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View Poll Results: Should the SGC Gate Room be painted as no turret zone?
Yes 26 40.00%
No 39 60.00%
Voters: 65. You have already voted on this poll

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Old 02-23-2010, 12:07 AM   #1
Niclamus
 
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Default Petition to repaint the gateroom as noturret

Okay, this is simple yes or no. Do you think the gate room on the earth map should be painted (marked) as a no turret zone?

While I think I've made my standpoint of how easy it is to kill a turret quite clear, nothing is more unfair than having quite literally your spawn point be able to be prepetually pelted by turret fire and you be completely defenseless against it due to the fact that the SGC can keep spam fire on the gate to assure that nobody can come through it stealthed or in any way survive coming through.

It is my belief that we should not allow turrets at all in the gateroom, and roughly a small radius around the doors going into the gate room, to better facilitate fair and fun play for both sides on that map.

If anyone disagrees with this for a reason other than "it makes sense story wise that they would fortify the gate room while securing it", I would love to hear your thoughts.
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Old 02-23-2010, 12:22 AM   #2
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/signed

then again id vote for all areas to be turret free in their current implementation.

Perhaps an alternative would be giving SL that explosive device to send through the gate. This would have to be an initiated event. Ive tried throwing frags through the wormhole but doesnt always work.

If an explosive is too OP just give it an emp pulse to fry turrents/ healing canisters. Ill look up the proper name for it.

Edit: I personally try to avoid the map. Cant we just fly the hatak somewhere else?
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Old 02-23-2010, 12:49 AM   #3
Sealrain
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Btw Jaffa staff blasts can be fired through the gate, so jaffa can stay back, on the other side of the gate and blast away. Ashrak can enter the gate cloaked and scout the area, while attempting to clear the turrets and direct the fire of the Jaffa. Goa'uld can raise shields and race through the gate room, distracting SGC forces, allowing the Ashrak to work.

It's a team game, use the team, work together and the gateroom would be cleared in no time.

So guys there is no need for all the rushing through the gate, on your way to a quick death.
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Old 02-23-2010, 01:21 AM   #4
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You're right, it's a team game, and using team play means that no matter what no ashrak will ever be cloaked 0.1seconds after getting through the gate. Goauld shields will pose a challenge for about 3 seconds before getting blown up and a blindfiring jaffa will not hit the turret the majority of the times, and will only ever hit an SGC member who is not paying attention.
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Old 02-23-2010, 01:31 AM   #5
Sealrain
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Cloak the Ashrak, before you go through the gate and the askrak can then stand out of the way and give feed back to the Jaffa fire works. The Goaúld would race through and not stay in the gate room. SGC member will chase him out of the gateroom.
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Old 02-23-2010, 01:33 AM   #6
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Quote:
Originally Posted by Sealrain View Post
Btw Jaffa staff blasts can be fired through the gate, so jaffa can stay back, on the other side of the gate and blast away. Ashrak can enter the gate cloaked and scout the area, while attempting to clear the turrets and direct the fire of the Jaffa. Goa'uld can raise shields and race through the gate room, distracting SGC forces, allowing the Ashrak to work.

It's a team game, use the team, work together and the gateroom would be cleared in no time.

So guys there is no need for all the rushing through the gate, on your way to a quick death.
This is where i see the problem. a (good player) who plays scientist would just stand right next to the portal ready to shoot poisen. (ashrak are really ez to see) That rules out your idea for ashrak to supply jaffa coordination. Goa'uld sheilds only protect them from bullets not poison or Soldier grenade launchers so there survivability in a "Team match" is less than 5 seconds. From what i seen Jaffa fire thro the portal is extremely random. and never hits in the same spot when firing. Also well placed turrets cannot be hit by blind fire that the jaffa supplies. So i vote yes to niclamus's petition.
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Old 02-23-2010, 01:38 AM   #7
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Ashrak will cloak before going through the gate, get poisoned and go visible the second they go through due to a smart scientist standing next to the gate spraying poison on it.

Goauld is instantly poisoned also, and is then victim to the barrage of explosives that would come with a team battle, at best maybe making it off the ramp. Should the goaluld try to react, they die when their shield goes down.

Jaffa fire will never hit someone at the side of the gate, jaffa fire cannot be angled to hit certain spots in the room, rendering the blindfire useless at that point while still being viable locations to destroy anyone as they come through.

Painting the room for no turret is just 1 step in making it a more survivable situation as taking roughly 20 damage every 1 second (estimate, I don't have the actual fire rate) makes the survivability extremely low.


I understand your defending of the ability to place a turret in the room, I see you list scientist as your favorite class to play. The petition isn't like most to nerf turrets, I believe the turret is already balanced and I'm actually very happy with the way scientist plays and believe they are fine as a whole. However the gateroom situation does destroy gameplay for SL when playing against even a semi competent team and this would just be one step in the right direction towards fixing that issue.
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Old 02-23-2010, 01:47 AM   #8
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How can the Scientist stand at the gate if the jaffa are firing through the gate.

Believe me guys, I have been in this situation on both sides. I have stood at the gate with another Jaffa, while we both firing away, sending our shots through the gate into the gate room. I took out a turret.

I have also been in the gateroom when someone else was doing the same and they blasted a turret. It is really impressive to see, all those blasts flying out of the gate. Very much like the show.

If you remove the turrets for the gateroom, then this bit of fun disappears for both sides.

((does this mean to dont mind having the ashrak area of operation limited also))
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Old 02-23-2010, 02:47 AM   #9
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There are platforms on both sides of the gate where it is impossible to be shot, but you can stand there and your poison cloud covers the whole area of the event horizon. Thereby poisoning anyone who comes through.
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Old 02-23-2010, 02:50 AM   #10
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I agree , I have been in a few matches where everyone runs for the gate and just sit there and pop people off as they come through, which I know is what would probably happen on tv, but its just not fair have to give the SL's a fair chance !
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Old 02-23-2010, 02:57 AM   #11
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I'm sure you have been in the same situation as have I. Its not hard to set your self up on the railing completely away from the jaffa firing range. And im sure u took out a turret. But it still doesn't negate the fact that SGC has the upper hand in controlling the room. Yes you take out ONE turret planted by a newbie who doesn't factor in the possibility that a jaffa blind fire is capable of taking it out. People with tactic smarts know how to handle the situation. Giving the fact that sure the room is an easy retake unless your up against 3-4 SMART scientists and a few good commandos who know how to use claymore and soldiers who use smokes and Nade launchers. Honestly i don't care that turrets are allowed in the room. I'm sure its fun for someone getting all the kills and nearly no deaths. Thats always fun. But a straight up spawn annihilation is down right boring and clears servers out, Also calls for a team stack since there is NO auto balance feature. I just don't see a problem with making the spawn area turret free, just set the turrets outside of the doors Not much difference. < Clear it up.
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Old 02-23-2010, 03:06 AM   #12
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i have no problem with the tauri defending the gateroom, thats how it is in the show, but the turrets do make it unfair when there's several of them plus a crack sg team. i think all spawn areas should be turret free. and i think the turrets should be either manually controlled, or be less accurate and have a limited field of fire, like 90 degrees.
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Old 02-23-2010, 03:10 AM   #13
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I really do not want this turning into another discussion about how the turrets should function. My personal standpoint on turrets is that I'm very happy with their current design. However it is more towards the discussion of turrets in the gateroom, where my personal standpoint on that is that it really destroys the fun of gameplay for the SL team should they ever be pushed back to the gate room.
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Old 02-23-2010, 03:23 AM   #14
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Teamwork is the keyword...

As a jaffa you can even throw your tok'kal through the wormhole.
As a goa'uld you can use your shield and as an ashrak you're cloaked...

This skills combined...
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Old 02-23-2010, 03:25 AM   #15
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Quote:
Originally Posted by ManuelFirst View Post
Teamwork is the keyword...

As a jaffa you can even throw your tok'kal through the wormhole.
As a goa'uld you can use your shield and as an ashrak you're cloaked...

This skills combined...
I don't think u quite grasp the big picture. From my guessing based off your response you're a ######## SGC player.
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Old 02-23-2010, 03:25 AM   #16
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Ashrak you're not cloaked, we've went over this.

Given the range needed to blind someone for more than 1.5 seconds, the goauld shield could definately work to get them past the event horizon, they may even make it down the ramp!
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Old 02-23-2010, 04:10 AM   #17
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But I love dropping my turret at the bottom of the ramp and standing next to the gate dropping clouds when people come through.
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Old 02-23-2010, 05:19 AM   #18
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Quote:
Originally Posted by Sealrain View Post
How can the Scientist stand at the gate if the jaffa are firing through the gate.

Believe me guys, I have been in this situation on both sides. I have stood at the gate with another Jaffa, while we both firing away, sending our shots through the gate into the gate room. I took out a turret.

I have also been in the gateroom when someone else was doing the same and they blasted a turret. It is really impressive to see, all those blasts flying out of the gate. Very much like the show.

If you remove the turrets for the gateroom, then this bit of fun disappears for both sides.

((does this mean to dont mind having the ashrak area of operation limited also))
OMG I thought that wasn't possible!

Definitely not needed to make the gateroom a no-turret zone, it wouldbe logical for the SGC to defend the gate at all costs.
Though in the series 1 stun grenade would stun the entire gateroom also ;-)

Anyway, I think if the SL work together they can break the gatecamp. It has been done and will be done more often
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Old 02-23-2010, 05:48 AM   #19
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Quote:
Originally Posted by Sealrain View Post
I have also been in the gateroom when someone else was doing the same and they blasted a turret. It is really impressive to see, all those blasts flying out of the gate. Very much like the show.

If you remove the turrets for the gateroom, then this bit of fun disappears for both sides.

((does this mean to dont mind having the ashrak area of operation limited also))
Another good point not to remove the turrets for the gateroom...

And I even have another one:
If you die as an SGC you have to walk all the way to the stargate room.
As an Goa'uld it is one step through the gate...
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Old 02-23-2010, 06:00 AM   #20
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Anyway, I think if the SL work together they can break the gatecamp. It has been done and will be done more often
Yes, it can be done. But in the time it takes for SL players to figure out whats happening and overcome it is it fair to flat-out give the SGC sci players all those free turret kills? I don't think so. There's just no real skill involved in setting a turret in a spawn.

I would even go so far as to say that nine times out of ten once the SGC has pushed back to the gateroom the match is over and there is little to no chance of re-taking it and re-capturing the first domination area before their score reaches 160.

All of this only leads to most casual to new SL players going to something they can win (piramess) and leaving the couple of us who want a challenging map to get slaughtered at 2 vs 8. ...then again, whenever this happens I just do the creepy shielded goa'uld crouch-walk around the map so I have fun either way.

There's an idea...maybe instead of making hate threads we make threads that teach players different ways to deal with things that make them QQ. Another thing I like to do when I'm QQing is go Jaffa and do melee/nade attacks only. Brutally beating humans to death in a corner really helps get the rage out.
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Old 02-23-2010, 06:53 AM   #21
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I'm sorry but as a Jaffa I've never been in a situation where at full health a turret has been able to kill me before I kill it.

If anything the worst thing to face in the gate room is a group of soldiers with their RPGs aimed at the ramp, because you can't even jump off the ramp until the very bottom. Add to that a scientists poisoning the bottom of the ramp and life is ****.

How do I know this is the worst thing to face? It happened last night. Luckily one Ashrak sneakily got into the command centre, starting the capture process, splitting the SGC forces. The Jaffa made short work of the turrets and the Goa'uld leashed the soldiers and ... well, it was quite comical to watch. Team work made a seemingly impossible situation a cake walk.

Btw, aren't there SUPPOSED to be turrets in the gate room? Isn't that cannon?
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Old 02-23-2010, 07:07 AM   #22
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Quote:
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[...] because you can't even jump off the ramp until the very bottom. [...]
I don't think so...

Quote:
Originally Posted by mynuico View Post
Btw, aren't there SUPPOSED to be turrets in the gate room? Isn't that cannon?
Yeah you're right.
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Old 02-23-2010, 07:14 AM   #23
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Sealrain and manuelfirst THank you for being a voice of reason here!

I play SL almost exclusively and I have never had this problem, but I also haven't seen SGC get to the gate room fast enough to line up the defense.

seems to me if they can push you back either the match was horribly uneven number wise, or horribly uneven player skill wise.
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Old 02-23-2010, 07:17 AM   #24
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I don't think so...
Really? I didn't think you could jump off onto the gate platform .. only onto the concrete floor of the gate room?
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Old 02-23-2010, 07:27 AM   #25
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Really? I didn't think you could jump off onto the gate platform .. only onto the concrete floor of the gate room?
Don't know what you exactly mean but there is a small gap on top of the ramp so you can jump off the ramp...
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