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Old 04-06-2010, 01:40 PM   #26
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Quote:
Originally Posted by Tasarau View Post
(btw, when soldier says medic, it's the voice of Michael Shanks)
I guarantee you it isn't, but it's fun to imagine it is.
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Old 04-06-2010, 01:45 PM   #27
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really? It sounds exactly like him...
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Old 04-06-2010, 02:57 PM   #28
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There are so many legal and financial issues with using an actor's voice or likeness in a game, that it just isn't worth it for such a small thing. If we bothered to go through all that hassle, there would be way more of him in the game than that, believe me. =)

I think this game works better without being tied to specific characters anyway, don't you?
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Old 04-06-2010, 04:47 PM   #29
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Originally Posted by Fringeworthy View Post
There are so many legal and financial issues with using an actor's voice or likeness in a game, that it just isn't worth it for such a small thing. If we bothered to go through all that hassle, there would be way more of him in the game than that, believe me. =)

I think this game works better without being tied to specific characters anyway, don't you?

no it's AWFUL and by AWFUL I mean AWESOME
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Old 04-06-2010, 05:57 PM   #30
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best thing :
shooting a sci from a distance
shooting a turret when out of range
shooting a claymore

shooting at 3 commando's perched in the stairwell with a good ole staff wepon when they cant see me becuase they get in each others way

grenade spamming as a jaffa, i know i should save them, but it stops camping in the centre

worst thing :
the map of capture the flag (dont like it one bit)
trying to heal a guy when he keeps jumping around
Lag
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Old 04-06-2010, 08:20 PM   #31
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Quote:
Originally Posted by Fringeworthy View Post
There are so many legal and financial issues with using an actor's voice or likeness in a game, that it just isn't worth it for such a small thing. If we bothered to go through all that hassle, there would be way more of him in the game than that, believe me. =)

I think this game works better without being tied to specific characters anyway, don't you?
then i guess that the scientist looking oddly similar to Carter is just a coincidence?
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Old 04-07-2010, 09:34 PM   #32
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One more favorite:
Knifing a claymore

One more least favorite:
Claymores blowing up count as deaths
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Old 04-07-2010, 09:50 PM   #33
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Quote:
Originally Posted by DEFIANTREACTION View Post
One more favorite:
Knifing a claymore

One more least favorite:
Claymores blowing up count as deaths
yes to both!
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Old 04-08-2010, 10:23 AM   #34
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Originally Posted by FireWraith View Post
then i guess that the scientist looking oddly similar to Carter is just a coincidence?
Don't all scientists in the real world look like Carter?
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Old 04-08-2010, 11:28 AM   #35
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Originally Posted by Fringeworthy View Post
Don't all scientists in the real world look like Carter?
yes, duh!
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Old 04-08-2010, 12:53 PM   #36
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Quote:
Originally Posted by Fringeworthy View Post
Don't all scientists in the real world look like Carter?
I know a couple that do Shame I got a GF
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Old 04-08-2010, 01:14 PM   #37
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Missing from game.

NO FRIENDLY FIRE, everything that blows should do damage to everyone, every shot damage should do damage to everyone.....


Least Fav.
Not being able to catch someone running backwards, when your running forwards to catch them......
Unlimited Nades in the grenade launcher.
Unlimited Poison for the Scientist
Not getting points for shooting turrets or healing stations

Most Fav.
Watching people run into walls when you flash bang them.
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Old 04-08-2010, 01:17 PM   #38
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[quote=yellowperil;732356]Missing from game.

NO FRIENDLY FIRE, everything that blows should do damage to everyone, every shot damage should do damage to everyone.....
Quote:
Agreed
Quote:
Not getting points for shooting turrets or healing stations
Agreed.

Quote:
Most Fav.
Watching people run into walls when you flash bang them.
Git


Edit: Oops, looks like I messed the quotes up again.
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Old 04-08-2010, 02:26 PM   #39
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there should be separate servers with friendly fire on and off. No friendly fire is normal in many TPS. Also, don't think healing stations should count for points, but that's just me, but deff for turrets
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Old 04-08-2010, 03:24 PM   #40
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Another thought hit me whilst watching Burn Notice. Unlimited ammo on certain weapons. maybe it would be better to have ammo reload points in the spawn areas?
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Old 04-08-2010, 04:37 PM   #41
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Quote:
Originally Posted by FireWraith View Post
there should be separate servers with friendly fire on and off. No friendly fire is normal in many TPS. Also, don't think healing stations should count for points, but that's just me, but deff for turrets
I think healing cans should heal anyone in range, if a scientist is careless with them system lords should be able to take advantage.
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Old 04-08-2010, 06:47 PM   #42
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me likes this
another favorite: using claymores/force push to make people fly into pits o' DOOOOM on piramess!!
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Old 04-09-2010, 02:25 AM   #43
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Good things:
1. Jaffa, staff and blind - the best
2. Ashrak, very good idea
3. Goauld and discarge
This is good game but:
Worse:
1. Lags, it is the worest thing in SGR.
2. Sci, turrents, poison is very strong,, many people playing sci in SG

My proposition: Mayby sci installing turrent must stop next to turrent when he construction it. Time installed turrents 10 sec, and science must stop next to turent when turrent installing. Two or three turrents in one life, people cant spam turrent.
Poison, my proposition, workin only near the science, but is stronger. Freqency use poison this same.

3. team unbalans, in 1 tem 8 in second 2. Mayby You put button to change team in the game.

4. Commando ant ping, in counter strike when I shot from awp ping dont prevent. Why in SGR when I shot from sniper rife ping is matter. Mayby fix it.

5. Commando and blast. Mayby commando can disarm blast I min it in another place

6. Soldier, mayby 10 ammo from granate launcher, people spamming form Granade launcher.

7. Mayby Goauld can detroy turrent in max 3 descarge or another solution.

Last edited by Antzuch : 04-09-2010 at 06:24 AM.
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Old 04-09-2010, 05:50 AM   #44
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I agree with Antzuch on a few things there.

The main one of course is the Sci. Turrets definitely need at least a longer time between spawnings and perhaps a limit for each life. Or just decrease the amount of health the turret can dish out. As for the poison, again an increase in the time between poisons would be good.

High pings are a nightmare for commandos, hard to compensate but I manage to kill a few by pointing the gun infront of the moving target.
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Old 04-09-2010, 08:11 AM   #45
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Quote:
Originally Posted by Fringeworthy View Post
Don't all scientists in the real world look like Carter?
Quote:
Originally Posted by Prevch
yes, duh!
I am considering becoming a scientist when I get older. Does that mean when I am done with the studies, I will have changed to look like Carter?
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Old 04-09-2010, 04:41 PM   #46
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Quote:
Originally Posted by The Lantean Wraith View Post
I am considering becoming a scientist when I get older. Does that mean when I am done with the studies, I will have changed to look like Carter?
No. You don't look like Carter, so you will fail. j/k
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Old 04-09-2010, 06:10 PM   #47
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Originally Posted by The Lantean Wraith View Post
I am considering becoming a scientist when I get older. Does that mean when I am done with the studies, I will have changed to look like Carter?
lol i'm currently doing a chemistry degree so i can discout this theory. There are certainly, and unfortunately, no carters in my class.
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Old 04-09-2010, 06:11 PM   #48
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Quote:
Originally Posted by Deus Viator View Post
lol i'm currently doing a chemistry degree so i can discout this theory. There are certainly, and unfortunately, no carters in my class.
Damit
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Old 04-09-2010, 07:25 PM   #49
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lol i'm currently doing a chemistry degree so i can discout this theory. There are certainly, and unfortunately, no carters in my class.
yeah I'm physics-boy and I don't look like carter, and very sadly, nether does anyone else I know :'( we have quite a few Dr. Meredith Rodney McKay's tho!
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