|
Welcome, blevok.
You last visited: Today at 04:24 PM Private Messages: Unread 0, Total 22. |
User CP | FAQ | Members List | Calendar | New Posts | Search ![]() |
Quick Links ![]() |
Log Out |
View Poll Results: Is the Poison Overpowered? | |||
Yes, I believe it is OP |
![]() ![]() ![]() |
25 | 43.10% |
No, I do not believe it is OP |
![]() ![]() ![]() |
33 | 56.90% |
Voters: 58. You have already voted on this poll |
|
![]() ![]() |
|
Thread Tools
![]() |
Search this Thread
![]() |
Rate Thread
![]() |
Display Modes
![]() |
![]() |
#29 |
Officer of [SGUK-1] / SGGamingInfo
![]() Join Date: Mar 2007
Location: Dublin, Ireland
|
![]() I think maybe the Goa'uld should take less damage from it if they have a shield up.
__________________
![]() Ahhhh smiknak ---------------------------------------------------- SGGaminginfo | SGGamingInfo Forums ----------------------------------------------------- |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#31 |
![]() Join Date: Jan 2007
Location: Naitu
|
![]() Heal needs to cure poison no but but waa i play sci crap plz..
Annoying as **** having to self heal before 30pecent life just to survive 1 poison attack. Especially if the sci is already dead. Playing as a sci also there is now way u can go toe to toe with Sl just using pistol. Hence the " cowardly " hit and run technique. Whats pitiful is the ones that dont follow up with pistol. Unless of course its a goauld. So either make heal cure it or reduce the tick dmg. Edit: Judging by the poll it might need to be reworded. Like should it be tweaked or leave as is.
__________________
![]() 'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' Last edited by Weapon X : 04-15-2010 at 05:15 PM. |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#32 |
![]() Join Date: Feb 2010
|
![]() Most of the time im an Ash'Rak i dont believe its OP at all so i voted for Not Op, Heres my reasoning.
Poison ON ITS OWN is not OP combined with things such as the turret and things, then you may start to say they are (but imo the turret kills you before the poison clicks twice anyway). Poison wont kill you at full health so you can easily be healed if there is a healer present, the only thing Poison does too me is annoy the crap out of me especially if a random poison cloud gets dropped at the best time and then the sci craps his pants that someone just spawned in his gas giant, also it annoys me when ur running around looking for a healer and have half a bar then run around a corner and a sci sprays you with greeness pleasure and you die before you even catch a glimpse of whats going on. So i wouldnt say Poison is OP on its own, i can see how it would be OP combining it with things but Poison on its own is not OP, just annoying.
__________________
![]() ![]() Ashrak: Kills - 2228 Deaths - 844 Last edited by Punishr : 04-15-2010 at 05:33 PM. |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#33 |
Join Date: Mar 2010
Location: Victoria, Australia
|
![]() I personally think the only thing that needs to be changed with the Poison is the time between spraying.
Quite often I will be chasing down a sci trying to kill them after getting poisoned, but because there are only about 10 to 15s between sprays, I cop another hit before they die. As an Ashrak, two hits of the poison is almost death unless there are bonus hp.
__________________
My blade will taste blood ![]() In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#34 |
![]() Join Date: Feb 2010
Location: Canada
|
![]() whats the worst thing ever is that it
takes atleast 1 second for goa'uld heals to kick in, while poison begins
the second it hits! So many times I'll find myself or someone at low
health and I start healing them, but somehow the poison kills them
before the heals even begin. Plus poison does 11 damage, self heals
only do 6? You have to stand still anyways and risk getting shot, could
atleast make it stronger.
__________________
Jaffa, KREE! ![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#35 |
Officer of [SL]
![]() Join Date: Mar 2010
Location: Boston, MA
|
![]() i think that after 2 rounds of healing
(not sure what to call every time your health goes up w/ a heal) the
poison should be cured. A goa'uld would have to judge whether its worth
it to stand still and heal themselves, or if they should keep on moving,
and risk dying. Just seems to make sense
__________________
![]() I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense... |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#36 | |
![]() Join Date: Jan 2007
Location: Naitu
|
![]() Quote:
SL get wroughted in the healing dept and poison just rubs it in. I would be fine with 1s healing to cure it. Also as sgc soldier it obscures our vision which is just stupid. I think the main issue is it is the only aoe ingame that does full dmg to all targets. Better than nade and blast in that respect which is why its OP.
__________________
![]() 'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' Last edited by Weapon X : 04-15-2010 at 09:08 PM. Reason: Mobiles suck |
|
![]() ![]() |
![]() ![]() ![]() |
![]() |
#37 | ||
![]() Join Date: Feb 2010
Location: chicago area
|
![]() Quote:
Quote:
__________________
![]() Kalek shal'kek! Clan: The System Lords Pizza: Pepperoni "Don't make me look foolish by allowing yourself to be murdered" -Yu |
||
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() |
#38 |
![]() Join Date: Jan 2007
Location: Naitu
|
![]() I wouldnt give sci a p90 at this point. Anyway carter was more soldier in combat than anything. Now Mckay on the other hand...
__________________
![]() 'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#40 |
![]() Join Date: Aug 2009
|
![]() IMO if they gave SL's a aoe heal, and a
turret, and increase the time between the poison spray would make the
game better. Either that or give scientists a certain number of times
that they can spray the poison. Kind of like commando's have 2 clay
mores. Give the scientists 2 sprays per life or something.
__________________
![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#41 | |
![]() Join Date: Aug 2006
Location: Earth
|
![]() Quote:
__________________
![]() For crying out loud... SGW Name: MacGyver SGR Name: Morris |
|
![]() ![]() |
![]() ![]() ![]() |
![]() |
#42 |
![]() Join Date: Jan 2007
Location: Naitu
|
![]() lol
Really? Hand device is far far from instant dmg.. **** in the time it takes for a sci to sprint up, poison and run away it wont even lock on.
__________________
![]() 'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' Last edited by Weapon X : 04-18-2010 at 03:31 PM. |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#44 | |||
![]() Join Date: Jul 2009
Location: Louisiana, USA
|
![]() @SGC:Morris - ehhh... not quite. i've
been frying guys (and been fried) for like 3 seconds with NO damage
before it finally kicks in. hand device does do more damage (15 dph vs
11 dps) but you also HAVE to chase em and avoid getting shot to keep
doing damage, while poison does 1 spray and a GUARANTEED 77 damage no
matter what.
in other news... giant space monkeys attacked Mars today, story at ten ![]() back on topic... heal vs heal the Goa'uld wins (15 hp/s vs 10 hp/s, and the Maaynd gem heal has more range as well), so if a sci poisons a SL player, the Goa'uld can keep em alive and in fact heal em 4 hp/s (providing they don't get shot). however, SELF heal vs SELF heal, Scientist wins because of the dispenser. i'm attempting to confirm it's healing capacity, but for now we'll call it 10 hp/s (but there's constant healing so it's more like 1 hp/.1s) while the Goa'uld only heals himself 6 hp/s (once every second) and has to stand still to do it. but i agree X, poison being OP isn't quite right to say, more that it just needs a couple of tweaks to even it out. first one being: there really needs to be some way to counteract poison... i mean REALLY guys, it's the only weapon in the game that keeps doing (unavoidable) damage after 1 hit! it's been suggested that the Goa'uld heal cancels it.... Quote:
Quote:
Quote:
another possible tweak could be that the damage is cut in half, but the time is doubled (same amt of DOT, just slower). maybe 5 dps over 15 secs? or even just switch time & damage out, 7 dps for 11 secs. this way, people actually have a chance to run before 1/2 their life vanishes, and it wouldn't be as critical to get heals RIGHT then, but it still hurts. and that way, the Goa'uld self heal would actually HELP!!! instead of healing for 6 hp/s and taking 11 dps (grand total of -5 hp/s), it would be healing 6 hp/s and taking 5 dps (net total of +1 hp/s!!! :O) or even 6 hp/s vs 7 dps (-1 hp/s). i know this would make a BIG difference in survivability, without totally nerfing a sci's offensive capability. (think about it... Goa'uld has to sit still for ELEVEN SECONDS (or 15, w/e) to make sure he doesn't die!!!! that's PLENTY of time for the sci (or soldier) to track him down and end it) also, there would be a lot less kill stealing by poison, so that's another positive! of course... if poison lasts 11 seconds, the recharge time for it would need to increase wouldn't it... hmm. although, as long as poison doesn't stack... scenario: sci poisons Goa'uld, he heals for 7 seconds, then has to run for it (sci came back) but the sci's poison recharged already, so he poofs it out... but guess what! the Goa'uld is still infected! ![]() ..... IDK... maybe. ![]() PHEW. finally finished... really sorry about the length guys, had a LOT of thoughs. /essay
__________________
![]() ^the many deaths of Dr_Jackson! (I ![]() ![]() ![]() ![]() —Daniel Jackson responding to Jack O'Neill |
|||
![]() ![]() |
![]() ![]() ![]() |
![]() |
#45 |
![]() Join Date: Jan 2007
Location: Naitu
|
![]() Goauld healing and curin 4 SL is no diff than 1 heal canister doing the same to a group of SGC.
Point is heal is unbalanced, range doesnt matter at all. Although i do like the longer , lower poison dps.
__________________
![]() 'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' Last edited by Weapon X : 04-18-2010 at 04:24 PM. |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#46 |
Join Date: Mar 2010
Location: Victoria, Australia
|
![]() Only problem I have with longer damage
period while maintaining the DOT, is your vision is impaired for the
duration of the infection. Not only that, but as an Ashrak you cant
cloak until the infection has warn off.
__________________
My blade will taste blood ![]() In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#47 |
![]() Join Date: Jul 2009
Location: Louisiana, USA
|
![]() ooch... good point. like i said, it needs refining. any thoughts about how to improve it?
__________________
![]() ^the many deaths of Dr_Jackson! (I ![]() ![]() ![]() ![]() —Daniel Jackson responding to Jack O'Neill |
![]() ![]() |
![]() ![]() ![]() |
![]() |
#48 |
Join Date: Mar 2010
Location: Victoria, Australia
|
![]() Get rid of it?
![]() Nah can't do that. The sci would die much more often without it. I think increasing the time between recharges is probably the only thing that can be done? This then allows the SL to go in after getting poisoned without fear of another infection from the same sci. A skilled sci will run up to an Ashrak, drop the poison then run backwards so the Ashrak can't backstab. Since the sci has 200hp (god knows why they have 200hp while a Goa'uld that has the strength of a Goa'uld Symbiote has 175hp, but thats a topic for another debate), 5 frontal stabs are required to kill the sci, 6 if the SGC has the bonus hp. Not sure what the current recharge time is, but can almost guarantee a reinfection before the sci dies.
__________________
My blade will taste blood ![]() In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
![]() ![]() |
![]() ![]() ![]() |
|
![]() ![]() |
Currently Active Users Viewing This Thread: 1 (1 members and 0 guests) | |
blevok |
|
|