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#29 |
![]() Join Date: Feb 2006
Location: What does it matter to you?
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![]() The situation you are talking about, and the one I am talking about, is completely different.
The commandos were being cheap, and necessitated your suppression. I've had to do the same think myself. But you didn't sit right in front of the door and repeatedly kill people as they spawned, did you? I didn't, and I don't. There is a difference. |
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#30 |
![]() Join Date: Feb 2008
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![]() I played a SGC map, we pushed the SL
back too control of the facility and set up base in the gate room
picking of people who came in, just like in the show.
but the SL worked together had jaffas come through throwing their stung nades and taking cover to take out the turrets while a ash got in the back and picked out a couple of people because they were concentrating on the jaffa and in the end the SL managed to push us out of the gate room and took the fight back to the centre of the map. the sad thing was the SL had a disadvantage because too many players quit instead of working together, if your stuck tell your team to group up and take it together, remember they have further to run back than you. the same as if you are playing SGC on the SGC map and they are camping outside the doors throw smoke nades down in the doors so your in the open before they can see you, and it works even better if you have some1 still providing cover with smoke nades when you break cover. it's not impossible to break a spawn camp it's just most players would rather run of crying and take their ball in, instead of sucking it up and working out a way out.
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#31 | |
Join Date: Feb 2010
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And I understand more what you are arguing against now as well. As i said previously, the sentiment I agree with wholeheartedly, I just wanted to be sure you were accounting for the other cases and clearly, you are. |
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#32 |
![]() Join Date: Jan 2010
Location: user_in_shard
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![]() If anyone cares here's my views on spawn camping:
Piramess - Totally lame to camp outside the doors but it can be a valuable tactic for capturing the flag (if you are blocking for your team to get the flag, not just there to rack up kill points). To stay there after the flag has been taken is extra lame (people talking about lore...go assist your teammate as they run it back; dont let them go alone). Earth - This gametype tells you where to go. I ask my teammates to not go past the final objective and into their spawns (SL wants nothing more than to keep the tauri from blowing up the mountain) so I expect SGC to not do the same and come setup turrets and camp right outside the gate. I think lore should be forgotten a little here since capturing the gateroom is not one of the domination points. If it helps just imagine that you have your orders and they say nothing about the gateroom; capture the dialing computers and hold them. Amarna - This is a deathmatch. Your goal is to kill. There's no objective but to kill. The only thing you can kill walks out of doors at the other end of the map. If you get to the other end of the map then stay there and kill until you die. |
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blevok |
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