secs to set up defense before SL's invade and try to
get past them to "objective"
if sl's achieve objective they get a vote chance to decide if they want to defend or attack. if they successfully defend or attack 5 times they win or something like that __________________
Hi, I'm a duck. I don't care about ### or COD, I just want your bread. |
02-25-2010, 05:09 PM | #66 |
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class:
Ash'rak
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Don't get ahead of yourselves here.
This sounds above and beyond what the devs are aiming for with this
game.
__________________
SGRStats News/Article Writer Command Center Forum Moderator foxandthehen: "Behind every successful Soldier, stands a good Scientist. Behind every dead one stands Floyd." |
02-25-2010, 07:28 PM | #67 | |
Banned
Join Date: Jun 2009
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Quote:
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02-27-2010, 01:53 PM | #69 |
Join Date: Feb 2010
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The problem isnt that turrets are
useable in the gate room, it's that there is no real penalty for turret
use. What I mean is the only downtime for rezzing a turret is when it
dies theres a 15 second counter I believe. Wow, 15 seconds. Really that
15 seconds should be between replacing the turret at a different
location as well, not only when it dies. I also think they should make
a max cap for number of active turrets on a map so SGC cant dump 3-4
turrets in a location. Clearing the gateroom iof turrets is simple when
there are a couple. It's when there are 3 or 4 plus SGC in the room
that it becomes troublesome.
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