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Welcome, blevok.
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View Poll Results: Do you think the turret is over powered? (Honest voting please) | |||
Yes, I play SL and I think it's OP. | 65 | 42.21% | |
Yes, I play SGC and I think it's OP. | 41 | 26.62% | |
No, I play SL and I think it's balanced. | 26 | 16.88% | |
No, I play SGC and I think it's balanced. | 22 | 14.29% | |
Voters: 154. This poll is closed |
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04-09-2010, 10:47 PM | #13 | |
Officer of [NID]
Join Date: Feb 2010
Location: Aurora, Co
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i vote OP all the same, especially when there is more than 1 in the same area, irritating being insta killed like that, and more irritating when it steals your kills on a side note, yes. it IS easy to kill, but only when it's not put in some really ***** up spot where you can hit it with out getting nailed by it
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04-09-2010, 11:42 PM | #14 |
Join Date: Mar 2010
Location: Victoria, Australia
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I think 20hp per shot is too much,
especially if there are 3 of them, it equates to 60hp per fire, so you
are dead in 2 seconds at full health. If there are more than 3 or you
have lower than full health then you have no chance.
The difference between turret and ashrak is if you have a few turrets say 3 or 4, then ashraks become useless for that area because they can only kill one turret. Unless the turrets are spread apart, but that rarely happens. My opinion is lower the damage to 10hp, and increase the time between deployments. That is all that is required in my opinion. I would also like to see 1 point awarded for its death, regardless of the match style.
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My blade will taste blood In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
04-09-2010, 11:52 PM | #16 |
Join Date: Mar 2010
Location: Victoria, Australia
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well how do you decrease the accuracy.
The faster the target moves the less chance of getting hit? well in that
case an Ashrak would never get hit and a Jaffa would die in 2 seconds.
Accuracy decreased the further out you go, then you end up with the same problem as is current. An Ashrak would die as soon as it takes one out (if there is a group of them, as often is the case especially in Armana) I think decreasing the damage to 10hp and leaving the accuracy the same is a better option, because then there is no confusion especially with some of the lag issues experienced. It would also require less work from a programming perspective.
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My blade will taste blood In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
04-10-2010, 12:18 AM | #17 | |
Join Date: Feb 2010
Location: United States Affiliation: System Lords Class: Ash'rak
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Quote:
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04-10-2010, 12:47 AM | #18 |
Join Date: Mar 2010
Location: Victoria, Australia
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I appreciate your direct response Suitch, however I was simply stating a fact. I am not worried about programming.
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My blade will taste blood In Game Name: [SL]ShaneE Clan: The System Lords Fav Class: Ashrak |
04-10-2010, 02:14 AM | #19 |
Join Date: Oct 2008
Location: Wisconsin
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I was saying lower accuracy, lower
damage and increase range. And only ashrak detection if they walk in
front of it a point blank range(ie. the walk right in front of it)
The range increase just because if they decrease accuracy for moving targets, or targets at long distance then it would be fair to increase the range at which targets can be hit. So that a jaffa at long range can't just fire at a turret without consequences and an ashrak can't walk in front of a turret strategically placed without harm. Please don't flame these ideas. I am just trying to provide alternatives to try and balance a game I love to play.
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"Only 2 things are infinite, the universe and human stupidity. And I'm not sure about the universe." -Albert Einstein |
04-10-2010, 02:51 AM | #20 |
Join Date: May 2007
Location: XaTiVa (C.Valenciana [Spain])
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I think the turrets are good now.... if
someone change the damage of Staff jaffa, the bug of ashraks (kill 1
touch on front) and the lag can change the damage of the turrets, if
dont go to change nothing of SL side DONT change NOTHING of the
Scientists
With the new ping its very difficult kill with the soldier included the scis, if change the turrets without solve the problems with ping or make changes on SL side I don´t play nothing more
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Steam: AgamenonAtreides // Clan: Time Masters (TM) |
04-10-2010, 06:06 AM | #21 |
Join Date: Aug 2008
Location: Florida, USA VG[SGUK-1] Maddog
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A machine is always going to be more
accurate than a human so lowering its accuracy is just a step in the
wrong direction, but I'll agree some what withe the angle and say 180,
90 seems way to much.
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04-10-2010, 07:44 AM | #23 |
Join Date: May 2008
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Maybe a little bit longer cooldown
between placements and a way for the Goa'uld to actually compete with a
scientist. For example, the Goa'uld's kinetic wave disables the turret
for a couple seconds and leave everything else the same. That way the
turret is still quite powerful, but now every SL class at least has a
chance to approach a sci with a turret.
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04-10-2010, 08:35 AM | #24 |
Join Date: Apr 2010
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I thing problem isn't in turrent, but people who playing sci. 4 sci stay next to his turrent and spaming with soldier.
look in 1on 1: 1. Goauld vs sci ~balanced, 2 Jaffa vs sci ~Jaffa most better 3. Ashrak vs sci ~ balanced Problem with science: too many turrent, when I destroy turrent sci can build new very fast, turrent is very strong. Look on this: 3xsci vs 3 goauld~ all sci next to his turrents goauld havent lose on 100% 3xsci vs 3 xGoauld~i thing balanced, but in map stargate command in control room jaffa always lose 3xsci vs 3xashrak ~sci alweys win 3xsci vs gould and ashrak and jaffa, I thing SL win when they cooperative. But we dont cooperative, people play on frags, so sci win The worest is in control center on sgc map. 3 sci and they win map on 100% So my proposition: Sci when building turrent must stay next to turrent 10sec. Poison must be stronger but working next to sci, 2,3 turrents on 1 live. turrents power this same. Problem with turrents is to many sci and sl playing non team game Last edited by Antzuch : 04-10-2010 at 10:09 AM. |
04-10-2010, 05:24 PM | #25 |
Join Date: Mar 2010
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I voted for SGC/OP. Like most people
have said just some simple changes would help, even something like
adding an audible noise (like a whirring motor ) would help drastically.
I am a little weirded out by the phrasing of this poll. I probably play SL a hair more than I play SGC but I feel like if I voted SL my vote might not have meant much. What's more, why bother to ask team choice? Much has been made over the hastle of having to exit a match and reenter it in order to change teams when things become unbalanced. Was the original intention that people would pick a team at the outset and stick with it no matter what? |
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