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Old 01-01-2011, 03:11 PM   #1
plex
 
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Could we please get the approximate number of games sold?
It would be interesting to see how much of a success (or failure) the game really was.


P.S. I still have hopes that everything will turn out fine in the end..
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Old 01-02-2011, 09:46 PM   #2
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33,000 according to the stargate wiki.
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Old 01-02-2011, 10:00 PM   #3
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Could we please get the approximate number of games sold?
In our talks with multiple sources involved with its development, we have been told on numerous occassions, that Stargate Resistance sold in excess of ten thousand copies.

This was the pricipal factor in deciding the target number of signatures for the Save Stargate Resistance petition.

Sign here: http://www.thepetitionsite.com/1/save-sgr-sgw/
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Old 01-02-2011, 11:21 PM   #4
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33,000 according to the stargate wiki.
Funnny u use that as a source lol. It's just a verbatim copy from wikipedia which doesn't have any reference for it. For good reason lol, if u look back at the forum threads making the wikipedia article, they used the ID numbers of the time as evidence. The ID numbers were diluted with many players from the free weekends, in addition to no guarantee of 1 sale per ID aside from that, thus not good evidence at all. As I said it is funny, 'cause I remember criticizing the wikipedia contributors when they were putting it up.
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Old 01-03-2011, 12:19 AM   #5
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Funnny u use that as a source lol. It's just a verbatim copy from wikipedia which doesn't have any reference for it. For good reason lol, if u look back at the forum threads making the wikipedia article, they used the ID numbers of the time as evidence. The ID numbers were diluted with many players from the free weekends, in addition to no guarantee of 1 sale per ID aside from that, thus not good evidence at all. As I said it is funny, 'cause I remember criticizing the wikipedia contributors when they were putting it up.
Funny thing is it wrong

Now we can;t go into sales numbers obviously but read Jim's interview if you want to know what was what
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Old 01-03-2011, 05:43 AM   #6
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Were there so little fans willing to contribute to a Stargate game?
SG:R isn't a bad game, didn't deserve to be ignored.
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Old 01-03-2011, 06:52 AM   #7
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What lead to SGR being ignored was the fact that it has #### poor advertising. This was mainly down to lack of funds, the marketing director Jeremy Taylor left and Neuralvibe didn't do much when Dark Comet Games when they joined the party.

In all SGR fell due to a poor marketing strategy.

This is pretty much what also lead to the death of SGW which was poorly marketed by CME, Firesky and MGM. Only things we saw of SGW was a CGI trailer and comic con 2008 (its laughable estimated release year).
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Old 01-03-2011, 06:54 PM   #8
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"Poor" denotes that there was much of a strategy we were capable of. Marketing for SGW was fine just... early? Comic Con was just the beginning from what I understood, but of course soon after was when everything went wrong. With SGR, the issues had been going for over a year, so there was nothing that could be done about it.

I guess it's safe to say now, I'm not sure how many knew about it, but there was a massive cluster of little foam green grenades made with "Stargate Worlds" on them, that you'd pull the string and they'd vibrate. They were meant to be handed out at Comic Con, but then we heard that they weren't allowed because of security concerns for people getting on planes at the end of the event. Not sure if that's a load of horse manure or not, but let's just say we had a lot of foam grenades to throw at one another at the office.

But yeah, there's no secret due to all the shenanigans surrounding Cheyenne that there simply wasn't money to get the info to the people who would care about SGR and still get our paychecks. I'd go so far as to say I would have sacrificed a paycheck or two had I known it would have made a difference, but by that point my savings was gone and we'd already missed the majority of pay periods the previous year. And it was basically that we were between a rock and a hard place and a lava flow with Jaffa surfing on it with uber staff weapons and a cluster of Ha'tak.
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Old 01-03-2011, 09:19 PM   #9
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And it was basically that we were between a rock and a hard place and a lava flow with Jaffa surfing on it with uber staff weapons and a cluster of Ha'tak.
my new sig,lol
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Old 01-03-2011, 10:08 PM   #10
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10,000? 33,000?!? with all due respect, you guys must be on wraith enzyme or something. if that many copies were sold, there probably would have been paychecks, and ads, and the number might have been released. i figure everyone is so tight lipped because the actual numbers are embarrassing to them. i'm guessing the actual number is more in the range of 1000-1500... if even that.
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Old 01-04-2011, 03:58 AM   #11
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An exact number is difficult and using the IDs to get a number of sales is not accurate.

The IDs include beta weekend and the free play test. So with those included an accurate number is difficult to get.
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Old 01-04-2011, 04:21 AM   #12
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10,000? 33,000?!? with all due respect, you guys must be on wraith enzyme or something. if that many copies were sold, there probably would have been paychecks, and ads, and the number might have been released. i figure everyone is so tight lipped because the actual numbers are embarrassing to them. i'm guessing the actual number is more in the range of 1000-1500... if even that.
10000 x $20 = $200.000
That barely pays 4 developers I think. And there are also server costs, licence fees, taxes. Sadly, even this number looks embarassing...
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Old 01-04-2011, 06:12 AM   #13
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"Poor" denotes that there was much of a strategy we were capable of. Marketing for SGW was fine just... early? Comic Con was just the beginning from what I understood, but of course soon after was when everything went wrong. With SGR, the issues had been going for over a year, so there was nothing that could be done about it.

I guess it's safe to say now, I'm not sure how many knew about it, but there was a massive cluster of little foam green grenades made with "Stargate Worlds" on them, that you'd pull the string and they'd vibrate. They were meant to be handed out at Comic Con, but then we heard that they weren't allowed because of security concerns for people getting on planes at the end of the event. Not sure if that's a load of horse manure or not, but let's just say we had a lot of foam grenades to throw at one another at the office.
I can see why the grenades weren't allowed and I believe marketing should have easily seen why. Governments especially American governments are paranoid about attacks and seeing a foam grenade would set them off. In all it could have ended up being a disaster for SGW (well more off one).

Also while comic con was good marketing, my issue is the fact it was to late for a full marketing push or a marketing push of any kind. Look at mmos like SW:TOR and The secret world.

Both are far away from release but they have both done a nice bit of advertisement.

SGW was nearly an unknown mmo in the eyes of many gamers. Even now a lot of mmo fans and stargate fans are even now just to this day finding out about a stargate mmo.

It strikes me and I say this not being negative at the company and staff.

CME appeared to have no strategy. Everything was all over the place. The story wasn't finished (if kadael is correct) (really the first thing that should be done), change in game engine, change in development tools (would would guess this should be finalized before you start working on a game), time frame for the game changed to much, making demos which had nothing to do with final product (see the wargames 2 SGW scenes where the person is playing a scene with stuff that was unlikely (from what I saw versus shown content in videos post wargames 2) to be ingame).

As my lecturer who taught me system analysis and design last semester a feasibility study is something you need to have before you start to do the physical work (the coding in this case). Can I ask was there a feasibility study done? Also if so was the person who did it fired?

Sorry to be negative about all this but the more I look at CME there was a bigger problem then Gary Whiting laundering money and that was lack of focus on the project which is the number one destructive force of games and it looks like it helped to destroy this game.

Edit: I forgot one the rediculus gaps between telling the fans on what was going on with development (we all know the infamous summer of no news). Keeping your future investors informed is a good thing to do (yes people who where going to play the game would be investors because while not (to my knowledge) said but I would say SGW was going to have a monthly fee).

/rant
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Old 01-04-2011, 06:50 AM   #14
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10,000? 33,000?!? with all due respect, you guys must be on wraith enzyme or something. if that many copies were sold, there probably would have been paychecks, and ads, and the number might have been released. i figure everyone is so tight lipped because the actual numbers are embarrassing to them. i'm guessing the actual number is more in the range of 1000-1500... if even that.
the game was what about £10 ($15) so if they sold 10k-33k copies that's only £100k-£330k ($150k-$495) the lower price could only afford to pay about 3 developers for a year the top end about 10, this is before you take off the cost of running the servers and publishing the games as well as removing the cut that both steam and D2D will of taken from each sale. so you can imagine how little that money will of actually done, my bet is if they did sell 10k-33k copies that the majority of that cash was already spent (setup and development costs and such) and what was left probably went on servers and what staff they did still have, either way it wouldn't of went far.
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Old 01-04-2011, 04:04 PM   #15
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I can see why the grenades weren't allowed and I believe marketing should have easily seen why. Governments especially American governments are paranoid about attacks and seeing a foam grenade would set them off. In all it could have ended up being a disaster for SGW (well more off one).
Thats a load of bs. Governments are not paranoid; they are naive and act only after the fact. Since AFAIK there hasn't ever been an attack of foam nades (Green foam nades are poisonous for children under 50 btw!) at a Comic Con convention, governments don't give 2 ####s about them, and furthermore have no say at a private convention. In fact, as much as I dislike government interference here in the U.S., I have this strange that European governments are worse in general. IMO the reason that was given (that the nades would pose a problem @ the airport), is terrible; it should have been left as a problem for the travelers (likely, the airport security would end up being the biggest constituency of SGW , with boxes of green foam nades ).
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Old 01-04-2011, 04:13 PM   #16
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Thats a load of bs. Governments are not paranoid; they are naive and act only after the fact. Since AFAIK there hasn't ever been an attack of foam nades (Green foam nades are poisonous for children under 50 btw!) at a Comic Con convention, governments don't give 2 ####s about them, and furthermore have no say at a private convention. In fact, as much as I dislike government interference here in the U.S., I have this strange that European governments are worse in general. IMO the reason that was given (that the nades would pose a problem @ the airport), is terrible; it should have been left as a problem for the travelers (likely, the airport security would end up being the biggest constituency of SGW , with boxes of green foam nades ).
Ok say if you put one in a pocket and someone sees it there would be panic. For god sake if you leave a toy robot on the side of a street they close the street and blow up the toy robot (I believe this happened not long ago in america). So yeah I wouldn't be surprised what would happen. Security goes back #### crazy over less things.
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Old 01-04-2011, 06:22 PM   #17
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Ok say if you put one in a pocket and someone sees it there would be panic. For god sake if you leave a toy robot on the side of a street they close the street and blow up the toy robot (I believe this happened not long ago in america). So yeah I wouldn't be surprised what would happen. Security goes back #### crazy over less things.
I live here in america and I can tell you that as far as I am concerned from my perspective, life hasn't changed a bit. The only time I have to notice security is by an airport. Heck, there is more security going into a high school than at the airport anyway. And that isn't because of any terrorists but the tiny kind that cries. Toy robot? Anecdotal, and makes me laugh. There is a reason you heard about; it isn't a common occurrence and it's hilarious. I didn't hear about it. There was probably something more newsworthy that day, like some sports team losing or something like that.
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Old 01-04-2011, 06:49 PM   #18
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Heck, there is more security going into a high school than at the airport anyway.
Wh...

Either your airports are broken, or your experience with high schools is... broken...
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Old 01-04-2011, 06:56 PM   #19
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Wh...

Either your airports are broken, or your experience with high schools is... broken...
don't worry realz is self admitted moron pest .
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Old 01-04-2011, 10:14 PM   #20
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IMO the reason that was given (that the nades would pose a problem @ the airport), is terrible
indeed, it would not have been a problem. holding one in plain sight would be foolish, and possibly prompt a full cavity search, but if it's in a checked bag or even a carry-on. it would be fine. when it passed through an x-ray, all they would see is a low density object similar to a nerf ball of stuffed animal.
i have flown with knives, stun guns, and even a type 2 hand phaser and a bat'leth. i just put that kind of stuff in a checked bag and never had a problem.
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Old 01-05-2011, 01:20 AM   #21
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No, realz is right, some inner city high schools (not the majority) have more security than the airports. Some of them are very close to prisons. Either way, they wouldn't have the grenades in their pockets, they would have been able to check them or they have to empty their pockets to go through the metal detector anyway, so worse that would happen would be 'random detainment' for searching ^^

As for your previous rant, the marketing for SGW was quite good, it just stopped as of Comic Con 2008 because the team had fallen behind. And while I can't say anything about the team or its direction, the obvious is already obvious, otherwise the game would have been released on time and on budget, so really many things had to have collapsed in order for it to have so catastrophically fallen. Back when there was no news, it was basically the thought of the team in general that answering all the bad news and such wasn't beneficial, because all it would be was a defensive maneuver and would be attacked as such. It's one thought process, not one I agree with personally, but it's not incorrect. Many videogame fans have a 'what have you done for me lately' thought process when they have a mob mentality, and based on that information, managerial thought tends to be to let it die down, and just not strike back until there's something with which to strike back.

Unfortunately, nothing we did was a table-turner. SGR was the best we could do and even that brought a litany of retaliation that we really couldn't do anything about. If there's one thing I'm vindictive about, it's the people who had the nerve to give SGR a 0 for reviews. There is not a single viable argument that exists that makes SGR worthy of a score like a 0. It was all SGW backlash, and without that, it could have made a difference. I won't say it WOULD have, but it could have.
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Old 01-05-2011, 07:52 AM   #22
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I've seen the bomb squad 5 times in 20 years out side my house in the England (more so when the IRA was still doing stuff) as I live across the road to a TA centre they had the bomb bot in a few times to check cars parked on the pavement against the wall or once because someone stuffed a load of card between the lamp post and TA wall.

but as for airport security you tell my mate that it isn't big in America (think it was on a stop off in Atlanta as he had to change flights) after he got interrogated for 3-4hours by anti terror police just because he had some electrical equipment in his bag.

no matter where you are in the world if you have something in your bag that looks like a weapon they will pull you for it (unless you have a reason/right to have it and have declared it as in your bag) so if you tried to get through an airport with something that looked like a grenade you would most likely get stopped, it probably wouldn't get taken off you but you would need to prove it was just a toy.
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Old 01-05-2011, 11:14 AM   #23
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How many were sold? NOT ENOUGH obviously...

There is way too much to describe to explain the reason on why SGR did what it did. There are legalities that keep some from talking as well... Marketing, lawsuits, bankruptcy, ego maniacs, all of this caused the game to go boom...

I hope someday this IP can see some good games like it did with SGR (or what we wanted to do with it) and who knows, maybe it will... till then does the sales numbers actually matter?
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Old 01-05-2011, 11:49 AM   #24
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It would be nice to know what the units sold ended at, actual income from the game really does not matter imo.
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Old 01-05-2011, 01:11 PM   #25
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How many were sold? NOT ENOUGH obviously...

There is way too much to describe to explain the reason on why SGR did what it did. There are legalities that keep some from talking as well... Marketing, lawsuits, bankruptcy, ego maniacs, all of this caused the game to go boom...

I hope someday this IP can see some good games like it did with SGR (or what we wanted to do with it) and who knows, maybe it will... till then does the sales numbers actually matter?
Amen mate. I hope someone pics up SG. The Duke came back after 13 years, so there is hope
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