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Welcome, blevok.
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View Poll Results: How do you feel about the red X? | |||
I like the red X, it should stay as is. | 10 | 25.00% | |
The red X is good, but it should be removed from melee attacks. | 27 | 67.50% | |
The red X should take a hike. (I miss being able to cheat) | 3 | 7.50% | |
Voters: 40. This poll is closed |
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06-26-2010, 09:05 PM | #6 | |
Command Leader of [SGU]
Join Date: Feb 2010
Location: Destiny
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Quote:
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06-26-2010, 09:40 PM | #7 |
Join Date: Feb 2010
Location: Australia, NSW
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I'm indifferent, I think it has helped
immensely, but I can empathize the 'enemy pinned against a wall' issue
and having an intrusive red X thrown at you when you should be able to
kill your enemy in this instance.
Same applies to shooting at the floor, the only time I do this is when I'm right next to a turret either trying to batter it or shoot it and I get flagged a red card for trying to do so. Very annoying especially when the turret shreds you and you're unable to shoot/batter. But in all the red x is great. |
06-26-2010, 11:17 PM | #10 | |
Join Date: Oct 2007
Location: Melmac
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Quote:
so if you cane use 1 weapon under you and the jaffa have no weapon wouldnt that be an advantage for the solidiers?
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In game:[NID]Seros |
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06-27-2010, 01:09 AM | #11 |
QA Tester / Support Guru
Join Date: Sep 2007
Location: Greece, Athens
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I voted it should be removed for melee/Ashrak.
One of the issues with red x, is to stop people shooting through object, that would give them a hiding benefit. Basically not be able to be shot back at. One of the issues with the Jaffa Melee and Ashrak, is that you have to be on top of the target to to use your attack, not (like the red x exploit of being the other side of the map shooting through a wall). The issue with melee is that anything that is up against a wall makes it impossible to get close enough to hit without getting the red x. Now there are several solution to this. 1 - Remove the ability of turrets/heath stations from being spawned near walls. 2 - Remove the red x for melee attacks. Personally I would prefer option2 as this would have less impact on overall play.
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06-27-2010, 01:12 AM | #12 |
Join Date: Feb 2006
Location: Sth Australia
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One thing i think is kinda funny, Jaffa
get the red X a lot because of the staff being so long (think this has
been adjusted since the patch, doesnt seem so bad), yet you have to be
so close to melee
I wouldnt mind seeing the melee range extended slightly and solider/scientist given a pistol/butt whip to the face or pouch.
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06-27-2010, 06:29 AM | #13 |
Join Date: Feb 2010
Location: chicago area
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i have no problem with the red x, in
principle. i did not cheat before, i know some did, and i'm glad to see
it stop. (although it is still possible to shoot through walls in one
certain situation...)
BUT THE DELAY......thats the big problem. it needs to be instant off when you're clear. i'm sure if that was option 4 in the poll, it would be winning. for the moment though, i'm dealing with it. nothing, i repeat, nothing will stop me from kekking those tars. so you tell em i'm coming, and a certain unpleasant afterlife is coming with me. X X
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06-27-2010, 10:55 AM | #14 | |
Command Leader of [SGU]
Join Date: Feb 2010
Location: Destiny
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Quote:
But i do know that alot of people are having issues with red x delay and that needs to be addressed as well.
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06-28-2010, 07:21 AM | #15 |
Join Date: Jun 2010
Location: Behind you
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I have tried to stay away from the walls
when possible. The delay/red x is annoying when engaged in close
quarter combat with objects/walls in the way. Unless i am playing SGC
it usually requires me to retreat to a better area as the advantage goes
to the SGC. As for not shooting through walls and the shield, I don't
think this was a proper resolution to the issue. It feels like this was
a temporary patch till the issue can be fully resolved.
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06-28-2010, 07:29 AM | #16 | |
Join Date: Nov 2009
Location: Nottingham, UK
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Quote:
If thats your idea of an advantage then by all means complain! I'm sure the Devs could do with a laugh
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Ingame Name: [SGU]Orgcon
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06-28-2010, 08:22 AM | #17 | |
Join Date: Oct 2007
Location: Melmac
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Quote:
but you can bunny hop and shoot at the ground when an ashark is spotted i still get a delay when a sci is running up to poison and try to shoot down, also melee does not work when there to close.
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06-28-2010, 09:36 AM | #18 | |
Officer of [SGUK-1] / SGGamingInfo
Join Date: Mar 2007
Location: Dublin, Ireland
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Quote:
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06-28-2010, 09:50 AM | #20 | |
QA Tester / Support Guru
Join Date: Sep 2007
Location: Greece, Athens
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Quote:
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06-28-2010, 11:25 AM | #21 |
Join Date: Nov 2009
Location: Nottingham, UK
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Are there any video tutorials on this near mythical nade jumping?
I've got the basic jist of sprint forward, jump, turn 180° and fire nade, but I've never got it to work. I've never seen anyone else do it either! Or is it sprint forward, turn 180°, jump and fire nade? O_o
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Ingame Name: [SGU]Orgcon
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06-28-2010, 02:04 PM | #22 | |
Command Leader of [SGU]
Join Date: Feb 2010
Location: Destiny
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Quote:
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06-29-2010, 01:40 PM | #23 | |
Silent Assassain
Command Leader of [5th Race] Join Date: Jun 2010
Location: CA, USA
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Quote:
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