04-06-2010, 05:57 PM | #30 |
Join Date: Apr 2010
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best thing :
shooting a sci from a distance shooting a turret when out of range shooting a claymore shooting at 3 commando's perched in the stairwell with a good ole staff wepon when they cant see me becuase they get in each others way grenade spamming as a jaffa, i know i should save them, but it stops camping in the centre worst thing : the map of capture the flag (dont like it one bit) trying to heal a guy when he keeps jumping around Lag |
04-06-2010, 08:20 PM | #31 | |
Officer of [SL]
Join Date: Mar 2010
Location: Boston, MA
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Quote:
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I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense... |
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04-07-2010, 09:50 PM | #33 | |
Join Date: Jul 2009
Location: Louisiana, USA
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Quote:
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^the many deaths of Dr_Jackson! (I at 5:50) —Daniel Jackson responding to Jack O'Neill |
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04-08-2010, 12:53 PM | #36 | |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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Quote:
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Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/ |
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04-08-2010, 01:14 PM | #37 |
QA Tester / Support Guru
Join Date: Sep 2007
Location: Greece, Athens
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Missing from game.
NO FRIENDLY FIRE, everything that blows should do damage to everyone, every shot damage should do damage to everyone..... Least Fav. Not being able to catch someone running backwards, when your running forwards to catch them...... Unlimited Nades in the grenade launcher. Unlimited Poison for the Scientist Not getting points for shooting turrets or healing stations Most Fav. Watching people run into walls when you flash bang them.
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04-08-2010, 01:17 PM | #38 | |||
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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[quote=yellowperil;732356]Missing from game.
NO FRIENDLY FIRE, everything that blows should do damage to everyone, every shot damage should do damage to everyone..... Quote:
Quote:
Quote:
Edit: Oops, looks like I messed the quotes up again.
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Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/ |
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04-08-2010, 02:26 PM | #39 |
Officer of [SL]
Join Date: Mar 2010
Location: Boston, MA
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there should be separate servers with
friendly fire on and off. No friendly fire is normal in many TPS. Also,
don't think healing stations should count for points, but that's just
me, but deff for turrets
__________________
I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense... |
04-08-2010, 03:24 PM | #40 |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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Another thought hit me whilst watching
Burn Notice. Unlimited ammo on certain weapons. maybe it would be better
to have ammo reload points in the spawn areas?
__________________
Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/ |
04-08-2010, 04:37 PM | #41 | |
Join Date: Apr 2007
Location: ~1750 miles from Firesky servers
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Quote:
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04-08-2010, 06:47 PM | #42 |
Join Date: Jul 2009
Location: Louisiana, USA
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me likes this
another favorite: using claymores/force push to make people fly into pits o' DOOOOM on piramess!!
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^the many deaths of Dr_Jackson! (I at 5:50) —Daniel Jackson responding to Jack O'Neill |
04-09-2010, 02:25 AM | #43 |
Join Date: Apr 2010
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Good things:
1. Jaffa, staff and blind - the best 2. Ashrak, very good idea 3. Goauld and discarge This is good game but: Worse: 1. Lags, it is the worest thing in SGR. 2. Sci, turrents, poison is very strong,, many people playing sci in SG My proposition: Mayby sci installing turrent must stop next to turrent when he construction it. Time installed turrents 10 sec, and science must stop next to turent when turrent installing. Two or three turrents in one life, people cant spam turrent. Poison, my proposition, workin only near the science, but is stronger. Freqency use poison this same. 3. team unbalans, in 1 tem 8 in second 2. Mayby You put button to change team in the game. 4. Commando ant ping, in counter strike when I shot from awp ping dont prevent. Why in SGR when I shot from sniper rife ping is matter. Mayby fix it. 5. Commando and blast. Mayby commando can disarm blast I min it in another place 6. Soldier, mayby 10 ammo from granate launcher, people spamming form Granade launcher. 7. Mayby Goauld can detroy turrent in max 3 descarge or another solution. Last edited by Antzuch : 04-09-2010 at 06:24 AM. |
04-09-2010, 05:50 AM | #44 |
Join Date: Mar 2010
Location: Victoria, Australia
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I agree with Antzuch on a few things there.
The main one of course is the Sci. Turrets definitely need at least a longer time between spawnings and perhaps a limit for each life. Or just decrease the amount of health the turret can dish out. As for the poison, again an increase in the time between poisons would be good. High pings are a nightmare for commandos, hard to compensate but I manage to kill a few by pointing the gun infront of the moving target.
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My blade will taste blood In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
04-09-2010, 08:11 AM | #45 | ||
Join Date: May 2008
Location: Oslo,Norway InGameName: [SL]Lantean Command: System Lords
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SGR ingame name: [SL]Lantean There are 10 types of people in the world, those who know binary and those who don't. Why did the chicken cross the Möbius strip? ...To get to the same side. |
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04-09-2010, 04:41 PM | #46 | |
Firesky Staff
Join Date: Jan 2010
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Quote:
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04-09-2010, 06:10 PM | #47 | |
Join Date: Oct 2008
Location: Wakefield, UK
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Quote:
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IGN: Deus_Viator Steam: DeusViator Xfire: deusviator Stats |
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04-09-2010, 06:11 PM | #48 | |
Command Leader of [SGUK-1] / QA Tester
Join Date: May 2007
Location: Manchester, UK
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Quote:
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Command Forum, Website, SGW wiki
Checkout: http://www.sggaminginfo.com/ |
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04-09-2010, 07:25 PM | #49 | |
Join Date: Feb 2010
Location: Kilwinning, Scotland
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Quote:
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Foxing a Turret: To place a dispenser directly behind a turret in order to leave it less susceptible to stealth attacks. The shoes on the ramp in the Embarkation Room are known as Barber's shoes in memory Lt. Barber and all of SG-5 sadly lost in S4E18. |
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