05-18-2010, 02:34 PM | #8 | |
Command Leader of [NOT]
Join Date: Feb 2010
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I was wondering with the state of advancement in 3D GFX cards, i have 1GB in mine and its not expensive, what would be the requirement of such a feature. __________________
"Give my regards to King Tut, ####ole."
Stargate
[NOT] Kurt Russell - Naquadah Transport >>watch video - updated 10th sept 2010<< |
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05-18-2010, 02:47 PM | #9 |
Join Date: Apr 2006
Location: Psst... you look nice from afar -snickers-
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Servers and data collections are
client side. Your computer is still trying to render images to bring up
a picture just so you can see it.
Meh graphics ram just gives you a free cache to barrow from. Once your computer uses that up it just goes to what's on your mother board and eats that up. 1gig isn't too bad but your not going to see this feature anyways so I wouldn't worry about it. __________________
Member of the 28th STU My Character Bio Awesome FEAR2 GMV "A war is coming, I've seen it in my dreams. Fires sweeping the Earth, bodies in the streets, cities turned to dust - retaliation." Paxton Fettel. |
05-18-2010, 03:30 PM | #10 | |
Firesky Staff
Join Date: Jan 2008
Location: The moon
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However with a blistering fast production schedule it was agreed that having this functionality in the game at launch would not be the best use of our limited time and resources. So it was something that we put on the back burner till a later date when we have more time and resources. __________________
Sam Deiter Technical Artist Stargate Resistance Stargate Resistance Server List |
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05-18-2010, 03:44 PM | #13 |
Join Date: Jan 2008
Location: USA, Florida Character Name: Rogan Character Race:
Human
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Ya add a prone and piles of dead
bodies and sniper/ash'raks kill count would go up I think.
__________________
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05-18-2010, 04:07 PM | #14 | |
Join Date: Feb 2010
Location: Canada
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Quote:
__________________
Jaffa, KREE! |
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05-18-2010, 08:59 PM | #17 |
Join Date: Feb 2010
Location: Australia, NSW
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The plural to Jaffa is Jaffa!
It's like the plural to sheep... it's sheep! (unless of course Americans are using their dictionaries; with 'z' substituting 's' in some words, colonize/colonise. I prefer the 's' because I'm an Aussie ) And to rant further, it's 'aluminium' not 'aluminum'. That totally rewrites the periodic table. On topic... Corpses = great lag = not so good |
05-18-2010, 11:33 PM | #18 | |
Join Date: Apr 2010
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Quote:
If you are talking about corpses in any way that changes game play (blocking areas and needing to be cleared via zat/explosion, blocking vision, being moved via physics, possibly causing damage if struck by moving projectiles (game objects as well as corpses) then a slider wouldn't make sense because it would allow people to remove negative aspects caused by them. Note: I'm not saying I want that type of system but it sounded to me like that was what was being discussed. If we're talking about a very simple graphical change with some BASIC physics (movement caused by explosions/collision but nothing more) than it wouldn't be all that difficult but also wouldn't really change the game at all... As already stated you'd just swap out the character model for a far more basic version and then give it a VERY basic collision/physics mesh to allow for it to be moved around. If that's the case an option to show/not show or show duration would be quite simple to implement __________________
Hopeless stargate nerd.
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05-19-2010, 12:04 AM | #19 |
Join Date: Feb 2010
Location: chicago area
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yeah it would be fine being very
basic like the tables and chairs and other things that you can kick
around. have like 5 corpse models in different poses, and when the
regular body disappears, a random corpse takes its place. they should
be "heavier" so they don't move from walking on them, just from
explosions. and there shouldn't be any damage from flying bodies, so
people can turn it off.
i have an image in my head of walking over a pile of bodies and a claymore goes off, and there's bodies cartwheeling through the air, like in the matrix when all the smiths are fighting neo and they all pile up on him and he just explodes out of the pile. and it just makes sense too. when there's a few jaffa firing into a smokey room, there should be bodies there when the smoke clears. but if there's not, it's like they got beamed out or something. __________________
Kalek shal'kek! Clan: The System Lords Pizza: Pepperoni "Don't make me look foolish by allowing yourself to be murdered" -Yu |
05-19-2010, 12:26 AM | #20 | |
Join Date: May 2010
Location: spokane wa
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and i thought i was a sicko, you my friend are one sick puppy.... i like it! but not verry realisitic you only have to imagine the lag this would cause OMG. take an entire match to take two steps lol |
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05-19-2010, 09:16 AM | #21 |
Join Date: Jan 2010
Location: Where ever I find you!
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It would be nice to see flying
corpses, I could try to shot them in the air for target practice.
But sadly there is already places where claymores can't be deployed, in piramess there is already frozen bodies on the ground where you can't put claymore on them. Still on Piramess, unable to deploy a claymore on any snowbank, go figure why. So even if the bodies do not react to walking on them, deploying claymores in the pile wouldn't work with the engine at this point. That is my guess. And about collisions, (should be handed over bug report maybe), often, you walk out somewhere and a teammate is really close to you, as soon as you collide with him it starts to twitch and slow down your movements. until one of them just stop to let the other go. Anyway to fix that? __________________
Last edited by TheMadDoctor : 05-19-2010 at 09:27 AM. |
05-20-2010, 06:57 AM | #22 | |
Join Date: Feb 2010
Location: Australia, NSW
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Quote:
I don't think it's so much a bug, because beneath the skin is a player box of sorts that acts as the playable character. Contact with other teammates is therefore going to happen as the field of the box does not curve with the curves of the skin. It's just gaming physics. People just have to learn to keep moving, stop camping in doorways (a. Because they'll get killed, b. No one can move in or out :/) it's more about courtesy I think, rather than rushing into a firefight and getting killed, simple tactics... |
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