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Old 07-09-2010, 08:41 AM   #51
zuri
 
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When Barrier says "people don't leave there spawn so u have to kill them there" I'm pretty sure he means just outside the spawn doors or if someone keeps the door open, shoots them that way. I play with Barrier often and have never seen him shoot through the spawn shield/door.

I've noticed that there seems to be varying ideas about what the "spawn area" consists of. For some it means just the spawn rooms, others see it as the spawn rooms and the adjacent hallways and still some expand on that and include the next rooms and stairways. I'm not referring to people in this thread, mostly people in game. It makes it a little confusing when I'm looking for someone and they say 'I'm at SGC spawn' and I have no idea what definition they go by!
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Old 07-09-2010, 09:25 AM   #52
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I say The room and the Door.. nothing more nothing else..

Well by make a perfect anti-spawn camp maybe can be this:

If you exit from your spawn and receive damage, the player that shoot you die immediately

Most effective
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Old 07-09-2010, 09:31 AM   #53
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ok, you want to stop spawn camping? i can think of a game that has ZERO spawn camping. counter-strike.

so lets make SGR like counter-strike where its round-based rather than time-based.

boom, no more spawn camping.

yay!

except not.

spawn camping will ALWAYS exist when you can respawn during the round. only way to stop it is to move to a round based system.


you are having huge lag playing in europe?

all i can say in earnest is...

wow really? never knew this. i am shocked. you are the first one to say this. why has nobody else ever mentioned this!

oh wait, it has been mentioned. oh wait, they have said they are trying to work with a euro/uk ISP to get a few servers up.

i do not know how old you are, but usually trying to setup a private server like this involves contracts. and when you have companies involved, contracts means lawyers. and lawyers are not the fastest group around. it takes time.

you dont want to wait? thats fine.


you found someone exploiting? well golly shucks! take a screenshot, take videos, and submit their names to the devs and they will look into it.

just because YOU think they are cheating does not mean they ARE cheating. and if the devs banned based on a players sheer word without bulletproof evidence, that would be a huge problem for me, and should be a huge problem for you as well.

if the devs banned based on someones word without absolute proof, what is to stop someone accusing YOU of hacking/exploiting and getting banned based on someones opinion and no actual proof?

would you like a banning system not based on proof not only used against the people you think are cheating, but also possibly used against you?

i highly doubt it.
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Old 07-09-2010, 09:52 AM   #54
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Quote:
Originally Posted by thewesdude View Post
ok, you want to stop spawn camping? i can think of a game that has ZERO spawn camping. counter-strike.

so lets make SGR like counter-strike where its round-based rather than time-based.

boom, no more spawn camping.

yay!

except not.

spawn camping will ALWAYS exist when you can respawn during the round. only way to stop it is to move to a round based system.


you are having huge lag playing in europe?

all i can say in earnest is...

wow really? never knew this. i am shocked. you are the first one to say this. why has nobody else ever mentioned this!

oh wait, it has been mentioned. oh wait, they have said they are trying to work with a euro/uk ISP to get a few servers up.

i do not know how old you are, but usually trying to setup a private server like this involves contracts. and when you have companies involved, contracts means lawyers. and lawyers are not the fastest group around. it takes time.

you dont want to wait? thats fine.


you found someone exploiting? well golly shucks! take a screenshot, take videos, and submit their names to the devs and they will look into it.

just because YOU think they are cheating does not mean they ARE cheating. and if the devs banned based on a players sheer word without bulletproof evidence, that would be a huge problem for me, and should be a huge problem for you as well.

if the devs banned based on someones word without absolute proof, what is to stop someone accusing YOU of hacking/exploiting and getting banned based on someones opinion and no actual proof?

would you like a banning system not based on proof not only used against the people you think are cheating, but also possibly used against you?

i highly doubt it.
The game types are fine now... don´t need be based on "rounds" to stop the spawn camping.. Play on insurgency.. isn´t based on rounds and they implement system anti-spawn campers and works perfectly.. when i played again i don´t see again spawn campers

About the lag u need be shut up this mouth or in this case your hands... devs can say is "My isp" or "my computer" all they like, but they perfectly know this can´t be possible because ¡¡ALL EUROPEAN PLAYERS!! have this issues

When i talked about cheats? maybe u need read a little better..

I talked about "EXPLOITERS, BUGGERS, GLITCHERS, etc.... the devs says "send a screenshot or video" i send... and i have some screenshots of exploiters.. and I posted some bugs on this forum..

Then... before talk, read..

PD. With this posts against a real system anti-spawn campers we can see who take profit with spawn camping.

PPD. Nothing more to say... since the maybe the next week cuz i´m take 1 week of vacancy and IDK when can enter on the forums
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Old 07-09-2010, 09:59 AM   #55
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i dont like to spawn camp, but i do like being spawn camped. i enjoy the challenge of pushing the enemy back, and i'll keep pushing all the way to their spawn. but i generally dont stand right outside picking them off. if they just cant get out, then i'll run around a corner and wait, then when they come i'll go around another corner and try to draw them into an open area to have a fair fight. but if the whole team is camping right outside their spawn and wont come out, what are we supposed to do? it seems like they think theyre strong like that but they're really just fish in a barrel. with one goauld backing me up, i can often take out most of the team, and that usually breaks it up, for a while at least.

on another note, i agree with those against the language filter. i think its retarded. at minimum, we should be able to say anything that is said in stargate. but really, there should not be any filter. i havent played many non-trek games, but i've never seen a game, or a forum that filters bad words. this is not a disney game, we're here to kill each other. my intention is to send you straight to he11, or take you there with me, and if saying that is a crime, then add it to the list. i'm sure the judge won't care about that when he hears how many tau'ri i've killed.
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Old 07-09-2010, 10:07 AM   #56
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Quote:
Originally Posted by ALIENSPAIN View Post
About the lag u need be shut up this mouth or in this case your hands... devs can say is "My isp" or "my computer" all they like, but they perfectly know this can´t be possible because ¡¡ALL EUROPEAN PLAYERS!! have this issues
Calm down, I don't remember anyone saying the lag problem for European players has to do with their computer or ISP. It is a matter of physical distance to the game servers. You live in Europe and the game servers are in the US. The only solution is to have game servers at major peering point(s) in Europe. This stuff takes time to setup. Technically it is straightforward but there are a host of none technical issues/questions you have to consider. For example who is going to pay for it, are there enough players in Europe to support the server, who is going to do on-site management if there is a problem, will US players be able to interact with European players, will there be player segregation based on server location, will the server list tell me if I am connecting a European server or one in the US, and on and on and on the questions that need answering.
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Old 07-09-2010, 10:20 AM   #57
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Quote:
Originally Posted by thewesdude View Post
ok, you want to stop spawn camping? i can think of a game that has ZERO spawn camping. counter-strike.
WOW WHAT A NOOB

THATS FULL OF CAMPERS UNLESS U GO ON MY SEVERS
COS IF U STAY STILL IN ONE PLACE FOR MORE THAN 10 SEC U DIE..

COUNTER STRIKE..HAHAHAHAHAHAHHAHAHAHAHA
MAN THAT HAS MADE ME LAUGH ...


Quote:
Originally Posted by yellowperil View Post
killing someone by bypassing the shield (red x exploit) in Leonops is classed as a bug/exploit, and you can be punished for it, as stated in Gabriel's fair play rules.

As to getting a lucky shot through an open door into a spawn in the other maps I guess that is fine as you are not circumventing anything to get your shot into that area.
DID I MENTION LEONOPS ..NO ...

RIGHT

SGC SPAWN IS THE DOORS AND THE ROOM

PRIM/LEO.. THERE IS NO SPAWN ONCE U LEAVE THAT SHEILD PERPER 2 DIE

TEMP / DOORS..

AND I ONLY KNOW CAMPIN IN TEMP.....
sgcteam camp stairs...noobs
slteam camp at the door so u walk out then u die...


do u want me to draw a picture for you
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Old 07-09-2010, 10:29 AM   #58
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Quote:
Originally Posted by ALIENSPAIN View Post
More easly: U exit from ur spawn, u die... ur killer die too



Thanks bro!!
Thank you for replying Alien, I am interested in this idea, as I have seen this in another TPS. So lets talk a bit more in depth, although it may be difficult for your translation

From what you said, when you leave the spawn, you will be invulnerable for 3-5 seconds, so how could you die?

If a Player is invulnerable from when inside there spawn this is okay for every map apart from pirames.

If you die because you killed a Player whilst still inside your spawn, this is open to bugs as Sci poison and turrets could kill whilst you are still in your spawn.

Could you give a quick breakdown of any errors I may have listed, thank you.
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Old 07-09-2010, 10:48 AM   #59
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Quote:
Originally Posted by Ben_Maxwell View Post
Thank you for replying Alien, I am interested in this idea, as I have seen this in another TPS. So lets talk a bit more in depth, although it may be difficult for your translation

From what you said, when you leave the spawn, you will be invulnerable for 3-5 seconds, so how could you die?

If a Player is invulnerable from when inside there spawn this is okay for every map apart from pirames.

If you die because you killed a Player whilst still inside your spawn, this is open to bugs as Sci poison and turrets could kill whilst you are still in your spawn.

Could you give a quick breakdown of any errors I may have listed, thank you.

I said 2 options.... maybe i´m explained bad

1st option: invulnerability during 3-5 seconds, and have the probability to kill the spawn camper or no.. (then this is a little bad solution and can be exploited or hacked)

2nd option: U die normally, but your killer dies too

In this last case u never are invulnerable inside or outside your spawn camp

In reference about your doubt of possible exploit..

When u leave from your spawn and pass 5 seconds if u are poisoned after this time when u back to your spawn you simply die... but if inside this 5 seconds u are get poisoned u die, but ur killer die

Example:

1- You reborn on your spawn, you leave.. in less than 5 seconds u are shooted and poisoned... you die... the evil scientist die with you

2- You reborn on your spawn camp, you leave.. 6 seconds later u are shooted and poisoned... you die.. the evil scientist stay alive

What happen if the scientist´s poison infect your teammates? nothing because 1 shot of poison never can kill

Cya guys.. i try be connected

EDITED: I have a few minutes more xD
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Old 07-09-2010, 11:34 AM   #60
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Ah much clearer thank you, not sure how easy this would be easy to implement, but I definately see what you mean now, so thank you.
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Old 07-09-2010, 11:49 AM   #61
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Quote:
Originally Posted by ALIENSPAIN View Post
The game types are fine now... don´t need be based on "rounds" to stop the spawn camping.. Play on insurgency.. isn´t based on rounds and they implement system anti-spawn campers and works perfectly.. when i played again i don´t see again spawn campers
maybe its that way on purpose.

Quote:
About the lag u need be shut up this mouth or in this case your hands... devs can say is "My isp" or "my computer" all they like, but they perfectly know this can´t be possible because ¡¡ALL EUROPEAN PLAYERS!! have this issues
ok, either you fail at reading comprehension or fail to understand how the internet works. ISPs provide connections not only to commercial/residential customers, but also are who host servers for people. unless its an independant provider. and those are much rarer than you think.

this little tirade just makes you look like an idiot. which honestly is not that suprising.

Quote:
When i talked about cheats? maybe u need read a little better..

I talked about "EXPLOITERS, BUGGERS, GLITCHERS, etc.... the devs says "send a screenshot or video" i send... and i have some screenshots of exploiters.. and I posted some bugs on this forum..

Then... before talk, read..
screenshots from players can be doctored. when you report someone, they should begin watching for them, and if they catch that person doing it, they will ban them.

do YOU have any evidence that firesky knows someone is a hacker through internal monitoring and did not take action against them?

that is what you are accusing them of. you are accusing firesky of knowing someone is hacking/exploiting and not taking action.

so show us your proof please. and the following constitutes proof:
1) screenshot/video of firesky spectating that person
2) internal memo/conversations where they admit the person is cheating/exploiting and NOT taking action against that player

if you cannot provide proof of the above 2, you should be banned from the forums and possibly legal action taken against you for slander/libel. because thats what this is. you do know that if you cannot provide proof of your accusations, legal action could be brought against you as your statements could cause monetary damage to firesky?

but hey, that doesnt matter right because the internet is completely anonymous right? there is no way for anyone to find out who you are!
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Old 07-09-2010, 01:30 PM   #62
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Quote:
Originally Posted by ALIENSPAIN View Post
I said 2 options.... maybe i´m explained bad

1st option: invulnerability during 3-5 seconds, and have the probability to kill the spawn camper or no.. (then this is a little bad solution and can be exploited or hacked)

2nd option: U die normally, but your killer dies too
Both of these options have a potential negative effect.

1st option: With a 5 second spawn invulnerability I can be half way across the map before I can be killed. Or, i have done this before, run up to a player wait for them to empty their gun on me and kill them while they reload.

2nd option: People would just camp in their spawn area and never leave. It already happens now, and it will be 100 times worse if they do this.

Maybe there is a third option if this is a really big problem. Install Asgard beaming technology in the spawn areas. Player walks up to beaming platform and gets transported to random points on the map. It would be funny if both sides had the same beam in points. Have a Jaffa magically appear in a group of SGC peeps.
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Old 07-09-2010, 01:45 PM   #63
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There are two more options.....

All leave the map (those that are getting spawn camped), and join another one, since all of you are getting nerfed (kills and such against you), what harm is there all starting on a new map....

And the best option of all, play Leonops Arena (last team standing), wow this is one of my favorite maps and game types. You will find players will change there playing tactic very quickly, once they know that if they die, that's them out of the game until the next round. Personally I find this map can be exceptionally fun with the added pressure of staying alive.

You can't spawn camp when there is no spawn LOL
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Old 07-09-2010, 01:47 PM   #64
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Currently the Dynamic is fine. Bug fixes are the focus.. Once the majority of the major bugs are corrected then we should reevaluate the need for Healing change.. Spawning changes and over balance changes.. we honestly have no idea what the game will be like once the proper changes are made so making such suggests while insightful do nothing more then entertain the community.

I will make a decision after the bugs Identified have been resolved.
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Old 07-10-2010, 04:30 AM   #65
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Originally Posted by thewesdude View Post

you are having huge lag playing in europe?

all i can say in earnest is...

wow really? never knew this. i am shocked. you are the first one to say this. why has nobody else ever mentioned this!

oh wait, it has been mentioned. oh wait, they have said they are trying to work with a euro/uk ISP to get a few servers up.
Wow your world must be full of magic talking fairys to be shure that something which is one time said got the same priority as something which is 100 times said.
Im shure this is not how it works in america (or where ever you are from).
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Old 07-10-2010, 07:20 AM   #66
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Originally Posted by Yasu View Post
Wow your world must be full of magic talking fairys to be shure that something which is one time said got the same priority as something which is 100 times said.
Im shure this is not how it works in america (or where ever you are from).
ok, so you are saying that firesky at no time has tried to get a provider in europe to host their servers?

they even made a thread about it where they said they were going to try to.

to say they werent is to call that whole thread that happened a big lie.

or were you not around here when that happened?
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Old 07-10-2010, 03:46 PM   #67
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Originally Posted by thewesdude View Post
ok, so you are saying that firesky at no time has tried to get a provider in europe to host their servers?

they even made a thread about it where they said they were going to try to.

to say they werent is to call that whole thread that happened a big lie.

or were you not around here when that happened?
Im saying what is in my post, not what you want to hear there.
No one every questioned if they are working on european servers. Why do you want to read that now?

Don't you say it if there is a problem? And would you (as someone with the ability to decide) decide to buy servers on another part of the world with huge costs just because 1 person (and realy only 1) said there could be a problem with the server localisation? I bet you would not.
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Old 07-11-2010, 12:13 AM   #68
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Originally Posted by yellowperil View Post
There are two more options.....

All leave the map (those that are getting spawn camped), and join another one, since all of you are getting nerfed (kills and such against you), what harm is there all starting on a new map....

And the best option of all, play Leonops Arena (last team standing), wow this is one of my favorite maps and game types. You will find players will change there playing tactic very quickly, once they know that if they die, that's them out of the game until the next round. Personally I find this map can be exceptionally fun with the added pressure of staying alive.

You can't spawn camp when there is no spawn LOL
Your first option... yeah man.. the players leave.... but the other team continue... and when reappear some player the other team back again to spawn camp

Your second option.. i think not.. if u see the 90% of players existents on the game don´t play "your favorite" map`, because when he die like reappear fast don´t w8t 120 seconds...

@Flackjack.. continue reading my posts... because i say only works during 3-5 seconds both options, for prevent "unfair players"

Quote:
2- You reborn on your spawn camp, you leave.. 6 seconds later u are shooted and poisoned... you die.. the evil scientist stay alive
The time can be fixed for prevent "unfair players" if the devs think the 6 seconds are a lot of time can be adjusted..

@Ben_Maxwell No problem try explain my ideas easily

@Thewesdude I don´t know if is on way (i think not..) but if they have more ideas better.. u don´t think this?

Cya soon
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Old 07-11-2010, 05:16 AM   #69
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Quote:
Originally Posted by ALIENSPAIN
You reborn on your spawn camp, you leave.. 6 seconds later u are shooted and poisoned... you die.. the evil scientist stay alive
The time can be fixed for prevent "unfair players" if the devs think the 6 seconds are a lot of time can be adjusted..
Yeah, but that's where it seems a bit unfair to SL players. All SL characters have instant damage, but Sci has poison, that lasts how long? 6 seconds(Thx again Murrphy=))? Really? So if you are poisoned 1 second after you leave your spawn room and die, the evil scientist will stay alive....sure, nice try =P
Quote:
Originally Posted by ALIENSPAIN
2nd option: U die normally, but your killer dies too
No chance this will ever work. It happens to me sometimes, that I am chasing SGC player all across the map just to kill him before the Spawns doors are closed (All maps except Leonops). And you want me to die for this? Again... nice try, but this will never work...
Quote:
Originally Posted by ALIENSPAIN
Originally Posted by Ben_Maxwell
I have never seen any oposing team manage to camp all three spawn doors and even if this were true, you as a Team decide which is the easiest to take out and you all rush through at once and retake it together, as the oposing team is split between three doors, you have less to deal with and you would have made it out
Maybe you no, but i see it as SGC and SL ( as ashrak .. ) im sure someone of the other players can tell u
If all three doors are being spawn camped, with 8 enemy players on the map, your whole team (6-8) needs to deal with 2-3 SL players that are camping in front of the door you chose to exit your spawn room - not hard at all.
Quote:
Originally Posted by Ben_Maxwell
If you die because you killed a Player whilst still inside your spawn, this is open to bugs as Sci poison and turrets could kill whilst you are still in your spawn.
Good point
Quote:
Originally Posted by yellowperil
And the best option of all, play Leonops Arena (last team standing), wow this is one of my favorite maps and game types. You will find players will change there playing tactic very quickly, once they know that if they die, that's them out of the game until the next round. Personally I find this map can be exceptionally fun with the added pressure of staying alive.
Yes, this is a great solution. When playing this game mode, you can see what the real teamwork is.
Quote:
Originally Posted by thewesdude
... which honestly is not that suprising
I like your attitude... agree with almost everything you said =)
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Old 07-11-2010, 06:38 AM   #70
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Yeah, but that's where it seems a bit unfair to SL players. All SL characters have instant damage, but Sci has poison, that lasts how long? 6 seconds(Thx again Murrphy=))? Really? So if you are poisoned 1 second after you leave your spawn room and die, the evil scientist will stay alive....sure, nice try =P

No chance this will ever work. It happens to me sometimes, that I am chasing SGC player all across the map just to kill him before the Spawns doors are closed (All maps except Leonops). And you want me to die for this? Again... nice try, but this will never work...

If all three doors are being spawn camped, with 8 enemy players on the map, your whole team (6-8) needs to deal with 2-3 SL players that are camping in front of the door you chose to exit your spawn room - not hard at all.

Good point

Yes, this is a great solution. When playing this game mode, you can see what the real teamwork is.

I like your attitude... agree with almost everything you said =)
Please Read better my posts...

PD. Here have another player than take profit making spawn camp
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Old 07-11-2010, 09:32 AM   #71
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Please Read better my posts...
Sometimes it's hard to understand what you say. Can you reply on my post and tell me why should I read your posts better? (because I thought I read them carefully enough)
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Here have another player than take profit making spawn camp
And please explain me, what you meant by this... I simply cannot understand it
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Old 07-11-2010, 12:05 PM   #72
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Sometimes it's hard to understand what you say. Can you reply on my post and tell me why should I read your posts better? (because I thought I read them carefully enough)

And please explain me, what you meant by this... I simply cannot understand it
I´m explained better my idea 3 times..... yes its true, its hard understand me.. all know, Ben_maxwell tried and he understand me... plz read better my explanations about the second Anti-spawn camp idea

The other i said is to easy to understand.. the people says "No" to my ideas anti-spawn camp but don´t say another solution, does mean for me "This player take profit making spawn camp"

FlackJack says no to my ideas, but he say another idea for prevent the spawn camp...
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Old 07-11-2010, 01:40 PM   #73
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I´m explained better my idea 3 times..... yes its true, its hard understand me.. all know, Ben_maxwell tried and he understand me... plz read better my explanations about the second Anti-spawn camp idea

The other i said is to easy to understand.. the people says "No" to my ideas anti-spawn camp but don´t say another solution, does mean for me "This player take profit making spawn camp"

FlackJack says no to my ideas, but he say another idea for prevent the spawn camp...
Yes, I read your explanations and I understand them. I just don't like them =P
I play Goa'uld most of the time, so Spawn camping is not really good for me... (I like when my target can't run away from me and that's not possible near Spawn rooms =))

Yes, spawn camping is really annoying(especially when Sci is camping outside SL Spawn room), but I don't think it needs to be changed. Most of the time you just need to talk to your teammates and tell them what to do to get out from the Spawn room safely.

So I think it's not so big problem... Maybe just on SGC map...

EDIT: Solution for SGC map is obvious. For SGC side add new exit door from spawn room, which will lead to some other hallway. For SL side, apart from Stargate there could be Transportation rings (you are beamed from Ha'tak rings through Stargate to rings in SGC near Stargate room)

EDIT 2: Felicitaciones por haber ganado la Copa del Mundo =)
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Last edited by Kukin : 07-11-2010 at 03:04 PM.
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Old 07-11-2010, 03:20 PM   #74
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Yes, I read your explanations and I understand them. I just don't like them =P
I play Goa'uld most of the time, so Spawn camping is not really good for me... (I like when my target can't run away from me and that's not possible near Spawn rooms =))

Yes, spawn camping is really annoying(especially when Sci is camping outside SL Spawn room), but I don't think it needs to be changed. Most of the time you just need to talk to your teammates and tell them what to do to get out from the Spawn room safely.

So I think it's not so big problem... Maybe just on SGC map...

EDIT: Solution for SGC map is obvious. For SGC side add new exit door from spawn room, which will lead to some other hallway. For SL side, apart from Stargate there could be Transportation rings (you are beamed from Ha'tak rings through Stargate to rings in SGC near Stargate room)

EDIT 2: Felicitaciones por haber ganado la Copa del Mundo =)
I think its really necessary, and u maybe dont be spawn camping as goauld, but u health the jaffas that are making the spawn camping...


PD. I hate soccer.. xD but thanks i think the team has played good
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Old 07-11-2010, 04:00 PM   #75
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I think its really necessary, and u maybe dont be spawn camping as goauld, but u health the jaffas that are making the spawn camping...
Well yes, I do heal them... but I am always surprised (on Leonops), why SGC players don't try to ouflank us using the other way to exit spawn room. They just respawn and run outside the shield... and that makes spawn camping Jaffas very happy.
I haven't played with you for a while, so I don't know if you are better or worse since we last met, but I still think you should able to deal with those campers without problems
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PD. I hate soccer.. xD but thanks i think the team has played good
¿Odias el fútbol? ¿Estás seguro de que son españoles? =D
No me gusta Villa, pero me gusta Iniesta. Y hoy en día demostró ser el mejor =)
(Espero que esto tiene sentido =D)
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