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Old 05-18-2010, 05:38 AM   #1
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i think it would be really cool if the dead would stay on the floor for the rest of the match. some areas could get so littered with death that you'd be climbing hills of corpses to get through. then maybe a grenade or clay to the pile could scatter them around or vaporize them with the zat when they're in the way.

edit: i thought i was in general discussion. can someone move this
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Old 05-18-2010, 06:29 AM   #2
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I doubt they will do it but I do like the idea.
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Old 05-18-2010, 06:57 AM   #3
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Moved to GD.

However, while I do like the idea. Most computers wouldn't be able to cope with such rendering demands to have all of the dead character models scattered about.
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Old 05-18-2010, 07:48 AM   #4
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yeah that would be fun but its a really big no no
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Old 05-18-2010, 08:42 AM   #5
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I'd love it !

Imagine this :

You're walking in Arena when boom !
A nade just explosed and a bunch of corpse are flying around ya.
One dead jaffa rush into your head and ... you die !

I'd be soooo funny !
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Old 05-18-2010, 12:44 PM   #6
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The problem is, the more corpses, the GFX pressure and more lag on tracking bodies. So I don't think it will happen. Just my thoughts.
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Old 05-18-2010, 02:13 PM   #7
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Originally Posted by bctrainers View Post
Moved to GD.

However, while I do like the idea. Most computers wouldn't be able to cope with such rendering demands to have all of the dead character models scattered about.
Let alone the physiques involved. Rendering would be an issue of performance, which is why in most games the holes in walls disappear after a while because it would constantly consume ram.

But if the game's physiques don't allow you to bump into a corpse... it would require a whole string of new coding... and that isn't happening.
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Old 05-18-2010, 02:34 PM   #8
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Originally Posted by ColonelJax View Post
.... Rendering would be an issue of performance, which is why in most games the holes in walls disappear after a while because it would constantly consume ram.
Isn't the load client side ?

I was wondering with the state of advancement in 3D GFX cards, i have 1GB in mine and its not expensive, what would be the requirement of such a feature.
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Old 05-18-2010, 02:47 PM   #9
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Servers and data collections are client side. Your computer is still trying to render images to bring up a picture just so you can see it.

Meh graphics ram just gives you a free cache to barrow from. Once your computer uses that up it just goes to what's on your mother board and eats that up. 1gig isn't too bad but your not going to see this feature anyways so I wouldn't worry about it.
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Old 05-18-2010, 03:30 PM   #10
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Quote:
Originally Posted by blevok View Post
i think it would be really cool if the dead would stay on the floor for the rest of the match. some areas could get so littered with death that you'd be climbing hills of corpses to get through. then maybe a grenade or clay to the pile could scatter them around or vaporize them with the zat when they're in the way.
When time was alloted to looking into how to accomplish this task, it quickly became very apparent that in order for this to work at any playable FPS we would need to devise a system that would swap out the players current skeleton and PhysX asset for a new, less complex version.

However with a blistering fast production schedule it was agreed that having this functionality in the game at launch would not be the best use of our limited time and resources. So it was something that we put on the back burner till a later date when we have more time and resources.
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Old 05-18-2010, 03:36 PM   #11
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If this was to be incorporated it would mean more hiding places for Ashraks
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Old 05-18-2010, 03:37 PM   #12
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Originally Posted by Orgcon View Post
If this was to be incorporated it would mean more hiding places for Ashraks
and more cover for jaffa's (is jaffa's the plural for jaffa, i always wondered that?)
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Old 05-18-2010, 03:44 PM   #13
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Ya add a prone and piles of dead bodies and sniper/ash'raks kill count would go up I think.
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Old 05-18-2010, 04:07 PM   #14
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Originally Posted by wwsean08 View Post
and more cover for jaffa's (is jaffa's the plural for jaffa, i always wondered that?)
hmmm not sure on this one. Like when you shout "jaffa kree" it usually refers to multiple jaffa. If anything it would be jaffas since jaffa's means "jaffa is" and that's way out the window. I'd stick with jaffa
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Old 05-18-2010, 06:02 PM   #15
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a quick fix to this would be to have a slider for how long dead bodies remain... so if you have a sweet vid card you can make dead bodies last all match, or 1 min, or 30 seconds, or 5 ... depending on what you like/can handle

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Old 05-18-2010, 07:08 PM   #16
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oh god please no!!!!!!!

I play with 17fps when theres more than a few people on anyway... you want to turn that into 7fps?
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Old 05-18-2010, 08:59 PM   #17
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The plural to Jaffa is Jaffa!
It's like the plural to sheep... it's sheep!
(unless of course Americans are using their dictionaries; with 'z' substituting 's' in some words, colonize/colonise.
I prefer the 's' because I'm an Aussie )
And to rant further, it's 'aluminium' not 'aluminum'. That totally rewrites the periodic table.

On topic...
Corpses = great
lag = not so good
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Old 05-18-2010, 11:33 PM   #18
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Originally Posted by zainea13 View Post
a quick fix to this would be to have a slider for how long dead bodies remain... so if you have a sweet vid card you can make dead bodies last all match, or 1 min, or 30 seconds, or 5 ... depending on what you like/can handle

Good idea in theory but it also makes it so that any corpses would NOT be able to have any collision mesh/attributes or change gameplay in which case I don't see any real use for them.

If you are talking about corpses in any way that changes game play (blocking areas and needing to be cleared via zat/explosion, blocking vision, being moved via physics, possibly causing damage if struck by moving projectiles (game objects as well as corpses) then a slider wouldn't make sense because it would allow people to remove negative aspects caused by them.

Note: I'm not saying I want that type of system but it sounded to me like that was what was being discussed.

If we're talking about a very simple graphical change with some BASIC physics (movement caused by explosions/collision but nothing more) than it wouldn't be all that difficult but also wouldn't really change the game at all... As already stated you'd just swap out the character model for a far more basic version and then give it a VERY basic collision/physics mesh to allow for it to be moved around. If that's the case an option to show/not show or show duration would be quite simple to implement
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Old 05-19-2010, 12:04 AM   #19
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yeah it would be fine being very basic like the tables and chairs and other things that you can kick around. have like 5 corpse models in different poses, and when the regular body disappears, a random corpse takes its place. they should be "heavier" so they don't move from walking on them, just from explosions. and there shouldn't be any damage from flying bodies, so people can turn it off.
i have an image in my head of walking over a pile of bodies and a claymore goes off, and there's bodies cartwheeling through the air, like in the matrix when all the smiths are fighting neo and they all pile up on him and he just explodes out of the pile.
and it just makes sense too. when there's a few jaffa firing into a smokey room, there should be bodies there when the smoke clears. but if there's not, it's like they got beamed out or something.
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Old 05-19-2010, 12:26 AM   #20
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Quote:
Originally Posted by blevok View Post
i think it would be really cool if the dead would stay on the floor for the rest of the match. some areas could get so littered with death that you'd be climbing hills of corpses to get through. then maybe a grenade or clay to the pile could scatter them around or vaporize them with the zat when they're in the way.

edit: i thought i was in general discussion. can someone move this

and i thought i was a sicko, you my friend are one sick puppy....
i like it!

but not verry realisitic you only have to imagine the lag this would cause OMG. take an entire match to take two steps lol
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Old 05-19-2010, 09:16 AM   #21
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It would be nice to see flying corpses, I could try to shot them in the air for target practice.

But sadly there is already places where claymores can't be deployed, in piramess there is already frozen bodies on the ground where you can't put claymore on them. Still on Piramess, unable to deploy a claymore on any snowbank, go figure why. So even if the bodies do not react to walking on them, deploying claymores in the pile wouldn't work with the engine at this point. That is my guess.

And about collisions, (should be handed over bug report maybe), often, you walk out somewhere and a teammate is really close to you, as soon as you collide with him it starts to twitch and slow down your movements. until one of them just stop to let the other go. Anyway to fix that?
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Old 05-20-2010, 06:57 AM   #22
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And about collisions, (should be handed over bug report maybe), often, you walk out somewhere and a teammate is really close to you, as soon as you collide with him it starts to twitch and slow down your movements. until one of them just stop to let the other go. Anyway to fix that?
I hear you on that one, often when you play other teammates have a tendency of running into you. They can't go around for god knows what reason, but they just want to run in a single line despite other teammates being in front.
I don't think it's so much a bug, because beneath the skin is a player box of sorts that acts as the playable character. Contact with other teammates is therefore going to happen as the field of the box does not curve with the curves of the skin. It's just gaming physics.
People just have to learn to keep moving, stop camping in doorways (a. Because they'll get killed, b. No one can move in or out :/)
it's more about courtesy I think, rather than rushing into a firefight and getting killed, simple tactics...
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