03-23-2010, 11:29 AM | #12 | |
Join Date: Mar 2010
Location: United States
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So relax. Drink some cold tea or something.
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03-23-2010, 02:41 PM | #14 |
Join Date: Feb 2010
Location: Reading, UK Affiliation: System Lords Class: Jaffa
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Wes - mur is our friendly neighbourhood troll. We wuv him so
There is like at least one other thread on this subject, but meh,
nothing to write home about... other than that a few references here and
there.
I'd love to see vehicles in game, but I just don't think the sort of combat currently available would really work with it. It'd be like trying to fly an F-22 on a counter strike map. "Oops! Invisible wall! Ooops! Invisible wall! Ooops..." .... Having "space" battles though in actual space... I'm kinda liking what you alls is saying. Yeah fun fun fun. I'm slightly concerned though about how the engine would deal with the sort of content you see in SGR in a large, potentially infinite playing field. Also concerned that it's be like creating a whole new game, I doubt we'll see that amount of invested time in something so radically different. They'd be better off making 2 separate games and trying to sell it off as a themed flight/space sim.
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03-23-2010, 06:52 PM | #15 |
Join Date: Mar 2010
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There is an Unreal tournament III mod called "Angels Fall First:Planetstorm"
(an entry in the 'make something Unreal' that does exactly this. It's
rather well done, breaking even between needing a crew for the big ships
and having people available to take fighters. I'm sure the mod group
did a ton of work to get it to the point it is. If FireSky/Cheyenne
Mountain Entertainment open SG:R up to the community for modding, it may
be worth asking the AFF group to think about lending a hand to bring
ship to ship combat and ship-to-base assault style play to SG:R.
I highly recommend going and checking it out; but I doubt something as huge as this will be added to SG:R in the near future. The Devs have a tonne of other work to do on SG:R that they probably already have planned out. Who knows? Maybe this is already on their books. Last edited by Draco_Platina : 03-23-2010 at 06:56 PM. Reason: disabled smiley |
03-23-2010, 07:55 PM | #16 | |
Join Date: Mar 2010
Location: United States
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Quote:
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03-24-2010, 03:11 PM | #18 |
Join Date: Jan 2008
Location: USA, Florida Character Name: Rogan Character Race: Human
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And make it Mac compatible
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03-24-2010, 03:39 PM | #19 |
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class: Ash'rak
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You guys really think SGR has the
capability of implementing ship battles at this point in it's life?
There's no way that would work, and if they did it, it would undoubtedly
be flawed.
Let them fix their errors before creating new functions
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03-24-2010, 03:43 PM | #20 |
Join Date: Jan 2008
Location: USA, Florida Character Name: Rogan Character Race: Human
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Let them port it to mac so I can donate my 20$
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03-24-2010, 03:52 PM | #21 | |
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03-24-2010, 04:22 PM | #22 | |
Join Date: Feb 2010
Location: Canada
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Jaffa, KREE! |
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03-24-2010, 04:57 PM | #23 |
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class: Ash'rak
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Awww, I have no merit
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03-24-2010, 05:26 PM | #24 |
Command Leader of [NID]
Join Date: Mar 2010
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I think your idea Kirk is a awesome one
and could be pretty sweet, although you have to wonder how many of those
cheap chaps would be using the glider all the time to score untold
amounts of kills to ground troops?
Also about the SGC, so you have figured out that it is like destroy and conquer right, but what would the sgc have? Would it only be one sided as far I know the SGC have not be able to capture a mothership, then thinking in their head, hey you know that looks like a great spot a few miles away from a enemy mothership, lets park it and see if we can attack them and give them a chance to destroy ours. lol The rings would have to be not the only way in, as that would make for really cheap encounters where people could bottleneck an ring room and severely unbalance one side. Also the Hat'ak would have to have at least 2 levels to make it viable in any sense of the word, so elevators or "rings" could be a possibility to gain entrance to the next floor, as well as stairs. I think the death glider idea is more than possible and we may see it, but the combination of the level and the objectives would be almost impossible for sgr's budget to handle as well as the amount of time required to properly dimension something like that, then implement it and hope to god it does not have alot of bugs or messes with people's computers. I am not shooting down your idea, I love it. Realistically though I think that a standalone game would be better suited for this, likely if Stargate the Alliance had come out this would have been included into that........ Now we can only hope for SGW to include something of this magnitude. My 3 cent review.
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03-24-2010, 06:00 PM | #25 |
Join Date: Feb 2009
Location: Stabbing Turrets Affiliation: System Lords Class: Ash'rak
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rofl Gabe. Wow
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