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View Poll Results: Should the SGC Gate Room be painted as no turret zone?
Yes 26 40.00%
No 39 60.00%
Voters: 65. You have already voted on this poll

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Old 02-24-2010, 07:31 AM   #51
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I love how them jaffa can toss up the staff on there shoulders an the ingame jaffa cant
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Old 02-24-2010, 07:32 AM   #52
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"...THIS is a weapon of war. It's made to KILL your enemy."
I'm so glad the game isn't that accurate to canon or else I'd be dancing like the guy in the first vid
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Old 02-24-2010, 07:34 AM   #53
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I love how those SGC personal can close the iris but those ingame SGC can't ^.^ makes capturing earth SOOO much easier.
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Old 02-24-2010, 10:39 AM   #54
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Quote:
Originally Posted by impulse1205 View Post
I love how them jaffa can toss up the staff on there shoulders an the ingame jaffa cant
yeah and they're actual people and not a video game. (live action - tv show - etc)
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Old 02-24-2010, 12:40 PM   #55
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Quote:
Originally Posted by Niclamus View Post
Okay, this is simple yes or no. Do you think the gate room on the earth map should be painted (marked) as a no turret zone?

While I think I've made my standpoint of how easy it is to kill a turret quite clear, nothing is more unfair than having quite literally your spawn point be able to be prepetually pelted by turret fire and you be completely defenseless against it due to the fact that the SGC can keep spam fire on the gate to assure that nobody can come through it stealthed or in any way survive coming through.

It is my belief that we should not allow turrets at all in the gateroom, and roughly a small radius around the doors going into the gate room, to better facilitate fair and fun play for both sides on that map.

If anyone disagrees with this for a reason other than "it makes sense story wise that they would fortify the gate room while securing it", I would love to hear your thoughts.
I had to vote no and for two reasons.

One it is easy to work as a team and get through the gate. You can actually even fire without coming through it so practice can get you staff kills early.

Second is because only the really bad players or teams should ever get pushed back that far. If your team is doing decent you should never have to worry about it.
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Old 02-24-2010, 01:05 PM   #56
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1. There are a multitude of spots where you can place the turret that will mow down people as they come through the gate, while not being hittable from staff blasts.

2. All it takes are 2 people to go around the SL to stop them from being able to come through after they die out in the field.
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Old 02-24-2010, 01:51 PM   #57
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Quote:
Originally Posted by Niclamus View Post
1. There are a multitude of spots where you can place the turret that will mow down people as they come through the gate, while not being hittable from staff blasts.

2. All it takes are 2 people to go around the SL to stop them from being able to come through after they die out in the field.
1. A turret can only kill one at a time. Stop going through in a single file line.

2. All it takes is a bad SL team to allow that to happen. Also if 2 people are holding the gate room against multiple SL then the SL suck and deserve to be camped.
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Old 02-24-2010, 02:32 PM   #58
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i love playing the scientist but iv'e got to admit i do think having gun turrets in the gate room can be real unfair.
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Old 02-24-2010, 02:49 PM   #59
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SGC gate camp can occur even before you join the server due to no team autobalance.
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Old 02-24-2010, 09:06 PM   #60
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Bahh Turrets in the Gate room they arent as hard as you say they are people, like many ppl have said its about Team Work, but im a lone ranger i like taking control of the situation but its a bad idea in a team game but hasnt failed me yet, i look at it like this if the Cause of the Situation was to be extinguished EG. The Scientist, then the Turret is no match for an Ash'Rak.

So if you like doing things on your lonesome....

Enter the Gate while stealthed ofcourse Jump to the Left or right either of your choosing sneak around backstab the Scientist sprint to the closest door either to your right or left...LOS the Turret Stealth again and Backstab Turret its not hard peeps, you want the probelm solved fast be an Ash'Rak.

Yes a Jaffa can blast the Turret but that wont stop the Scientist kiting the shiit out of you with Poison and 9mm Fire until another Turret is rdy.

But if you insist on being a Jaffa throw a Stun Grenade through the Gate run through blast the Turret then take down the Scientist.

GG and i dont need to explain Goa'ulds....there pretty **** simple.
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Old 02-24-2010, 10:33 PM   #61
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I like it when ppl dont read the whole thread.

Quote:
Originally Posted by Burks View Post
"...THIS is a weapon of war. It's made to KILL your enemy."
I'm so glad the game isn't that accurate to canon or else I'd be dancing like the guy in the first vid
I hereby officially request that this become an emote for the jaffa class

Still looking for that elusive video..

Is there like a vid site for sci fi fans?
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Last edited by Weapon X : 02-24-2010 at 10:35 PM.
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Old 02-24-2010, 11:29 PM   #62
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Quote:
Originally Posted by Weapon X View Post
SGC gate camp can occur even before you join the server due to no team autobalance.
^ Fact.
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Old 02-25-2010, 12:55 AM   #63
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im going to prolly regret this

ideal team composition

2-3 scientists
2 soldiers
everything else variable
*commando can place claymore facing stargate or at outside of doorways facing inwards. "no one can leave the party *

1. place turrets to the left and right of the ramp *not directly infront of ramp*
2. 2 scientists position should be 1 on each side of the stargate
3.soldiers with backs against opposite wall and grenade launcher equiped.

4. last scientist is healer / emergency turret incase of badluck or something


gameplay-

poison flaggers *scientists by gate* if any shimmers is seen pop poison. and start spamming ashrak.

soldiers - all i have to say is " splash inbound in 3, 2, 1" only 1 should ever go hunt down an escapee. most likely escapee is very low.

*if commando is there* he is the ashrak spamma/ if he is shooting and you dont see anything you start shooting/ 3rd sci start spammin that poison smoke.

if there is more than the reccomended just double up the assignments.


breaking out of this is not impossible. just hard as fux. whilst i have only seen a team do this once i have noticed some soldiers when they are at stargate putting backs against the wall and others following thier example. its only a matter of time before people lose their noob status/ read this


if you cant hold the gateroom for atleast 100 points with a make up like this then well, you didnt deserve to. and im sorry
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Last edited by quack.bigduck : 02-25-2010 at 12:58 AM.
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Old 02-25-2010, 03:24 PM   #64
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Quote:
Originally Posted by quack.bigduck View Post
im going to prolly regret this

ideal team composition

2-3 scientists
2 soldiers
everything else variable
*commando can place claymore facing stargate or at outside of doorways facing inwards. "no one can leave the party *

1. place turrets to the left and right of the ramp *not directly infront of ramp*
2. 2 scientists position should be 1 on each side of the stargate
3.soldiers with backs against opposite wall and grenade launcher equiped.

4. last scientist is healer / emergency turret incase of badluck or something


gameplay-

poison flaggers *scientists by gate* if any shimmers is seen pop poison. and start spamming ashrak.

soldiers - all i have to say is " splash inbound in 3, 2, 1" only 1 should ever go hunt down an escapee. most likely escapee is very low.

*if commando is there* he is the ashrak spamma/ if he is shooting and you dont see anything you start shooting/ 3rd sci start spammin that poison smoke.

if there is more than the reccomended just double up the assignments.


breaking out of this is not impossible. just hard as fux. whilst i have only seen a team do this once i have noticed some soldiers when they are at stargate putting backs against the wall and others following thier example. its only a matter of time before people lose their noob status/ read this


if you cant hold the gateroom for atleast 100 points with a make up like this then well, you didnt deserve to. and im sorry

that sounds amazing, i would love to be SL and have to storm this gate room setup!! *dribbles*
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Old 02-25-2010, 05:07 PM   #65
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unfortunately the sl team that we were destroying left well not all but most. maybe a "storm the gate" mode. sgc has 5 secs to set up defense before SL's invade and try to get past them to "objective"


if sl's achieve objective they get a vote chance to decide if they want to defend or attack. if they successfully defend or attack 5 times they win or something like that
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Old 02-25-2010, 05:09 PM   #66
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Don't get ahead of yourselves here. This sounds above and beyond what the devs are aiming for with this game.
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Old 02-25-2010, 07:28 PM   #67
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Quote:
Originally Posted by quack.bigduck View Post
unfortunately the sl team that we were destroying left well not all but most. maybe a "storm the gate" mode. sgc has 5 secs to set up defense before SL's invade and try to get past them to "objective"


if sl's achieve objective they get a vote chance to decide if they want to defend or attack. if they successfully defend or attack 5 times they win or something like that
So like a Horde Mode with both sides being live players? Interesting. Don't know how that would play out. I think Gears of War toyed with it in beta but didn't think a lot of players would want to be cannon fodder hehe.
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Old 02-26-2010, 01:55 AM   #68
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Do players really wanna re-enact that Benny hill vid?
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Old 02-27-2010, 01:53 PM   #69
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The problem isnt that turrets are useable in the gate room, it's that there is no real penalty for turret use. What I mean is the only downtime for rezzing a turret is when it dies theres a 15 second counter I believe. Wow, 15 seconds. Really that 15 seconds should be between replacing the turret at a different location as well, not only when it dies. I also think they should make a max cap for number of active turrets on a map so SGC cant dump 3-4 turrets in a location. Clearing the gateroom iof turrets is simple when there are a couple. It's when there are 3 or 4 plus SGC in the room that it becomes troublesome.
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