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Welcome, blevok.
You last visited: Today at 04:24 PM Private Messages: Unread 0, Total 22. |
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View Poll Results: Do you think the turret is over powered? (Honest voting please) | |||
Yes, I play SL and I think it's OP. | 65 | 42.21% | |
Yes, I play SGC and I think it's OP. | 41 | 26.62% | |
No, I play SL and I think it's balanced. | 26 | 16.88% | |
No, I play SGC and I think it's balanced. | 22 | 14.29% | |
Voters: 154. This poll is closed |
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04-11-2010, 08:11 PM | #53 | |
Join Date: Mar 2010
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Quote:
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InGame: ForeverZero "You spent seven years on MacGuyver and you can't figure this one out? We... we got belt buckles, and shoe laces, and a piece of gum, build a nuclear reactor for cryin' out loud. You used to be MacGuyver, MacGadget, MacGimmick, now your "Mr. MacUseless." Dear God, I'm stuck on a Glacier with MacGuyver!" Sam Carter |
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04-12-2010, 04:32 AM | #54 |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Well... the devs can create some countermeasure how any said.. (i dont remember now)
Example.. I plant an invisible sphere in the middle of the base and has an operational range of 4-8 meters, in that field any dispenser or turret cannot be planted, and he will only be visible for the commandos they will be able to destroy as a ashrak The sphere has 100 of hp as a turret and usability as claymore, 1 goa`uld can have 2 (don´t reloadable) Something like this 1: Deactivated, Size 15cm 2:Activated, Size 25cm and cloaked
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Steam: AgamenonAtreides // Clan: Time Masters (TM) Last edited by ALIENSPAIN : 04-12-2010 at 05:57 AM. |
04-12-2010, 06:29 AM | #55 |
Join Date: Apr 2007
Location: ~1750 miles from Firesky servers
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How I would phrase it is one turret is not grossly overpowered, however placement can make a single turret OP.
Multiple turrets with overlapping FoV's are overpowered. They should also be more susceptible to Goa'uld's thrust. 4 thrust's at point blank to kill a non player entity is insane.
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04-12-2010, 11:09 AM | #56 |
Join Date: Feb 2010
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Turrets field of vision would be welcome.
restirct proximity to one another (turrets ) SL don't need a turret. Try redcuing field of view for turrets first, then test and we can all be happy.
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In game name: [NID] Go`tak Last edited by Bonnonon : 04-12-2010 at 11:16 AM. |
04-12-2010, 11:28 AM | #57 | |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Quote:
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Steam: AgamenonAtreides // Clan: Time Masters (TM) |
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04-12-2010, 12:28 PM | #58 |
Join Date: Apr 2007
Location: ~1750 miles from Firesky servers
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Any chance some dev's would like to add
some comments on turrets? I would like to hear what they think about the
topic. It's great that we can toss around ideas and opinions, but what
is the general feelings on the dev side?
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04-12-2010, 12:48 PM | #59 | |
Join Date: Oct 2009
Location: Seattle
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What does canon have to do with it? your kidding right? Okay based on your statement lets give the SGC some bombombs and the Goa'uld 6 smurfs that deal out 1000 damage when used. That's what canon has to do with it. Turrets are not canon, none of the shows or movies ever...so why is it in the game Thats fine if they put it in they made the game but keep the turrets in perspective to the rest of the classes.......What does canon have to with it indeed!
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Last edited by Lord Atlas : 04-12-2010 at 12:57 PM. |
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04-12-2010, 01:46 PM | #60 | |
Join Date: Mar 2010
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Quote:
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InGame: ForeverZero "You spent seven years on MacGuyver and you can't figure this one out? We... we got belt buckles, and shoe laces, and a piece of gum, build a nuclear reactor for cryin' out loud. You used to be MacGuyver, MacGadget, MacGimmick, now your "Mr. MacUseless." Dear God, I'm stuck on a Glacier with MacGuyver!" Sam Carter |
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04-12-2010, 02:06 PM | #61 |
Join Date: May 2008
Location: Oslo,Norway InGameName: [SL]Lantean Command: System Lords
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I agree, DarkRidley6. Who cares about
cannon?! BTW, I got a great idea: Let's give the goa'uld a flying
robo-sphere that shoots everything that moves (on the other team, of
course)! It could have 1000 HP, do 50 dmg per shot, shoot every half
second, 100% acuracy and 500 meter range!
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SGR ingame name: [SL]Lantean There are 10 types of people in the world, those who know binary and those who don't. Why did the chicken cross the Möbius strip? ...To get to the same side. |
04-12-2010, 02:23 PM | #62 | |
Join Date: May 2008
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That being said, I am not much a of a "turtler" when I play sci as anyone who has played against me knows. I pretty much go kamikaze style
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04-12-2010, 02:30 PM | #63 |
Command Leader of [SGU]
Join Date: Feb 2010
Location: Destiny
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its been said and all but im gonna say
it again. i play SGC and as such i think its overpowered............ two
or three turrets can shut down the SL's. i was playing a round where it
was 2v5 (sgc had 2) we were both scientists and we won on arama with
flying colors, all thanks to the turrets.
long story short i think its very overpowered. yes i know i spelt arama wrong. lol
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04-12-2010, 03:06 PM | #64 | |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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Quote:
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SGR: [SGUK-1]Maddogsggaminginfo.com
"It's always suicide mission this, save the planet that. No one ever just stops by to say "Hi!" any more!" - Gen. Jack O'Neill |
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04-12-2010, 03:32 PM | #65 | |
Join Date: Jan 2007
Location: Naitu
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'Like Egidius of Vil Dare, I need to speak things that can only be spoken in the light of the fire.' |
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04-12-2010, 03:36 PM | #66 | |
Join Date: Jul 2009
Location: Louisiana, USA
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Quote:
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^the many deaths of Dr_Jackson! (I at 5:50) —Daniel Jackson responding to Jack O'Neill |
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04-12-2010, 03:49 PM | #67 | |
Join Date: May 2008
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04-13-2010, 01:59 PM | #69 | |||
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Quote:
Quote:
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Steam: AgamenonAtreides // Clan: Time Masters (TM) |
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04-13-2010, 02:51 PM | #70 |
Join Date: Feb 2010
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Sry dude, but I still can't agree with %100 accuracy. 85-90-95 ok fine, but %100 is not ideal.
Your repeats quotes do not state why %100 accuracy is good or bad... %95 would mean every once and awhile you would have a bullet go by your face instead of your skull. Nothing is perfect....
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In game name: [NID] Go`tak |
04-13-2010, 03:23 PM | #71 | |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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Ok 95% of accuracy fine, maybe 85% but if you reduce this % happens this:
Quote:
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Steam: AgamenonAtreides // Clan: Time Masters (TM) |
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04-13-2010, 04:15 PM | #72 |
Join Date: Feb 2010
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Ok so a small decrease in accuracy
87-95%. That way sometimes a Sl can get away and live, but mostly
dies... I am fine with that. As long as it is not 100.
I do agree with your quote. 1v1 turret fine 4 sci with 4 turrets... not fine. Some how reduce how close they can be placed together and I would be happy.
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In game name: [NID] Go`tak |
04-13-2010, 04:36 PM | #73 |
Officer of [SL]
Join Date: Mar 2010
Location: Boston, MA
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i don't think accuracy needs to be
reduced, just its turning range. 360 turning is a little ridiculous, and
being able to shoot straight up. I say 100% accuracy, but a 180
horizontal aim, and 90 vertical. That way, the turrets are still very
good, but scientists actually have to think about where to place them.
Also, are turrets ever going to count as 1 point?
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04-13-2010, 06:17 PM | #74 |
Join Date: Feb 2010
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Ive said it once and ill say it again its OP in some ways and also not OP in others....
OP - 360 Degrees spinning frenzy killing machine, doesnt die after scientits does only despawns if killed or Once Sci is alive again and drops another one down. Not OP - Backstab it and its dead, Jaffa blasts it and its dead. Theres one change to stop the turrets being classified as OP and that is to make the turret DESPAWN or Automatically destroy it self if the Scientist who controls it is Killed in Action. Absouluty BS if the Sci dies and then while hes waiting to RESPAWN HIMSELF/HERSELF he/she gets 4 kills. In doing this it will FINALLY (YAY THE CROWD GOES WILD!!!!!) require the Scientist to have....wait for it, wait for it.....SKILL!!!!!!!!!!!!!!!! In doing this it will make them to strategically position themselves and there turrets in proper fashion to avoid being killed. Making turrets despawn/auto destroy once the owner is dead will save all the hassle of the classified OP on the Scientist class, because then FINALLY a stupid Sci and OMFG there are many will be running around like a chicken looking for his lost tail feathers dropping green gas everywhere dropping random turrets to run around the corner to be shanked in the back and there turret despawned. Out of my 805 deaths on my Ash'Rak about 700 deaths are from Turrets killing me AFTER the scientist is dead. Thats my oppinion. Punishr. P.S I Voted, I play SL and they are OP. (I also play SGC and also agree with them as OP as they steal like all my kills.) End Rant.
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Ashrak: Kills - 2228 Deaths - 844 Last edited by Punishr : 04-13-2010 at 06:20 PM. |
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