01-02-2011, 11:21 PM | #4 | |
King Shrak!
Join Date: Jun 2010
Location: Ban Land
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[NID]realz ARRRR!! |
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01-03-2011, 12:19 AM | #5 | |
Firesky Staff
Join Date: Mar 2007
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Quote:
Now we can;t go into sales numbers obviously but read Jim's interview if you want to know what was what __________________
Firesky - Stargate Worlds - Stargate
Resistance
Director of Quality Assurance
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01-03-2011, 06:52 AM | #7 |
Officer of [SGUK-1] / SGGamingInfo
Join Date: Mar 2007
Location: Dublin, Ireland
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What lead to SGR being ignored was
the fact that it has #### poor advertising. This was mainly down to
lack of funds, the marketing director Jeremy Taylor left and Neuralvibe
didn't do much when Dark Comet Games when they joined the party.
In all SGR fell due to a poor marketing strategy. This is pretty much what also lead to the death of SGW which was poorly marketed by CME, Firesky and MGM. Only things we saw of SGW was a CGI trailer and comic con 2008 (its laughable estimated release year). __________________
Ahhhh smiknak ---------------------------------------------------- SGGaminginfo | SGGamingInfo Forums ----------------------------------------------------- |
01-03-2011, 06:54 PM | #8 |
Join Date: Feb 2010
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"Poor" denotes that there was much
of a strategy we were capable of. Marketing for SGW was fine just...
early? Comic Con was just the beginning from what I understood,
but of course soon after was when everything went wrong. With SGR, the
issues had been going for over a year, so there was nothing that could
be done about it.
I guess it's safe to say now, I'm not sure how many knew about it, but there was a massive cluster of little foam green grenades made with "Stargate Worlds" on them, that you'd pull the string and they'd vibrate. They were meant to be handed out at Comic Con, but then we heard that they weren't allowed because of security concerns for people getting on planes at the end of the event. Not sure if that's a load of horse manure or not, but let's just say we had a lot of foam grenades to throw at one another at the office. But yeah, there's no secret due to all the shenanigans surrounding Cheyenne that there simply wasn't money to get the info to the people who would care about SGR and still get our paychecks. I'd go so far as to say I would have sacrificed a paycheck or two had I known it would have made a difference, but by that point my savings was gone and we'd already missed the majority of pay periods the previous year. And it was basically that we were between a rock and a hard place and a lava flow with Jaffa surfing on it with uber staff weapons and a cluster of Ha'tak. |
01-03-2011, 10:08 PM | #10 |
Join Date: Feb 2010
Location: chicago area
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10,000? 33,000?!? with all due
respect, you guys must be on wraith enzyme or something. if that many
copies were sold, there probably would have been paychecks, and ads,
and the number might have been released. i figure everyone is so tight
lipped because the actual numbers are embarrassing to them. i'm
guessing the actual number is more in the range of 1000-1500... if even
that.
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01-04-2011, 03:58 AM | #11 |
Officer of [SGUK-1] / SGGamingInfo
Join Date: Mar 2007
Location: Dublin, Ireland
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An exact number is difficult and
using the IDs to get a number of sales is not accurate.
The IDs include beta weekend and the free play test. So with those included an accurate number is difficult to get. __________________
Ahhhh smiknak ---------------------------------------------------- SGGaminginfo | SGGamingInfo Forums ----------------------------------------------------- |
01-04-2011, 04:21 AM | #12 | |
Join Date: Feb 2010
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Quote:
That barely pays 4 developers I think. And there are also server costs, licence fees, taxes. Sadly, even this number looks embarassing... |
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01-04-2011, 06:12 AM | #13 | |
Officer of [SGUK-1] / SGGamingInfo
Join Date: Mar 2007
Location: Dublin, Ireland
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Also while comic con was good marketing, my issue is the fact it was to late for a full marketing push or a marketing push of any kind. Look at mmos like SW:TOR and The secret world. Both are far away from release but they have both done a nice bit of advertisement. SGW was nearly an unknown mmo in the eyes of many gamers. Even now a lot of mmo fans and stargate fans are even now just to this day finding out about a stargate mmo. It strikes me and I say this not being negative at the company and staff. CME appeared to have no strategy. Everything was all over the place. The story wasn't finished (if kadael is correct) (really the first thing that should be done), change in game engine, change in development tools (would would guess this should be finalized before you start working on a game), time frame for the game changed to much, making demos which had nothing to do with final product (see the wargames 2 SGW scenes where the person is playing a scene with stuff that was unlikely (from what I saw versus shown content in videos post wargames 2) to be ingame). As my lecturer who taught me system analysis and design last semester a feasibility study is something you need to have before you start to do the physical work (the coding in this case). Can I ask was there a feasibility study done? Also if so was the person who did it fired? Sorry to be negative about all this but the more I look at CME there was a bigger problem then Gary Whiting laundering money and that was lack of focus on the project which is the number one destructive force of games and it looks like it helped to destroy this game. Edit: I forgot one the rediculus gaps between telling the fans on what was going on with development (we all know the infamous summer of no news). Keeping your future investors informed is a good thing to do (yes people who where going to play the game would be investors because while not (to my knowledge) said but I would say SGW was going to have a monthly fee). /rant __________________
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01-04-2011, 06:50 AM | #14 | |
Join Date: Feb 2008
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01-04-2011, 04:04 PM | #15 | |
King Shrak!
Join Date: Jun 2010
Location: Ban Land
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[NID]realz ARRRR!! |
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01-04-2011, 04:13 PM | #16 | |
Officer of [SGUK-1] / SGGamingInfo
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Location: Dublin, Ireland
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01-04-2011, 06:22 PM | #17 | |
King Shrak!
Join Date: Jun 2010
Location: Ban Land
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[NID]realz ARRRR!! |
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01-04-2011, 06:49 PM | #18 | |
Join Date: Apr 2008
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Either your airports are broken, or your experience with high schools is... broken... __________________
[SGU]Jinglepie Jackson: This tastes like chicken. Carter: So what's wrong with it? Jackson: It's macaroni and cheese. |
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01-04-2011, 06:56 PM | #19 | |
Officer of [SGUK-1] / SGGamingInfo
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Location: Dublin, Ireland
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01-04-2011, 10:14 PM | #20 | |
Join Date: Feb 2010
Location: chicago area
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i have flown with knives, stun guns, and even a type 2 hand phaser and a bat'leth. i just put that kind of stuff in a checked bag and never had a problem. __________________
Kalek shal'kek! Clan: The System Lords Pizza: Pepperoni "Don't make me look foolish by allowing yourself to be murdered" -Yu |
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01-05-2011, 01:20 AM | #21 |
Join Date: Feb 2010
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No, realz is right, some inner city
high schools (not the majority) have more security than the airports.
Some of them are very close to prisons. Either way, they wouldn't have
the grenades in their pockets, they would have been able to check them
or they have to empty their pockets to go through the metal detector
anyway, so worse that would happen would be 'random detainment' for
searching ^^
As for your previous rant, the marketing for SGW was quite good, it just stopped as of Comic Con 2008 because the team had fallen behind. And while I can't say anything about the team or its direction, the obvious is already obvious, otherwise the game would have been released on time and on budget, so really many things had to have collapsed in order for it to have so catastrophically fallen. Back when there was no news, it was basically the thought of the team in general that answering all the bad news and such wasn't beneficial, because all it would be was a defensive maneuver and would be attacked as such. It's one thought process, not one I agree with personally, but it's not incorrect. Many videogame fans have a 'what have you done for me lately' thought process when they have a mob mentality, and based on that information, managerial thought tends to be to let it die down, and just not strike back until there's something with which to strike back. Unfortunately, nothing we did was a table-turner. SGR was the best we could do and even that brought a litany of retaliation that we really couldn't do anything about. If there's one thing I'm vindictive about, it's the people who had the nerve to give SGR a 0 for reviews. There is not a single viable argument that exists that makes SGR worthy of a score like a 0. It was all SGW backlash, and without that, it could have made a difference. I won't say it WOULD have, but it could have. |
01-05-2011, 07:52 AM | #22 |
Join Date: Feb 2008
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I've seen the bomb squad 5 times in
20 years out side my house in the England (more so when the IRA was
still doing stuff) as I live across the road to a TA centre they had
the bomb bot in a few times to check cars parked on the pavement
against the wall or once because someone stuffed a load of card between
the lamp post and TA wall.
but as for airport security you tell my mate that it isn't big in America (think it was on a stop off in Atlanta as he had to change flights) after he got interrogated for 3-4hours by anti terror police just because he had some electrical equipment in his bag. no matter where you are in the world if you have something in your bag that looks like a weapon they will pull you for it (unless you have a reason/right to have it and have declared it as in your bag) so if you tried to get through an airport with something that looked like a grenade you would most likely get stopped, it probably wouldn't get taken off you but you would need to prove it was just a toy. __________________
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01-05-2011, 11:14 AM | #23 |
Firesky Staff
Join Date: Mar 2007
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How many were sold? NOT ENOUGH
obviously...
There is way too much to describe to explain the reason on why SGR did what it did. There are legalities that keep some from talking as well... Marketing, lawsuits, bankruptcy, ego maniacs, all of this caused the game to go boom... I hope someday this IP can see some good games like it did with SGR (or what we wanted to do with it) and who knows, maybe it will... till then does the sales numbers actually matter? __________________
Firesky - Stargate Worlds - Stargate
Resistance
Director of Quality Assurance
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01-05-2011, 01:11 PM | #25 | |
Command Leader of [SGUK-1] / QA Tester
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