Stargate Resistance Game Site | Support Forums | Contact Us

Go Back   Stargate Worlds Game Forums > Stargate Resistance > General Discussion
Welcome, blevok.
You last visited: Today at 04:24 PM
Private Messages: Unread 0, Total 22.
User CP FAQ Members List Calendar New Posts Quick Links Log Out

Post New Thread Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 07-11-2010, 10:41 PM   #76
-=Phoenix=-
Silent Assassain
Command Leader of [5th Race]
 
-=Phoenix=-'s Avatar
 
Join Date: Jun 2010
Location: CA, USA
Default

This Horse is beat... Let it go.
__________________
Steam Name: thedeadphoenix

How many times I made someone ragequit game: 198
-=Phoenix=- is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-12-2010, 02:28 AM   #77
Josh0524
 
Join Date: Jul 2010
Default Spawn Camping

Quote:
Originally Posted by ALIENSPAIN View Post
4- BAN the buggers and spawn campers but Really ban... at less if we send screenshots.. if course not permanently... at less not now
Is Spawn camping really that bad? In most rounds each side has an offlimit section so it is impossible to have someone spawn and then immediately die. I think the way this is set up works just fine, once you are out of the blue or purple area i think it is fair to kill.
Josh0524 is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-12-2010, 09:11 AM   #78
flackjack
 
flackjack's Avatar
 
Join Date: Jun 2010
Location: Behind you
Default

I am not sure what if anything the devs might do. Since there are no official comments I have a feeling nothing will be done. Frankly I am happy with the current setup. The spawn area is protected and there are multiple ways to exit the spawn area. If things get to bad, usually because of a big team imbalance, you can always leave.

ALIENSPAIN I have played on maps that had what you suggested. For the most part they where implemented as ugly hacks to stop serious spawn killing. It did solve spawn camping but it created a whole set of new problems that I did not like.

This will be my last post on this topic because Sokar is right, we can beat on this horse until the cows come home and never get anywhere.
__________________
_______________________________________________


flackjack is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-12-2010, 11:27 AM   #79
ALIENSPAIN
 
ALIENSPAIN's Avatar
 
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
Default

Quote:
Originally Posted by Kukin View Post
Well yes, I do heal them... but I am always surprised (on Leonops), why SGC players don't try to ouflank us using the other way to exit spawn room. They just respawn and run outside the shield... and that makes spawn camping Jaffas very happy.
I haven't played with you for a while, so I don't know if you are better or worse since we last met, but I still think you should able to deal with those campers without problems

¿Odias el fútbol? ¿Estás seguro de que son españoles? =D
No me gusta Villa, pero me gusta Iniesta. Y hoy en día demostró ser el mejor =)
(Espero que esto tiene sentido =D)
Tu español es muy bueno
__________________


Steam: AgamenonAtreides // Clan: Time Masters (TM)
ALIENSPAIN is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-12-2010, 11:47 AM   #80
-=Phoenix=-
Silent Assassain
Command Leader of [5th Race]
 
-=Phoenix=-'s Avatar
 
Join Date: Jun 2010
Location: CA, USA
Default

Quote:
Originally Posted by flackjack View Post
I am not sure what if anything the devs might do. Since there are no official comments I have a feeling nothing will be done. Frankly I am happy with the current setup. The spawn area is protected and there are multiple ways to exit the spawn area. If things get to bad, usually because of a big team imbalance, you can always leave.

ALIENSPAIN I have played on maps that had what you suggested. For the most part they where implemented as ugly hacks to stop serious spawn killing. It did solve spawn camping but it created a whole set of new problems that I did not like.

This will be my last post on this topic because Sokar is right, we can beat on this horse until the cows come home and never get anywhere.
Yep this is my last post on this thread as well.
__________________
Steam Name: thedeadphoenix

How many times I made someone ragequit game: 198
-=Phoenix=- is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-12-2010, 12:47 PM   #81
flackjack
 
flackjack's Avatar
 
Join Date: Jun 2010
Location: Behind you
Default

Quote:
Originally Posted by -=Sokar=- View Post
Yep this is my last post on this thread as well.
You are such a liar!
__________________
_______________________________________________


flackjack is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-13-2010, 02:53 PM   #82
blkjag
 
blkjag's Avatar
 
Join Date: May 2007
Location: San Francisco Bay Area, CA
Default

wow - interesting thread

I did not know there were such an issue with spawn camping, I look at it as a challenge, and I have been killed so many times by people spawning camping, I lost count, probably explain why I have such a high death and low kill ratio ; lol.

I think that people who complaining about spawning camping, are in it to boost their kill/ratio numbers. I recognized alot of people in thread that I either play with or against and had great fun battles when these situations arise, where tides turn into our favor, because of teamwork and adapting a different approach, like sending 3 out of the gate of where they spawn gaters are, while a group goes out another exit and flank them, or everyone makes a push all at once right into them.

I mean after all, this suppose to be about military strategy, understanding the environment and weak points, if you corner and overwhelm the enemy opposing forces, what we suppose to do, when we do, oh gee let wait" and hold our fire for 5 seconds, or ask can "we now fight" if we see someone just standing by the spawn door.

I understand about shooting inside the spawn room, and why some people are indicating we should not to be allows to shoot into spawn area. However I mix on this, because we cannot have it both way, there been plenty of times where I use the spawn as a retreat and to my advantage when I needed it.

If you put an invincibility feature in this, you will have to counter it by locking the spawn that prevent the players to retreat back into the area.

Also I think the Astrak players will hate any spawn camping restricted because then, most of them will find out they are not very good and their kill count will go down because they love to hang out around spawn area.

Personally, I think the moment someone step out of their spawn, they should be fair game. This game is about teamwork and adapting, and there are more than one exit points in the game. I enjoy the challenges of overcoming a good group of spawn campers and vice versa..
__________________
Encourage Positive Behavior and GamePlay
-
Dial the Gate, Let the Adventure Begin !!!
blkjag is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-14-2010, 12:30 AM   #83
ALIENSPAIN
 
ALIENSPAIN's Avatar
 
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
Default

Its very boring die all time by spawn campers, or die inside your spawn camp by jaffa glitchers, and is very boring killing players in the exit of their spawn, because i made it a lot of more spawn camp than i recieved....
__________________


Steam: AgamenonAtreides // Clan: Time Masters (TM)
ALIENSPAIN is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-14-2010, 02:02 AM   #84
Yasu
Officer of [SGMC]
 
Yasu's Avatar
 
Join Date: Feb 2010
Default

Why not add a "you are in a spawn area" flag like "you are in a ring transporter" flag (to make "fish in a barrel" possible) and autokick those who deal dammage to ppl with the "you are in a spawn area" flag?
__________________
Code:
If you immediately know the candlelight is fire, the meal was cooked a long time ago
Unleash the fury of fov 115
Yasu is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Old 07-14-2010, 03:46 AM   #85
ALIENSPAIN
 
ALIENSPAIN's Avatar
 
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
Default

Sorry but i don´t understand so good this but...

I said spawn area all time... the ring area didn´t must considerate spawn camping, because the rings teleporter are "Voluntary" but the spawn isn´t voluntary
__________________


Steam: AgamenonAtreides // Clan: Time Masters (TM)
ALIENSPAIN is offline Report Post   Reply With Quote Multi-Quote This Message Quick reply to this message
Post New Thread Reply

« Previous Thread | Next Thread »

Quick Reply
Message:
Remove Text Formatting
Bold
Italic
Underline

Insert Image
Wrap [QUOTE] tags around selected text
 
Decrease Size
Increase Size
Switch Editor Mode
Options

Currently Active Users Viewing This Thread: 1 (1 members and 0 guests)
blevok

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 07:33 PM.

Contact Us - Stargate Worlds Game Site - Archive - Privacy Statement - Top

Stargate WorldsCheyenne Mountain Entertainment FireSkyStargate SG-1Stargate AtlantisMetro-Goldwyn-Mayer Studios Inc.

Cheyenne Mountain EntertainmentTM is a trademark or registered trademark of Cheyenne Mountain Entertainment, Inc. in the U.S. and/or other countries. Stargate SG-1, STARGATE ATLANTIS, and STARGATE WORLDS are trademarks of Metro-Goldwyn-Mayer Studios, Inc. All rights reserved. All other trademarks or tradenames are the property of their respective owners. Statements herein concerning future events and developments and the Company's expectations, beliefs, plans and estimates constitute forward-looking information that involves risks and uncertainties. Cheyenne's actual results could differ materially from those indicated by the forward-looking information.

Stargate SG-1 TM and © 1997 — 2006 Metro-Goldwyn-Mayer Studios, Inc. All rights reserved.