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View Poll Results: Should the SGC Gate Room be painted as no turret zone? | |||
Yes | 26 | 40.00% | |
No | 39 | 60.00% | |
Voters: 65. You have already voted on this poll |
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02-23-2010, 01:38 AM | #7 |
Join Date: Feb 2008
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Ashrak will cloak before going
through the gate, get poisoned and go visible the second they go
through due to a smart scientist standing next to the gate spraying
poison on it.
Goauld is instantly poisoned also, and is then victim to the barrage of explosives that would come with a team battle, at best maybe making it off the ramp. Should the goaluld try to react, they die when their shield goes down. Jaffa fire will never hit someone at the side of the gate, jaffa fire cannot be angled to hit certain spots in the room, rendering the blindfire useless at that point while still being viable locations to destroy anyone as they come through. Painting the room for no turret is just 1 step in making it a more survivable situation as taking roughly 20 damage every 1 second (estimate, I don't have the actual fire rate) makes the survivability extremely low. I understand your defending of the ability to place a turret in the room, I see you list scientist as your favorite class to play. The petition isn't like most to nerf turrets, I believe the turret is already balanced and I'm actually very happy with the way scientist plays and believe they are fine as a whole. However the gateroom situation does destroy gameplay for SL when playing against even a semi competent team and this would just be one step in the right direction towards fixing that issue. |
02-23-2010, 01:47 AM | #8 |
Officer of [28th STU]
Join Date: Dec 2008
Location: Ireland
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How can the Scientist stand at the
gate if the jaffa are firing through the gate.
Believe me guys, I have been in this situation on both sides. I have stood at the gate with another Jaffa, while we both firing away, sending our shots through the gate into the gate room. I took out a turret. I have also been in the gateroom when someone else was doing the same and they blasted a turret. It is really impressive to see, all those blasts flying out of the gate. Very much like the show. If you remove the turrets for the gateroom, then this bit of fun disappears for both sides. ((does this mean to dont mind having the ashrak area of operation limited also)) __________________
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02-23-2010, 02:57 AM | #11 |
Join Date: Feb 2010
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I'm sure you have been in the same
situation as have I. Its not hard to set your self up on the railing
completely away from the jaffa firing range. And im sure u took out a
turret. But it still doesn't negate the fact that SGC has the upper
hand in controlling the room. Yes you take out ONE turret planted by a
newbie who doesn't factor in the possibility that a jaffa blind fire is
capable of taking it out. People with tactic smarts know how to handle
the situation. Giving the fact that sure the room is an easy retake
unless your up against 3-4 SMART scientists and a few good commandos
who know how to use claymore and soldiers who use smokes and Nade
launchers. Honestly i don't care that turrets are allowed in the room.
I'm sure its fun for someone getting all the kills and nearly no
deaths. Thats always fun. But a straight up spawn annihilation is down
right boring and clears servers out, Also calls for a team stack since
there is NO auto balance feature. I just don't see a problem with
making the spawn area turret free, just set the turrets outside of the
doors Not much difference. < Clear it up.
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02-23-2010, 03:06 AM | #12 |
Join Date: Feb 2010
Location: chicago area
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i have no problem with the tauri
defending the gateroom, thats how it is in the show, but the turrets do
make it unfair when there's several of them plus a crack sg team. i
think all spawn areas should be turret free. and i think the turrets
should be either manually controlled, or be less accurate and have a
limited field of fire, like 90 degrees.
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02-23-2010, 03:10 AM | #13 |
Join Date: Feb 2008
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I really do not want this turning
into another discussion about how the turrets should function. My
personal standpoint on turrets is that I'm very happy with their
current design. However it is more towards the discussion of turrets in
the gateroom, where my personal standpoint on that is that it really
destroys the fun of gameplay for the SL team should they ever be pushed
back to the gate room.
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02-23-2010, 03:23 AM | #14 |
Join Date: Feb 2008
Location: Hamburg, Germany
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Teamwork is the keyword...
As a jaffa you can even throw your tok'kal through the wormhole. As a goa'uld you can use your shield and as an ashrak you're cloaked... This skills combined... __________________
If you want to see me ingame, keep your eyes open for M.G.M. (I have a born right to this abbreviation!) |
02-23-2010, 03:25 AM | #15 | |
Join Date: Feb 2010
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Quote:
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02-23-2010, 05:19 AM | #18 | |
Join Date: Jun 2008
Location: Belgium
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Quote:
Definitely not needed to make the gateroom a no-turret zone, it wouldbe logical for the SGC to defend the gate at all costs. Though in the series 1 stun grenade would stun the entire gateroom also ;-) Anyway, I think if the SL work together they can break the gatecamp. It has been done and will be done more often __________________
Username:[SL]Minus30 Current Rig: Cpu: AMD Phenom II BE X4 955 Motherboard: Asus M4A78T-E Memory: 8GB Kingston Hyper-X DDR3 1333Mhz CL7 (4x 2GB) GPU: Sapphire Radeon HD5870 1GB Case: Antec NineHundred 2 Keyboard: Logitech G15 OS: Windows 7 x64 Ultimate |
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02-23-2010, 05:48 AM | #19 | |
Join Date: Feb 2008
Location: Hamburg, Germany
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Quote:
And I even have another one: If you die as an SGC you have to walk all the way to the stargate room. As an Goa'uld it is one step through the gate... __________________
If you want to see me ingame, keep your eyes open for M.G.M. (I have a born right to this abbreviation!) |
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02-23-2010, 06:00 AM | #20 | |
Join Date: Jan 2010
Location: user_in_shard
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Quote:
I would even go so far as to say that nine times out of ten once the SGC has pushed back to the gateroom the match is over and there is little to no chance of re-taking it and re-capturing the first domination area before their score reaches 160. All of this only leads to most casual to new SL players going to something they can win (piramess) and leaving the couple of us who want a challenging map to get slaughtered at 2 vs 8. ...then again, whenever this happens I just do the creepy shielded goa'uld crouch-walk around the map so I have fun either way. There's an idea...maybe instead of making hate threads we make threads that teach players different ways to deal with things that make them QQ. Another thing I like to do when I'm QQing is go Jaffa and do melee/nade attacks only. Brutally beating humans to death in a corner really helps get the rage out. |
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02-23-2010, 06:53 AM | #21 |
Join Date: Feb 2010
Location: Reading, UK Affiliation: System Lords Class: Jaffa
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I'm sorry but as a Jaffa I've never
been in a situation where at full health a turret has been able to kill
me before I kill it.
If anything the worst thing to face in the gate room is a group of soldiers with their RPGs aimed at the ramp, because you can't even jump off the ramp until the very bottom. Add to that a scientists poisoning the bottom of the ramp and life is ****. How do I know this is the worst thing to face? It happened last night. Luckily one Ashrak sneakily got into the command centre, starting the capture process, splitting the SGC forces. The Jaffa made short work of the turrets and the Goa'uld leashed the soldiers and ... well, it was quite comical to watch. Team work made a seemingly impossible situation a cake walk. Btw, aren't there SUPPOSED to be turrets in the gate room? Isn't that cannon? __________________
I post therefore I try to abide by these threads, Creating a valid arguement and the Forum Code of Conduct Official IRC Chat: [SGR Chat][SGW Chat][ReplayIRC] Community Voice Chat: [ts.replayirc.com:9987] This books is awesome, You're Stupid: How to
argue effectively. It might just change your life.
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02-23-2010, 07:07 AM | #22 | ||
Join Date: Feb 2008
Location: Hamburg, Germany
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Quote:
Quote:
__________________
If you want to see me ingame, keep your eyes open for M.G.M. (I have a born right to this abbreviation!) |
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02-23-2010, 07:14 AM | #23 |
Join Date: Sep 2006
Location: Texas
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Sealrain and manuelfirst THank you
for being a voice of reason here!
I play SL almost exclusively and I have never had this problem, but I also haven't seen SGC get to the gate room fast enough to line up the defense. seems to me if they can push you back either the match was horribly uneven number wise, or horribly uneven player skill wise. |
02-23-2010, 07:17 AM | #24 | |
Join Date: Feb 2010
Location: Reading, UK Affiliation: System Lords Class: Jaffa
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Quote:
__________________
I post therefore I try to abide by these threads, Creating a valid arguement and the Forum Code of Conduct Official IRC Chat: [SGR Chat][SGW Chat][ReplayIRC] Community Voice Chat: [ts.replayirc.com:9987] This books is awesome, You're Stupid: How to
argue effectively. It might just change your life.
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02-23-2010, 07:27 AM | #25 | |
Join Date: Feb 2008
Location: Hamburg, Germany
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Quote:
__________________
If you want to see me ingame, keep your eyes open for M.G.M. (I have a born right to this abbreviation!) |
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