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Welcome, blevok.
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View Poll Results: Do you think the turret is over powered? (Honest voting please) | |||
Yes, I play SL and I think it's OP. | 65 | 42.21% | |
Yes, I play SGC and I think it's OP. | 41 | 26.62% | |
No, I play SL and I think it's balanced. | 26 | 16.88% | |
No, I play SGC and I think it's balanced. | 22 | 14.29% | |
Voters: 154. This poll is closed |
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04-11-2010, 02:12 AM | #29 | |
Join Date: Mar 2010
Location: United States
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Quote:
As an Ashrak, I feel like the scientist is the Ashrak's bane of existence. Even though the commando is the one who should be killing me. 1 on 1, I can deal with a scientist just fine. However, when 4 out of 8 sgc are playing as scientists (this happens quite frequently), it's impossible for me to get a kill. Then I get messages telling me to take out the turrets first. I'd love to if I wasn't poisoned and immediately gunned down by the other two turrets. So my point is that turrets should not be allowed to be placed within a certain proximity to other turrets. P.S. I play both sides and think it's OP
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Ingame:DEFIANT Hit me up on XBL@DEFIANTREACTION Last edited by DEFIANTREACTION : 04-11-2010 at 02:14 AM. Reason: blah blah blah [insert ####ing reason here] |
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04-11-2010, 04:16 AM | #30 |
Join Date: Mar 2010
Location: Victoria, Australia
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I agree with Defiant.
Turrets on their own are fine, and can be dealth with easily. Its when more than 1 is placed together that they become exceptionally annoying. And 9 times out of 10, SGC tend to remain within the boundaries of the 2+ turrets making them very hard to kill. Ashraks are by no means over powered, they have a cloak and a knife. Scis have Poison, Turret, Dispenser and a small gun.
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My blade will taste blood In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
04-11-2010, 04:36 AM | #31 |
Join Date: Jan 2007
Location: Naitu
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Said this before and i'll say it again.
Either give both sides a turret / (server side killing machine) or do away with it. Otherwise it will never be balanced and fair.
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'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' |
04-11-2010, 05:49 AM | #32 | |
Join Date: Mar 2010
Location: United States
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Quote:
(Maybe give the sci an equipment dispenser for clays and smokes?)
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04-11-2010, 08:23 AM | #33 | |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Quote:
I repeat DON´T Modify TURRETS This is the thread with my idea http://forums.stargateworlds.com/showthread.php?t=33189
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Steam: AgamenonAtreides // Clan: Time Masters (TM) Last edited by ALIENSPAIN : 04-11-2010 at 08:29 AM. |
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04-11-2010, 11:08 AM | #35 |
Join Date: Mar 2010
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i say it mostly fine, could use a few
tweaks (vertical FOV and a short delay before locking on should do
nicely), but not really overpowered. i have almost no issue with turrets
when i play SL, and i have noticed that they are only really a big
issue when there are several in one spot, and thats when people are
complaining about them the most. frankly if you get 2-3 goa'uld on you
at the same time you are just as screwed as 2-3 turrets.
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InGame: ForeverZero "You spent seven years on MacGuyver and you can't figure this one out? We... we got belt buckles, and shoe laces, and a piece of gum, build a nuclear reactor for cryin' out loud. You used to be MacGuyver, MacGadget, MacGimmick, now your "Mr. MacUseless." Dear God, I'm stuck on a Glacier with MacGuyver!" Sam Carter |
04-11-2010, 12:42 PM | #37 | |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Quote:
__________________________________________________ _____ NOW Devs if you gonma change something of the game the first of all buy, rent or make all you like but the game need european servers since the 2 lasts updates and the change of servers the lag has been increased... im sure some people play as scientist because the F**king lag don´t allow use nothing more (Its my case only use Scis and Soldier ...the grenade launcher) The second need change are the ashraks killing with one touch on front or the bugs with ashrak cloack and the rest of the bugs The next step make something with the turrets, the angle of shot are awesome and need been changed, the Eagle (commando pistol) need be reduced the damage and the commando need 1 or 2 claymore extra or the possibility of when the claymores has been blasted or exploded can be reloaded and use another And this is all... i think. If change the turrets, change more things too Sorry by my english
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Steam: AgamenonAtreides // Clan: Time Masters (TM) |
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04-11-2010, 01:00 PM | #38 |
Officer of [SL]
Join Date: Mar 2010
Location: Boston, MA
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i think that a good fix for now for the
turrets would be to limit their horizontal range to 180 and their
vertical to 90 degrees, and make them worth some points for killing
them. We can see how that works, and then change some more. Nothing
drastic at first to make them useless.
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I know its confusing, but... I'm an officer in [SL] (due to the RP there), but my SGR clan is 5th... if that makes any sense... |
04-11-2010, 01:19 PM | #39 | |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Quote:
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Steam: AgamenonAtreides // Clan: Time Masters (TM) |
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04-11-2010, 01:28 PM | #40 |
Join Date: May 2008
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I think limiting the number of sci's and
ashraks per match would be a major deterrent for players. There are
many players who have a strong preference to one class, if they are
consistently competing for spots in matches to play as the class they
like, they may quit from frustration and this game already has a small
user base.
A few tweaks to the turret and I think it will be all good.
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04-11-2010, 02:06 PM | #41 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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Quote:
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SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
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04-11-2010, 03:44 PM | #42 | |
Join Date: Mar 2010
Location: United States
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Quote:
The only complaining about sci i hear, is when anyone's a sci. Ashrak is a much harder class to master than sci because it entails more than turtling. I appreciate the scientist who can move around a map and still kill me. no complaints there. I hate scientists who feel like they are not allowed to move out of their one spot, because 3 more sgc will huddle around that sci and destroy anything that moves. However, I thought this thread was about turrets, anyways. NOT about Ashraks.
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04-11-2010, 04:04 PM | #43 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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Quote:
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SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
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04-11-2010, 04:18 PM | #44 |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Some examples what happen if the turrets has been modified
With Ashrak Without modifications One ashrak like kill my turret and go rear , if i see the ashrak and i posion or decloak him, my turret survive because kill the ashrak and i survive With modifications mm by example.... 180 Horizontal Degree One ashrak like kill my turret and go rear , if i see the ashrak and i posion or decloak him, my turret die because can´t kill the ashrak and i of course can die because the s**t of pistol make low damage... i can poison but i need 15-20 secs to kill and i can die in this period... --------------------------------------------- Mmm this time with jaffa, ok? Without modifications One jaffa like kill my turret with long distance.. my turret die ... Same jaffa like kill my turret and its at 15m... well i can poison and shot with this thing someone call pistol... i have 70% probabilities for kill the jaffa and the jaffa can kill my turret but he can´t kill me With modifications.... mmm low accuracy, ok? One jaffa like kill my turret with long distance... my turret die (another time) Same jaffa like kill my turret and its at 15m... well i can poison and shot with this thing someone call pistol.. but my turret when shots only guesses right the 60% of the shots ... i have 85% probabilities for die and the jaffa of course kill my turret With goauld are the same in both cases
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Steam: AgamenonAtreides // Clan: Time Masters (TM) Last edited by ALIENSPAIN : 04-11-2010 at 04:23 PM. |
04-11-2010, 04:56 PM | #45 |
Join Date: Oct 2009
Location: Seattle
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I stated last night on teamserver while we were playing that:
1- The turret is non-canon 2- It causes imbalance for the Goa'uld who can't get near it and do anything to it without dying. 3- Takes to many hits to destroy 4- Should be balanced against a Jaffa turret
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04-11-2010, 06:39 PM | #48 | ||||
Join Date: Mar 2010
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InGame: ForeverZero "You spent seven years on MacGuyver and you can't figure this one out? We... we got belt buckles, and shoe laces, and a piece of gum, build a nuclear reactor for cryin' out loud. You used to be MacGuyver, MacGadget, MacGimmick, now your "Mr. MacUseless." Dear God, I'm stuck on a Glacier with MacGuyver!" Sam Carter |
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04-11-2010, 06:44 PM | #49 |
Join Date: Jul 2009
Location: Louisiana, USA
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i think what atlas meant was it takes too many hits for a Goa'uld
to destroy it. i've seen turrets take 5 discards before dying... which
is kinda gay since even when flying through the air, the turret is
poppin away at the Goa'uld who threw it, still with 100% accuracy!!!!
basically, 1v1 goauld vs turret, both at full hp, turret wins EVERY
TIME. that, my dear Zero, is not very fair; especially considering that a
goauld is supposed to be a sci's rival, not his cannon fodder.
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04-11-2010, 06:51 PM | #50 | |
Officer of -Banana-
Join Date: Feb 2010
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Quote:
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